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Learning from Demonstration (LfD) explores techniques for learning a task policy from examples provided by a human teacher. The field of LfD has grown into an extensive body of literature over the past 30 years, with a wide variety of approaches for encoding human demonstrations and modeling skills and tasks. Additionally, we have recently seen a focus on gathering data from non-expert human teachers (i.e., domain experts but not robotics experts). In this book, we provide an introduction to the field with a focus on the unique technical challenges associated with designing robots that learn from naive human teachers. We begin, in the introduction, with a unification of the various terminology seen in the literature as well as an outline of the design choices one has in designing an LfD system. Chapter 2 gives a brief survey of the psychology literature that provides insights from human social learning that are relevant to designing robotic social learners. Chapter 3 walks through an LfD interaction, surveying the design choices one makes and state of the art approaches in prior work. First, is the choice of input, how the human teacher interacts with the robot to provide demonstrations. Next, is the choice of modeling technique. Currently, there is a dichotomy in the field between approaches that model low-level motor skills and those that model high-level tasks composed of primitive actions. We devote a chapter to each of these. Chapter 7 is devoted to interactive and active learning approaches that allow the robot to refine an existing task model. And finally, Chapter 8 provides best practices for evaluation of LfD systems, with a focus on how to approach experiments with human subjects in this domain.
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Solving challenging computational problems involving time has been a critical component in the development of artificial intelligence systems almost since the inception of the field. This book provides a concise introduction to the core computational elements of temporal reasoning for use in AI systems for planning and scheduling, as well as systems that extract temporal information from data. It presents a survey of temporal frameworks based on constraints, both qualitative and quantitative, as well as of major temporal consistency techniques. The book also introduces the reader to more recent extensions to the core model that allow AI systems to explicitly represent temporal preferences and temporal uncertainty. This book is intended for students and researchers interested in constraint-based temporal reasoning. It provides a self-contained guide to the different representations of time, as well as examples of recent applications of time in AI systems.
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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
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While labeled data is expensive to prepare, ever increasing amounts of unlabeled data is becoming widely available. In order to adapt to this phenomenon, several semi-supervised learning (SSL) algorithms, which learn from labeled as well as unlabeled data, have been developed. In a separate line of work, researchers have started to realize that graphs provide a natural way to represent data in a variety of domains. Graph-based SSL algorithms, which bring together these two lines of work, have been shown to outperform the state-of-the-art in many applications in speech processing, computer vision, natural language processing, and other areas of Artificial Intelligence. Recognizing this promising and emerging area of research, this synthesis lecture focuses on graph-based SSL algorithms (e.g., label propagation methods). Our hope is that after reading this book, the reader will walk away with the following: (1) an in-depth knowledge of the current state-of-the-art in graph-based SSL algorithms, and the ability to implement them; (2) the ability to decide on the suitability of graph-based SSL methods for a problem; and (3) familiarity with different applications where graph-based SSL methods have been successfully applied. Table of Contents: Introduction / Graph Construction / Learning and Inference / Scalability / Applications / Future Work / Bibliography / Authors' Biographies / Index.
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Urban mobility is not only one of the pillars of modern economic systems, but also a key issue in the quest for equality of opportunity, once it can improve access to other services. Currently, however, there are a number of negative issues related to traffic, especially in mega-cities, such as economical issues (cost of opportunity caused by delays), environmental (externalities related to emissions of pollutants), and social (traffic accidents). Solutions to these issues are more and more closely tied to information and communication technology. Indeed, a search in the technical literature (using the keyword ``urban traffic" to filter out articles on data network traffic) retrieved the following number of articles (as of December 3, 2013): 9,443 (ACM Digital Library), 26,054 (Scopus), and 1,730,000 (Google Scholar). Moreover, articles listed in the ACM query relate to conferences as diverse as MobiCom, CHI, PADS, and AAMAS. This means that there is a big and diverse community of computer scientists and computer engineers who tackle research that is connected to the development of intelligent traffic and transportation systems. It is also possible to see that this community is growing, and that research projects are getting more and more interdisciplinary. To foster the cooperation among the involved communities, this book aims at giving a broad introduction into the basic but relevant concepts related to transportation systems, targeting researchers and practitioners from computer science and information technology. In addition, the second part of the book gives a panorama of some of the most exciting and newest technologies, originating in computer science and computer engineering, that are now being employed in projects related to car-to-car communication, interconnected vehicles, car navigation, platooning, crowd sensing and sensor networks, among others. This material will also be of interest to engineers and researchers from the traffic and transportation community.
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Neuronal dendritic trees are complex structures that endow the cell with powerful computing capabilities and allow for high neural interconnectivity. Studying the function of dendritic structures has a long tradition in theoretical neuroscience, starting with the pioneering work by Wilfrid Rall in the 1950s. Recent advances in experimental techniques allow us to study dendrites with a new perspective and in greater detail. The goal of this volume is to provide a résumé of the state-of-the-art in experimental, computational, and mathematical investigations into the functions of dendrites in a variety of neural systems. The book first looks at morphological properties of dendrites and summarizes the approaches to measure dendrite morphology quantitatively and to actually generate synthetic dendrite morphologies in computer models. This morphological characterization ranges from the study of fractal principles to describe dendrite topologies, to the consequences of optimization principles for dendrite shape. Individual approaches are collected to study the aspects of dendrite shape that relate directly to underlying circuit constraints and computation. The second main theme focuses on how dendrites contribute to the computations that neurons perform. What role do dendritic morphology and the distributions of synapses and membrane properties over the dendritic tree have in determining the output of a neuron in response to its input? A wide range of studies is brought together, with topics ranging from general to system-specific phenomena—some having a strong experimental component, and others being fully theoretical. The studies come from many different neural systems and animal species ranging from invertebrates to mammals. With this broad focus, an overview is given of the diversity of mechanisms that dendrites can employ to shape neural computations.
Medicine. --- Neurobiology. --- Neurosciences. --- Neural sciences --- Neurological sciences --- Neuroscience --- Clinical sciences --- Medical profession --- Neural networks (Computer science). --- Biomedicine. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Medical sciences --- Nervous system --- Neurosciences --- Human biology --- Life sciences --- Pathology --- Physicians --- Neural networks (Computer science) . --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing
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This highly multidisciplinary volume contains contributions from leading researchers in STEAM-H disciplines (Science, Technology, Engineering, Agriculture, Mathematics and Health). The volume explores new frontiers in multidisciplinary research, including: the mathematics of cardiac arrhythmia; brain research on working memory; penalized ordinal regression to classify melanoma skin samples; forecasting of time series data; dynamics of niche models; analysis of chemical moieties as anticancer agents; study of gene locus control regions; qualitative mathematical modelling; convex quadrics and group circle systems; remanufacturing planning and control; complexity reduction of functional differential equations; computation of viscous interfacial motion; and differentiation in human pluripotent stem cells. An extension of a seminar series at Virginia State University, the collection is intended to foster student interest and participation in interdisciplinary research, and to stimulate new research. The content will be of interest to a broad spectrum of scientists, mathematicians, and research students working in interdisciplinary fields including the biosciences, mathematics, engineering, neurosciences, and behavioral sciences.
Engineering --- Agriculture --- Mathematics --- Medicine --- Research. --- Biomedical research --- Medical research --- Mathematical research --- Agricultural research --- Engineering research --- Computer science. --- Mathematical and Computational Biology. --- Computational Science and Engineering. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Informatics --- Science --- Biomathematics. --- Computer mathematics. --- Neural networks (Computer science) . --- Biology --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing --- Computer mathematics --- Electronic data processing
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Judgment aggregation is a mathematical theory of collective decision-making. It concerns the methods whereby individual opinions about logically interconnected issues of interest can, or cannot, be aggregated into one collective stance. Aggregation problems have traditionally been of interest for disciplines like economics and the political sciences, as well as philosophy, where judgment aggregation itself originates from, but have recently captured the attention of disciplines like computer science, artificial intelligence and multi-agent systems. Judgment aggregation has emerged in the last decade as a unifying paradigm for the formalization and understanding of aggregation problems. Still, no comprehensive presentation of the theory is available to date. This Synthesis Lecture aims at filling this gap presenting the key motivations, results, abstractions and techniques underpinning it. Table of Contents: Preface / Acknowledgments / Logic Meets Social Choice Theory / Basic Concepts / Impossibility / Coping with Impossibility / Manipulability / Aggregation Rules / Deliberation / Bibliography / Authors' Biographies / Index.
Artificial intelligence. --- Machine learning. --- Neural networks (Computer science). --- Artificial Intelligence. --- Machine Learning. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing --- Learning, Machine --- Machine theory --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers
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This work is devoted to the late Ukrainian computer scientist V. M. Glushkov on the 90th anniversary of his birthday. Dr. Glushkov is known for his contribution to the world computer science and technology, and this volume analyzes the ideas and paths of development of informatics formulated by him, and demonstrates their important role in constructing computer technologies of basic research in the fields of applied mathematics, theories of computer programming, and computing systems. A significant portion of the monograph is devoted to the elucidation of new results obtained in the field of mathematical modeling of complicated processes, creation of new methods for solving and investigating optimization problems in different statements, and development of computer technologies for investigations in the field of economy, biology, medicine, and information security in systems. The monograph will be of particular interest to informatics specialists and experts using methods of informatics and computer technologies to investigate complicated processes of different natures and developing new information technologies. It may also be useful for both graduate students and postgraduates specializing in Computer Science.
Computer software --- Information storage and retrieval systems --- Mathematical models. --- Operations Research, Management Science. --- Mathematical Applications in Computer Science. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Operations research. --- Management science. --- Computer science—Mathematics. --- Computer mathematics. --- Neural networks (Computer science) . --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing --- Computer mathematics --- Electronic data processing --- Mathematics --- Quantitative business analysis --- Management --- Problem solving --- Operations research --- Statistical decision --- Operational analysis --- Operational research --- Industrial engineering --- Management science --- Research --- System theory --- Computer science --- Mathematics. --- Neural networks (Computer science)
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This book deals with the theory, design principles, and application of hybrid intelligent systems using type-2 fuzzy sets in combination with other paradigms of Soft Computing technology such as Neuro-Computing and Evolutionary Computing. It provides a self-contained exposition of the foundation of type-2 fuzzy neural networks and presents a vast compendium of its applications to control, forecasting, decision making, system identification and other real problems. Type-2 Fuzzy Neural Networks and Their Applications is helpful for teachers and students of universities and colleges, for scientists and practitioners from various fields such as control, decision analysis, pattern recognition and similar fields.
Computer science. --- Artificial intelligence. --- Neural networks (Computer science). --- Computational intelligence. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Computational Intelligence. --- Mathematical Models of Cognitive Processes and Neural Networks. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Natural computation --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Fuzzy systems. --- Neural networks (Computer science) --- Systems, Fuzzy --- System analysis --- Fuzzy logic --- Engineering. --- Artificial Intelligence. --- Construction --- Industrial arts --- Technology --- Neural networks (Computer science) .
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