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The protagonist of this Kafka classic, K., finds himself in a faraway, snow-covered village with a castle looming above. The inhabitants of the mysterious castle are also the strict officials who govern the village. When K. tries to reach out to the officials, he gets himself into a complex misunderstanding over the contradictory rules and regulations that dictate the daily life of the villagers. "The Castle "explores the conflicting tension of power between individuals--represented by K.--and the authorities--the officials in the castle.
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The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
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The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
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The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
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Graphic novels --- Graphic novels. --- Italy.
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graphic novels (genre) --- Dutch literature --- graphic novels
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The hybridisation of different arts and genres is one of the peculiar aspects of Balzac's aesthetics, whose writings surprise for their originality and unsuspected modern perspective. In the first and second part of the thesis, the intersection points between novel and theatre will be analysed, while in the third it will be shown how these two genres, in a deep relation with the illustration, give life to atypical texts that sometimes cannot be classified or that appear anti-canonical, revealing another side of Balzac's poetics. Each section is made up of texts, whose specificity lies in the ability to combine different styles, languages, arts, exposing the mechanisms proper to 'mélange': theatricality in narrative works; the novel in the theatre; the inclusion of the image in the text; and Balzac's mode of writing, which is modelled on the uniqueness of each phenomenon.
Novels. --- Theaters. --- Balzac, Honoré de,
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The hybridisation of different arts and genres is one of the peculiar aspects of Balzac's aesthetics, whose writings surprise for their originality and unsuspected modern perspective. In the first and second part of the thesis, the intersection points between novel and theatre will be analysed, while in the third it will be shown how these two genres, in a deep relation with the illustration, give life to atypical texts that sometimes cannot be classified or that appear anti-canonical, revealing another side of Balzac's poetics. Each section is made up of texts, whose specificity lies in the ability to combine different styles, languages, arts, exposing the mechanisms proper to 'mélange': theatricality in narrative works; the novel in the theatre; the inclusion of the image in the text; and Balzac's mode of writing, which is modelled on the uniqueness of each phenomenon.
Novels. --- Theaters. --- Balzac, Honoré de,
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