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Kinderen leren spelenderwijs kleuren en vormen kennen. Twee coöperatieve regelspellen versterken deze vermogens. Niet alleen vrij puzzelen is leuk, het bevordert ook de fijnmotoriek en het herkennen van details. Voor kinderen van 2 jaar.
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Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStationTMCertified devices, then this book is for you.
Video games --- Mobile games --- Computer games --- Television games --- Videogames --- Electronic games --- Development. --- Internet games --- Games
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Een schooldag vergt veel inspanning van jou en je leerlingen. Plezier, afwisseling en ontspanning zijn hierdoor onmisbaar. Om dit te realiseren biedt dit kaartspel meer dan 50 verrassende spelvormen. Elke spelvorm is direct uitvoerbaar en sluit aan op alle leeftijdsgroepen. De spelvormen zijn ingedeeld in 5 categorieën.
Games --- Orthopedagogics
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"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"-- "There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming"--
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Written as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, you'll learn how to create stunning games that look great without the hassle of learning about a complex game engine in the process.Knowledge of JavaScript and jQuery as well as basic experience with frontend development is all you need to start making games in a matter of hours with this essential guide. Whilst also suitable for those who simply want to start making games with jQuery, it's specifically targeted at web developers that want to experiment with and utilize their existing skills.
Computer games --- Internet games. --- Electronic games --- Design. --- Internet games --- Television games --- Videogames --- Games --- Design --- Video games --- Video games.
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"From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys a broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask students to consider larger questions about the medium:What defines a video game?Who plays games?Why do we play games?How do games affect the player?Extensively illustrated, and featuring discussion questions, a video game history timeline, and a glossary of key terms, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. "--
#SBIB:309H17 --- Computer- en videogames --- Video games --- Video games. --- Television games --- Videogames --- Electronic games --- Computer games --- Internet games --- Games
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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.
Games --- Computer games --- Data processing. --- Design. --- Design --- Video games
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Artificial intelligence --- Computer games --- Programming --- Application software --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Video games
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In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies-that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games-has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom
Video games --- Computer games --- Social aspects.
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Are your games limited to one platform? Use our practical guide to libGDX and before long you’ll be developing games that run across multiple platforms, enjoying an increased audience and revenue. Create a libGDX multi-platform game from start to finish Learn about the key features of libGDX that will ease and speed up your development cycles Write your game code once and run it on a multitude of platforms using libGDX An easy-to-follow guide that will help you develop games in libGDX successfully In Detail Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer’s nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue! "Learning libGDX Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters. "Learning libGDX Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension. "Learning libGDX Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
Computer games --- Design. --- Design --- Video games
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