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Arduino : applications avancées : claviers tactiles, télécommandes par internet, géolocalisation, applications sans fil, reconnaissance vocale...
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ISBN: 9782100582051 2100582054 Year: 2012 Publisher: Paris : Dunod,


Book
PID controller design approaches : theory, tuning and application to frontier areas
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ISBN: 9535161865 9535104055 Year: 2012 Publisher: IntechOpen

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First placed on the market in 1939, the design of PID controllers remains a challenging area that requires new approaches to solving PID tuning problems while capturing the effects of noise and process variations. The augmented complexity of modern applications concerning areas like automotive applications, microsystems technology, pneumatic mechanisms, dc motors, industry processes, require controllers that incorporate into their design important characteristics of the systems. These characteristics include but are not limited to: model uncertainties, system's nonlinearities, time delays, disturbance rejection requirements and performance criteria. The scope of this book is to propose different PID controllers designs for numerous modern technology applications in order to cover the needs of an audience including researchers, scholars and professionals who are interested in advances in PID controllers and related topics.


Book
Arduino and Kinect Projects : Design, Build, Blow Their Minds
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ISBN: 9781430241683 9781430241676 1430241683 1430241675 Year: 2012 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures.  Kinect-networked Puppet. Play with a physical puppet remotely using your whole body.  Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. Drawing Robot. Control a drawing robot using a Kinect-based tangible table.  Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes.  3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface.  360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect.  Delta Robot. Build and control your own fast and accurate parallel robot.  .


Book
Arduino Wearables
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ISBN: 9781430243595 1430243597 1430243600 Year: 2012 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as:  An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.


Book
Beginning C for Arduino
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ISBN: 1430247762 1430247770 Year: 2012 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching.    Beginning C for Arduino will teach you:   The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.


Book
Understanding and Using the Controller Area Network Communication Protocol : Theory and Practice
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ISBN: 1461403138 1489994823 9786613575067 1280397144 1461403146 Year: 2012 Publisher: New York, NY : Springer New York : Imprint: Springer,

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This is the first book to offer a hands-on guide to designing, analyzing and debugging a communication infrastructure based on the Controller Area Network (CAN) bus.  Although the CAN bus standard is well established and currently used in most automotive systems, as well as avionics, medical systems and other devices, its features are not fully understood by most developers, who tend to misuse the network. This results in lost opportunities for better efficiency and performance.   This book offers a comprehensive range of architectural solutions and domains of analysis. It also provides formal models and analytical results, with thorough discussion of their applicability, so that it serves as an invaluable reference for researchers and students, as well as practicing engineers.    Offers the first comprehensive guide to bridging the gap between theory and implementation of the widely accepted Controller Area Network (CAN) bus; Provides examples and best practices for design of communication systems, as well as time and reliability analysis of communication on the CAN bus Improves  the reader’s ability to design, analyze and debug a communication infrastructure based on the CAN bus; Focuses on the practical implementation of the communication stack for CAN and the implications of design choices at all levels, from the selection of the controller, to software development and architectural design.                           Improves  the reader’s ability to design, analyze and debug a communication infrastructure based on the CAN bus; Focuses on the practical implementation of the communication stack for CAN and the implications of design choices at all levels, from the selection of the controller, to software development and architectural design.                           Improves  the reader’s ability to design, analyze and debug a communication infrastructure based on the CAN bus; Focuses on the practical implementation of the communication stack for CAN and the implications of design choices at all levels, from the selection of the controller, to software development and architectural design.                                                    .


Book
Practical AVR Microcontrollers : Games, Gadgets, and Home Automation with the Microcontroller Used in the Arduino
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ISBN: 1430244461 143024447X Year: 2012 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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In Practical AVR Microcontrollers, you’ll learn how to use the AVR microcontroller to make your own nifty projects and gadgets. You’ll start off with the basics in part one: setting up your development environment and learning how the "naked" AVR differs from the Arduino. Then you’ll gain experience by building a few simple gizmos and learning how everything can be interconnected. In part two, we really get into the goodies: projects! Each project will show you exactly what software and hardware you need, and will provide enough detail that you can adapt it to your own needs and parts availability. Some of the projects you’ll make: An illuminated secret panel A hallway lighting system with a waterfall effect A crazy lightshow Visual effects gizmos like a Moire wheel and shadow puppets In addition, you'll design and implement some home automation projects, including working with wired and wireless setups. Along the way, you'll design a useable home automation protocol and look at a variety of hardware setups.  Whether you’re new to electronics, or you just want to see what you can do with an AVR outside of an Arduino, Practical AVR Microcontrollers is the book for you.


Book
Learn Electronics with Arduino
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ISBN: 9781430242666 1430242663 9781430242673 1430242671 Year: 2012 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation.  Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys.  As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.

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