Narrow your search

Library

Odisee (89)

Thomas More Kempen (89)

Thomas More Mechelen (89)

UCLL (89)

VIVES (89)

KU Leuven (82)

ULiège (80)

ULB (78)

LUCA School of Arts (16)

VUB (12)

More...

Resource type

book (92)

periodical (1)


Language

English (92)

Italian (1)


Year
From To Submit

2013 (93)

Listing 1 - 10 of 93 << page
of 10
>>
Sort by

Book
OpenGL development cookbook
Author:
ISBN: 9781849695053 1849695059 1849695040 9781849695046 9781849695046 Year: 2013 Publisher: Birmingham Packt Pub.

Loading...
Export citation

Choose an application

Bookmark

Abstract

The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential.This book is targeted towards intermediate OpenGL programmers. However, those who are new to OpenGL and know an alternate API like DirectX might also find these recipes useful to create OpenGL animations.


Book
Getting started with DraftSight
Author:
ISBN: 9781782160250 1782160256 1782160248 9781782160243 9781782160243 Year: 2013 Publisher: Birmingham, UK Packt Pub.

Loading...
Export citation

Choose an application

Bookmark

Abstract

Packed with illustrations and step-by-step guidelines, this book will serve as a guide for DraftSight and get you up and running with it!Getting Started withDraftSightis for anyyone who wants to create accurate 2D drawings in the DWG file format. It is also a great resource for architectural, engineering, or design professionals and students. The reader needs to have basic knowledge of CAD.


Book
OpenGL 4 shading language cookbook
Author:
ISBN: 178216703X 9781782167037 9781782167020 1782167021 Year: 2013 Publisher: Birmingham : Packt Publishing,

Loading...
Export citation

Choose an application

Bookmark

Abstract

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.


Book
Mapping and visualization with SuperCollider
Author:
ISBN: 1783289686 9781783289684 9781783289677 1783289678 Year: 2013 Publisher: Birmingham

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.


Book
Apple motion 5 cookbook
Author:
ISBN: 9781849693813 1849693811 9781849693806 Year: 2013 Publisher: Birmingham Packt Pub.

Loading...
Export citation

Choose an application

Bookmark

Abstract

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5""Apple Motion 5 Cookbook"" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a 'WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.


Book
Processing 2 : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects
Author:
ISBN: 9781782166733 1782166734 9781782166726 Year: 2013 Publisher: Birmingham : Packt Pub.,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Using a projectbased approach, you will be able to learn the coolest aspects of working with Processing. Each project contains stepbystep explanations, diagrams, screenshots, and downloadable material to make learning Processing even easier.This book targets Processing developers ,visual artists, creative professionals, and students who want to move to the next level of learning Processing for gaining inspiration, work, or just for fun. The book assumes a basic understanding of programming. However, this book is also recommended to nonartistic readers, looking to expand their graphics and develop their creativity.


Book
Blender Cycles : lighting and rendering cookbook
Author:
ISBN: 9781782164616 1782164618 178216460X 9781782164609 Year: 2013 Publisher: Birmingham : Packt Publishing,

Loading...
Export citation

Choose an application

Bookmark

Abstract

An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.


Book
GLSL essentials
Author:
ISBN: 1849698007 9781849698009 9781849698016 1849698015 9781849698009 Year: 2013 Publisher: Birmingham : Packt Publishing,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know.


Book
High-performance deformable image registration algorithms for manycore processors
Authors: --- ---
ISBN: 9780124078802 012407880X 9780124077416 0124077412 1299712029 Year: 2013 Publisher: Amsterdam ; Boston : Elsevier/MK,

Loading...
Export citation

Choose an application

Bookmark

Abstract

High Performance Deformable Image Registration Algorithms for Manycore Processors develops highly data-parallel image registration algorithms suitable for use on modern multi-core architectures, including graphics processing units (GPUs). Focusing on deformable registration, we show how to develop data-parallel versions of the registration algorithm suitable for execution on the GPU. Image registration is the process of aligning two or more images into a common coordinate frame and is a fundamental step to be able to compare or fuse data obtained from different sensor measurements. E


Book
Calculus for Computer Graphics
Author:
ISBN: 1447154657 1447154665 Year: 2013 Publisher: London : Springer London : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.

Listing 1 - 10 of 93 << page
of 10
>>
Sort by