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2014 (11)

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Book
Nouveaux éléments sur le peintre François de Saive à propos de la commande du Triptyque de la Crucifixion de l'église Saint-Martin d'Ath
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Year: 2014

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Twentieth century mythologies
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ISBN: 131571132X 1322456674 1317491602 1845537246 9781315711324 9781317491583 9781317491590 9781845530204 9781845530211 1317491599 Year: 2014 Publisher: London New York Routledge

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Myths have intrigued scholars throughout history. Twentieth Century Mythologies traces the study of myth over the last century, presenting the key theories of mythology and critiquing traditional definitions of myth. The volume presents the work of influential scholars in mythology: the noted Indo-Europeanist Georges Dumézil, the structuralist anthropologist Claude Lévi-Strauss, and the historian of religions Mircea Eliade. Twentieth Century Mythologies is an indispensable resource for scholars of religion and myth and for all those interested in the history of ideas.


Book
Poèmes pour François
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Year: 2014 Publisher: Bruxelles Monique-Marie Dubuisson

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La ducasse d'Ath: passé et présent
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Year: 2014 Publisher: Ath La Maison des Géants

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Book
Code des assurances
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ISBN: 280274433X 9782802744337 Year: 2014 Publisher: Bruxelles: Bruylant,

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Belgique


Dissertation
Soziale Bewegungen und Militärdiktaturen in Lateinamerika : Traduction patielle de l'ouvrage de Dieter Boris: "Soziale Bewegungen in Lateinamerika" (Hamburg, D, VSA-Verlag, 1998), accompagnée d'une introduction intitulée: "Vom Ursprung der Militärdiktaturen bis zur Wende nach links (De l'origine des dictatures militaires au virage à gauche)

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Dissertation
Mange ou crève : comment mettre un terme à la soif de pouvoir des groupes agroalimentaires et mieux nous alimenter : Traduction partielle de l'ouvrage de Clemens G. Arvay: "Friss oder Stirb : Wie wir den Machthunger der Lebensmittelkonzerne brechen und uns besser ernähren können" (Salzburg, EcoWin Verlag , 2013), accompagnée d'une introduction intitulée: "Bio : Hoffnung oder Desillusion ?" (L'agriculture biologique : espoir ou désillusion ?)

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Book
« Be The Coach » : la sagesse des foules intégrée dans la gestion d’un club de football
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Year: 2014 Publisher: Louvain-la-Neuve: UCL,

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Dissertation
The United Nations Security Council and the syrian crisis. How has the United Nations Security Council reached a compromise regarding the syrian crisis after more than 23 months of deadlock?

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Dissertation
Morality in Video Games : Better People by Proxy
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Year: 2014 Publisher: Leuven : K.U. Leuven. Faculteit Letteren

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This thesis is aimed at answering the question of morality in video games and the effects it has on the moral development of its players. In order to attempt to answer this question, I have conducted an extensive literature review of authors from every associative field. Particularly, five authors have been instrumental in creating the theoretical framework from which my analyses have sprang: firstly, Green and Brock's Transportation Theory has proven its worth in establishing a player's ability to become immersed in a virtual world. Secondly, Thompson's thesis about ethics in video games was instrumental in discussing the different morality systems in my analyses. With regards to the moral development of players, Kohlberg's theory was able to map out the necessary steps in cultivating a player's moral compass. Lastly, Aristotle's concepts of phronesis, eudaimonia, and catharsis were also extremely helpful in supporting my thesis' claim. The vast amount of theories and concepts put forth in this thesis are accompanied by many different video games serving as fitting examples. In particular, I focus on three video games to do so: BioShock, inFAMOUS, and Dishonored. All three games have specific traits that lend themselves perfectly towards answering my moral questions. While there are no definitive conclusions to be made as of yet, there have been several fascinating findings on the matter at hand. One of the most important discoveries I have made has to be the ability of players to become immersed in a game's narrative and consequently adjust their own moral and ethical principles to fit the needs of the virtual world they are inhabiting. In that respect, games can become a training ground of sorts for players to make moral decisions and witness the effects of these choices without having any real-life consequences. Gaming itself has become an extremely profitable business with its great earnings and growing audience. By extension, the more people are committing ...

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