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Die aktuelle sozialwissenschaftliche Diskussion zum Thema >>Körper<< beschränkt sich häufig auf individuelle Ausdrucksformen und Befindlichkeiten - Berührungen zwischen den Körpern hingegen sind weder empirisch noch theoretisch von Interesse. Doch ohne die Berücksichtigung dieser grundlegenden Beziehungsform kann die soziale Entwicklung des Menschen nicht hinreichend verstanden werden. Daher ist eine Neuorientierung erforderlich, die Einsichten in geteilte Körperwirklichkeiten im interdisziplinären Diskurs verankert. Der vorliegende Band schlie�t eine Forschungslücke, indem er einen breiten, interdisziplinären Überblick zu einem bisher vernachlässigten Thema bietet. Dabei schlie�t er an Alltagssituationen an und zeigt verschiedenste, teilweise tabuisierte ethische Problemlagen bei Körperkontakten auf - etwa in pädagogischen oder medizinischen Situationen.
Interdisziplinäre Forschung. --- Körperkontakt. --- Touch --- Touch --- Touch. --- Touch. --- Social aspects. --- Social aspects. --- Interdisziplinäre Forschung. --- Körperkontakt.
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"Drawing on the work of contemporary French philosopher Jean-Luc Nancy, Cinema and Contact investigates the aesthetics and politics of touch in the cinema of three of the most prominent and distinctive filmmakers to have emerged in France during the last fifty years: Robert Bresson, Marguerite Duras and Claire Denis. Countering the dominant critical account of touch elaborated by recent models of embodied spectatorship, this book argues that cinema offers a privileged space for understanding touch in terms of spacing and withdrawal rather than immediacy and continuity."--Publisher.
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Dementia --- Terminal care --- Touch --- Therapeutic use
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Die Studie beschreibt das begriffliche und metaphorische Feld dessen, was in der Aufklärung als Tastsinn/Gefühl figuriert. Dabei bezieht sie sich auf ein Phänomen, dessen operative und physiologische Bestimmung in Frage steht. Denn wo dieser Sinn anatomisch zu verorten und wie seine Funktion zu spezifizieren sei, stellt sich in Anbetracht der diskutierten Ansätze vor allem als ein Problem dar. Das zugrundegelegte Korpus umfasst literarische, philosophische und naturkundliche Texte. Diese werden einer Lektüre unterzogen, die unter Rekurs auf systematische Begriffe die Vielschichtigkeit des Gegenstandes auszuloten ermöglicht. Den Ausgangspunkt bildet Descartes' Erklärung des neuzeitlichen Sehverständnisses unter Einbeziehung des Tastvergleichs, den Abschluss Herders ästhetisches Konzept. Der zwischen diesen beiden Kapiteln gespannte historische Bogen umgreift über hundert Jahre, in deren Verlauf sich die Differenz von Sehen und Tasten als diskursiver Bezugspunkt sowohl verfestigt als auch auflöst. Anhand ausgewählter Texte von u.a. Berkeley, Wolff, Brockes, Bodmer, Breitinger, Diderot oder Lessing zeichnet die Studie die wechselnden Konstellationen sowie Medien des Tastsinns nach und zeigt auf, dass dieser bereits seit dem 17. Jahrhundert nicht mehr als Kategorie der leiblichen Präsenz gedacht wird, die es gegenüber dem Sehsinn zu rehabilitieren gelte, sondern in ein komplexeres Reflexionsgefüge eingebunden ist.
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From the softest caress to the harshest blow, touch lies at the heart of our experience of the world. Now, for the first time, this deepest of senses is the subject of an extensive historical exploration. The Deepest Sense: A Cultural History of Touch fleshes out our understanding of the past with explorations of lived experiences of embodiment from the Middle Ages to modernity. This intimate and sensuous approach to history makes it possible to foreground the tactile foundations of Western culture--the ways in which feelings shaped society.Constance Classen explores a variety of tactile realms including the feel of the medieval city; the tactile appeal of relics; the social histories of pain, pleasure, and affection; the bonds of touch between humans and animals; the strenuous excitement of sports such as wrestling and jousting; and the sensuous attractions of consumer culture. She delves into a range of vital issues, from the uses--and prohibitions--of touch in social interaction to the disciplining of the body by the modern state, from the changing feel of the urban landscape to the technologization of touch in modernity.Through poignant descriptions of the healing power of a medieval king's hand or the grueling conditions of a nineteenth-century prison, we find that history, far from being a dry and lifeless subject, touches us to the quick.
Senses and sensation --- Social history --- Touch --- Feeling --- Haptic sense --- Haptics --- Tactile perception --- Tactual perception --- Somesthesia --- Descriptive sociology --- Social conditions --- History --- Sociology --- Social history. --- History. --- Touch in literature --- Philosophical anthropology --- World history --- Toucher --- Sens et sensations --- Histoire sociale --- Histoire --- MAD-faculty 18 --- opleiding art sense(s) lab --- geurkunst --- cultuurgeschiedenis
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Il suffit d'associer les mots " toucher " et " sexualité " dans le cadre des professions de soignants pour que surgissent quantité d'exemples de fautes professionnelles et d'abus. Les règles d'éthique et les codes de déontologie tracent bien la ligne de l'inacceptable, voire de l'interdit, quand il s'agit de l'expression de la sexualité dans un cadre professionnel, mais cela suffit-il ? La sexualité est une force de vie qui engendre des émotions et des sentiments complexes. Selon la profession à laquelle ils aspirent, les étudiants apprennent dans le détail le fonctionnement de telle ou telle partie du corps, mais en ce qui a trait à la sexualité et aux conditions propices aux transgressions, c'est presque le vide complet. Leur formation en éthique se fait plutôt silencieuse à propos du désir sexuel et de ce qui peut le déclencher, le nourrir, le maintenir. Tous spécialistes qu'ils soient, la plupart des professionnels du toucher ne savent que faire devant l'expression inattendue de la sexualité.
Medical personnel and patient. --- Sex in the workplace. --- Medical personnel --- Medical ethics. --- Sexual ethics. --- Relations personnel médical-patient --- Sexualité en milieu de travail --- Personnel médical --- Ethique médicale --- Morale sexuelle --- Professional ethics. --- Déontologie --- Professional-Patient Relations --- Ethics, Medical --- Touch --- Sexuality --- Morale --- ethics --- Relations personnel médical-patient --- Sexualité en milieu de travail --- Personnel médical --- Ethique médicale --- Déontologie --- Touch - ethics --- Sexuality - ethics
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iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: Working with Interface Builder in the latest version of Xcode Building applications that incorporate animation and multimedia Building location-aware apps Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.
Application software -- Development. --- iOS (Electronic resource). --- iPad (Computer) -- Programming. --- iPhone (Smartphone) -- Programming. --- iPod touch (Digital music player) -- Programming. --- iPhone (Smartphone) --- iPad (Computer) --- iPod touch (Digital music player) --- Application software --- Engineering & Applied Sciences --- Computer Science --- Programming --- Development --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Programming. --- Development. --- iOS (Electronic resource) --- Development of application software --- Apple iPad (Computer) --- Apple iPhone (Smartphone) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- iPhone OS --- Apple computer --- Tablet computers --- Smartphones --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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If you’re an iOS app developer, chances are you’ll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are also one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging. Pro iOS Table Views takes a task-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It’s aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail Note: source code for this title is currently available for download at: https://github.com/timd/Pro-iOS-TableViews.
Application software -- Development. --- iOS (Electronic resource). --- iPad (Computer) -- Programming. --- iPhone (Smartphone) -- Programming. --- iPod touch (Digital music player) -- Programming. --- iPhone (Smartphone) --- iPad (Computer) --- iPod touch (Digital music player) --- Application software --- Engineering & Applied Sciences --- Computer Science --- Programming --- Development --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Development. --- iOS (Electronic resource) --- Development of application software --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- iPhone OS --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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The new iOS 5-driven iPod touch devices are much more than just music. These have all the features of a PDA—including email, calendar, Google Maps, the App Store, and even phone capabilities—as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, iOS 5 Edition, you'll learn how to take advantage of all these features and more, now available using the new iOS 5. Packed with over 1,000 visuals and screenshots, this book will help you master all the functions of the iPod touch devices that run iOS 5 and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch!
Information Technology --- Computer Science (Hardware & Networks) --- iOS (Electronic resource). --- iPod (Digital music player). --- iPod touch (Digital music player). --- iPod touch (Digital music player) --- iPod (Digital music player) --- Music --- Engineering & Applied Sciences --- Music, Dance, Drama & Film --- Music Literature --- Computer Science --- Digital music players --- Portable media players --- PMPs (Portable media players) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS --- Digital electronics --- Sound --- Recording and reproducing --- Digital techniques --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Today's visual culture is shaped by a vast wealth of influences from diverse styles, cultures, and eras. Handcrafts including crochet, papercraft, and the design of costumes and masks are being melded with the techniques of more traditional art forms such as installation, sculpture, collage, photography, and illustration. A new visual language is currently being formed out of the skillful and unusual combination of creative styles, as well as the use of an expanded range of materials and techniques. One of the most striking aspects of today's visual culture is its handcrafted quality. The recent work of many creatives is characterized by craftsmanship and an intensive, even laborious exploration of the featured techniques, materials, or styles. High touch is a term used in design theory to describe an accessible, human visuality. The book High Touch is a compilation of current work that is broadening and enriching this definition in a contemporary way. It presents a rich selection of innovative, often handmade design created with the full spectrum of materials and stylistic devices in existence today--all of which also strive to expand this palette of visual possibilities in a meaningful way.
Graphic arts --- Installations (Art) --- Tactile graphics --- 7.039 --- 746.039 --- 749.039 --- 766.039 --- Beeldende kunst ; tactiele ontwerpen ; installaties ; 21ste eeuw --- Ingrepen in de architecturale en stedenbouwkundige ruimte --- Ingrepen in de museale ruimte --- Papier ; textiel ; ontwerpen in design ; meubelen ; mode ; podium --- Ruimtelijke en grafische vormgeving --- Stage design --- Installation art --- Art, Modern --- Environment (Art) --- Art, Graphic --- Arts, Graphic --- Graphic design (Graphic arts) --- Graphics --- Art --- Visual communication --- Touch graphics --- Kunstgeschiedenis ; 2000 - 2050 --- Textielkunst ; 2000-2050 --- Meubelkunst en design ; 2000 - 2050 --- Gebruiksgrafiek ; 2000 - 2050 --- Trefwoord
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