Listing 1 - 2 of 2 |
Sort by
|
Choose an application
Resource Allocation lies at the heart of network control. In the early days of the Internet the scarcest resource was bandwidth, but as the network has evolved to become an essential utility in the lives of billions, the nature of the resource allocation problem has changed. This book attempts to describe the facets of resource allocation that are most relevant to modern networks. It is targeted at graduate students and researchers who have an introductory background in networking and who desire to internalize core concepts before designing new protocols and applications. We start from the fundamental question: what problem does network resource allocation solve? This leads us, in Chapter 1, to examine what it means to satisfy a set of user applications that have different requirements of the network, and to problems in Social Choice Theory. We find that while capturing these preferences in terms of utility is clean and rigorous, there are significant limitations to this choice. Chapter 2 focuses on sharing divisible resources such as links and spectrum. Both of these resources are somewhat atypical -- a link is most accurately modeled as a queue in our context, but this leads to the analytical intractability of queueing theory, and spectrum allocation methods involve dealing with interference, a poorly understood phenomenon. Chapters 3 and 4 are introductions to two allocation workhorses: auctions and matching. In these chapters we allow the users to game the system (i.e., to be strategic), but don't allow them to collude. In Chapter 5, we relax this restriction and focus on collaboration. Finally, in Chapter 6, we discuss the theoretical yet fundamental issue of stability. Here, our contribution is mostly on making a mathematically abstruse subdiscipline more accessible without losing too much generality.
Choose an application
Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.
Mathematics. --- Engineering. --- Mobile computing. --- Cooperating objects (Computer systems). --- User interfaces (Computer systems). --- Human-computer interaction. --- Technology and Engineering. --- Mobile Computing. --- Cyber-Physical Systems. --- User Interfaces and Human Computer Interaction.
Listing 1 - 2 of 2 |
Sort by
|