Listing 1 - 1 of 1 |
Sort by
|
Choose an application
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book's readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
Multimedia systems --- Audio-visual equipment --- Translating and interpreting --- Computer games --- Video games --- Video games industry --- #KVHA:Vertaalwetenschap --- #KVHA:Game localization --- #KVHA:Vertaling video spel --- 651.926 --- 651.926 Translating. Interpreting --- Translating. Interpreting --- Video game industry --- Electronic games industry --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Interpretation and translation --- Interpreting and translating --- Language and languages --- Literature --- Translation and interpretation --- Translators --- Audio-visual education --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Research --- Technological innovations --- Programming --- Design --- Translating --- Equipment and supplies --- Research. --- Technological innovations. --- Programming. --- Audiovisuel --- Traduction et interprétation --- Jeux d'ordinateur --- Design. --- Innovations --- Programmation --- Mass communications --- Computer. Automation --- Translation science --- Computerspellen --- Softwarelocalisatie. --- Vertaalwetenschap. --- software. --- Multimedia systems - Research --- Audio-visual equipment - Technological innovations --- Translating and interpreting - Technological innovations --- Computer games - Programming --- Video games - Design --- Video games industry - Technological innovations --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry
Listing 1 - 1 of 1 |
Sort by
|