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User Modeling and Adaptation for Daily Routines is motivated by the need to bring attention to how people with special needs can benefit from adaptive methods and techniques in their everyday lives. Assistive technologies, adaptive systems and context-aware applications are three well-established research fields. There is, in fact, a vast amount of literature that covers HCI-related issues in each area separately. However, the contributions in the intersection of these areas have been less visible, despite the fact that such synergies may have a great impact on improving daily living. Presenting a comprehensive review of state-of-the-art practices on user modeling and adaptation for people with special needs, as well as some reflections on the challenges that need to be addressed in this direction, topics covered within this volume include the analysis, design, implementation and evaluation of adaptive systems to assist users with special needs to take decisions and fulfil daily routine activities. Particular emphasis is paid to major trends in user modeling, ubiquitous adaptive support, diagnostic and accessibility, recommender systems, social interaction, designing and building adaptive assistants for daily routines, field studies and automated evaluation. Nine leading contributors write on key current research in the domain of adaptive applications for people with special needs, integrating and summarizing findings from the best known international research groups in these areas. User Modeling and Adaptation for Daily Routines highlights how adaptation technologies can ease daily living for all, and support sustainable high-quality healthcare, demographic ageing and social/economic inclusion.
Artificial intelligence. --- Computer science. --- Human-computer interaction. --- Self-help devices for people with disabilities --- Human-computer interaction --- Software --- Rehabilitation --- Equipment and Supplies --- Persons --- Human Activities --- Health Services --- Therapeutics --- Analytical, Diagnostic and Therapeutic Techniques and Equipment --- Computing Methodologies --- Named Groups --- Anthropology, Education, Sociology and Social Phenomena --- Information Science --- Health Care Facilities, Manpower, and Services --- Health Care --- User-Computer Interface --- Activities of Daily Living --- Disabled Persons --- Self-Help Devices --- Engineering & Applied Sciences --- Social Welfare & Social Work --- Social Sciences --- Computer Science --- Disabilities --- User interfaces (Computer systems) --- Computers and people with disabilities. --- Computers and the handicapped --- People with disabilities and computers --- Interfaces, User (Computer systems) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- People with disabilities --- Human-machine systems --- Human engineering --- User-centered system design --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Self-help devices for people with disabilities.
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Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user’s focus of attention is useful in interpreting the user’s intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation. Eye Gaze in Intelligent User Interfaces draws on ideas from a number of contributors working on how attentional information can be applied to novel intelligent interfaces. Part I focuses on analyzing human eye gaze behaviors to reveal characteristics of human communication and cognition; Part II addresses estimation and prediction of the cognitive state of the users using gaze information; and Part III presents proposals of novel gaze-aware interfaces which integrate eye-trackers as a system component. The contributions highlight a direction for the future of human-computer interaction, and discuss issues in human attentional behaviors and face-to-face communication which are essential in designing gaze aware interactive interfaces.
Artificial intelligence. --- Eye -- Movements. --- Human-computer interaction. --- Human-computer interaction --- Artificial intelligence --- Eye --- Gaze --- Movement --- Software --- Computing Methodologies --- Communication --- Investigative Techniques --- Information Science --- Musculoskeletal Physiological Processes --- Analytical, Diagnostic and Therapeutic Techniques and Equipment --- Behavior --- Behavior and Behavior Mechanisms --- Musculoskeletal Physiological Phenomena --- Psychiatry and Psychology --- Musculoskeletal and Neural Physiological Phenomena --- Phenomena and Processes --- User-Computer Interface --- Artificial Intelligence --- Models, Theoretical --- Eye Movements --- Nonverbal Communication --- Engineering & Applied Sciences --- Computer Science --- Movements --- Human engineering. --- Human-machine systems. --- Human operators (Systems engineering) --- Human subsystems (Systems engineering) --- Man-machine control systems --- Man-machine systems --- Operator-machine systems --- Ergonomics --- Human factors in engineering design --- Computer science. --- Social sciences --- Education. --- Computer vision. --- Multimedia systems. --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Computers and Education. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Multimedia Information Systems. --- Data processing. --- Engineering systems --- Human engineering --- Bioengineering --- Environmental engineering --- Industrial engineering --- Human comfort --- Human-robot interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Machine vision --- Vision, Computer --- Image processing --- Pattern recognition systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Informatics --- Science --- Education --- User interfaces (Computer systems). --- Application software. --- Education—Data processing. --- Optical data processing. --- Multimedia information systems. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Optical equipment --- Movements.
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