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Arduino is a cheap, flexible, open-source microcontroller designed to make it easy for hobbyists to use electronics in their projects. Arduino can be used to develop interactive objects that can take input from buttons and sensors and do things in response like flash LEDs or move. Because hands-on is the name of the game when it comes to playing with Arduino, Arduino Workshop contains 60 projects, carefully integrated and staged in difficulty throughout the book as readers acquire more knowledge and experience. In addition to learning basic electronics, readers learn to create more sophisticated projects like a GPS journey recorder, a graphical digital thermometer, and a precise clock set via satellite. Each chapter builds on previous chapters and step-by-step instructions walk readers through building (and understanding) the various projects. As the book progresses, readers go from creating a blinking light to building an RFID-tag time clock, a motorized tank controlled with a TV remote, and much more.
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This book addresses the various challenges and open questions relating to CAN communication networks. Opening with a short introduction into the fundamentals of CAN, the book then examines the problems and solutions for the physical layout of networks, including EMC issues and topology layout. Additionally, a discussion of quality issues with a particular focus on test techniques is presented. Each chapter features a collection of illuminating insights and detailed technical information supplied by a selection of internationally-regarded experts from industry and academia. Features: presents thorough coverage of architectures, implementations and application of CAN transceiver, data link layer and so-called higher layer software; explains CAN EMC characteristics and countermeasures, as well as how to design CAN networks; demonstrates how to practically apply and test CAN systems; includes examples of real networks from diverse applications in automotive engineering, avionics, and home heating technology.
Motorcars engineering --- Computer. Automation --- CAN (controller area network) --- auto's
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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.
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Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced
Arduino --- Microprocessors --- Elektriciteit - Elektronica --- 681.31 --- elektriciteit --- microprocessoren --- arduino --- Computerarchitectuur. Informaticahardware --- Arduino (Programmable controller). --- Digital control systems. --- Electronic apparatus and appliances --- Design and construction. --- Computer. Automation --- multimedia
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This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
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The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.
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"If you're interested in interactive toys, light-up fashions, or smart accessories, this book is for you! Sew Electric is a set of hands-on LilyPad Arduino tutorials that bring together craft, electronics, and programming. The book walks you through the process of designing and making a series of quirky customizable projects including a sparkling bracelet, a glow in the dark bookmark, a fabric piano, and a monster that sings when you hold its hands. Play with cutting-edge technologies and learn sewing, programming, and circuit design along the way. It's a book for all ages. Explore the projects with your friends, your parents, your kids, or your students!"--Amazon.com.
Arduino (Programmable controller). --- Arduino (Programmable controller). --- Electronic toys --- Interactive computer systems --- Interactive computer systems --- Mixed media (Art). --- Mixed media (Art). --- Sewing --- Sewing --- Sewing --- Sewing. --- Smart materials --- Wearable computers --- Design and construction. --- Design and construction. --- Design and construction. --- Technique. --- Technique. --- Design and construction. --- Design and construction.
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Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge.
Arduino (Programmable controller). --- Electronics -- Data processing. --- Microcontrollers -- Programming. --- Programmable controllers. --- Arduino (Programmable controller) --- Engineering & Applied Sciences --- Mechanical Engineering --- Computer Science --- Mechanical Engineering - General --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Arduino (Microcontroller) --- Computer software. --- Software, Computer --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer systems --- Programmable controllers --- Computer input-output equipment. --- Computer hardware. --- Hardware and Maker. --- Computer Hardware. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Input-output equipment
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So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.
Computer science. --- Computer Science. --- Computer Science, general. --- Arduino (Programmable controller) --- G1 (Smartphone) --- Engineering & Applied Sciences --- Mechanical Engineering --- Computer Science --- Mechanical Engineering - General --- Information Technology --- General and Others --- Programmable controllers. --- Controllers, Programmable --- Arduino (Microcontroller) --- Informatics --- Science --- Electronic controllers --- Automatic control --- Programmable controllers --- Computer input-output equipment. --- Computer hardware. --- Hardware and Maker. --- Computer Hardware. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Android (Electronic resource) --- Android operating system (Electronic resource) --- Android OS (Electronic resource) --- Google Android (Electronic resource) --- Android mobile operating system (Electronic resource)
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Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166 .
Computer science. --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Computer Science --- Electrical Engineering --- Information Technology --- General and Others --- Arduino (Programmable controller) --- Electronics --- Prototypes, Engineering. --- Data processing. --- Engineering prototypes --- Arduino (Microcontroller) --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Programmable controllers --- Engineering design --- Engineering models --- Computer input-output equipment. --- Computer hardware. --- Hardware and Maker. --- Computer Hardware. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment
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