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School management --- Research on teaching --- Teaching aids
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Deze brochure bevat een overzicht van wat de bibliotheek te bieden heeft aan materialen op het vlak van ondersteuning voor taalontwikkeling, voor inburgering en maatschappelijke oriëntatie, voor kennis van de Belgische en Vlaamse maatschappij. Ze geeft een duidelijk beeld van de Taalpunten, of zelfstudiepleinen, van de Antwerpse openbare bibliotheken.
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Een eerste stap bij het verhogen van het taalniveau van pedagogisch medewerkers is het toetsen van het taalniveau. Daarvoor bestaan er verschillende toetsen. Deze kieswijzer wil helpen bij het maken van een keuze voor een taaltoets. Om tot een beredeneerde keuze te komen wordt voorgesteld om vijf stappen te doorlopen.De taaltesten, geschikt voor volwassenen, worden grondig beschreven.
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Deze publicatie geeft een overzicht van materiaal bruikbaar voor niet-talige communicatie bij korte boodschappen: beeldmateriaal, pictogrammen(woordenboeken), ...
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Teaching aids --- Didactics of Dutch --- Didactics of secundary education --- Nederlands --- spelling
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning taking place in the virtual worlds or informal settings. Aligning learning and assessment is at the core of creating a favorable and effective learning environment, one that is learner-centered, knowledge-centered, and assessment-centered. However, how do we know students have learned in games? What do we assess, and how do we assess students’ learning outcomes in a game-based learning environment? After a critical literature review, the authors discovered that there is a missing link between game-based learning and game-based assessment, particularly in assessing complex problem solving processes and outcomes in a digital game-based learning environment. This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning. The contributions from international distinguished researchers present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. Included chapters are organized into three major parts: (1) Foundations of game-based assessment, (2) technological and methodological innovations for assessing game-based learning, and (3) realizing assessment in game-based learning. It provides theoretical research, translational resaerch, and guided practice---all in one volume. This book will prove invaluable to anyone who is performing research or working the the field--it provides a springboard from theory to practice, offering a map for anyone hoping to implement game-based assessment into their institution as well as to primary researchers and developers.
Computer-assisted instruction. --- Educational games. --- Simulation games in education. --- Teaching -- Aids and devices. --- Educational games --- Educational psychology --- Educational tests and measurements --- Educational technology --- Learning --- Education --- Social Sciences --- Education, Special Topics --- Theory & Practice of Education --- Instructive games --- Training games --- Educational gaming --- Gaming, Educational --- Simulation games --- Education. --- Educational technology. --- Developmental psychology. --- Educational Technology. --- Computers and Education. --- Developmental Psychology. --- Data processing. --- Games --- Simulation methods --- Development (Psychology) --- Developmental psychobiology --- Psychology --- Life cycle, Human --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Aids and devices
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As digital devices play a more critical role in daily life than ever, more opportunities arise for innovative learning technologies—a trend on full display in the Educational Media and Technology Yearbook for 2011. This latest edition notes the relationship between the ubiquity of digital devices and cost-effectiveness in a chapter exploring the lasting value of net-based media during fiscal crisis. Other articles train their focus on graduate and professional goals, including an analysis of doctoral programs in educational technology and new collaborative learning platforms. And, as always, there are fresh possibilities for student involvement, from tech-based scaffolding to enhanced online discussions. Featured in the 2011 Yearbook: New developments in learning, design and technology, including the evolving role of school librarians in literacy learning, an instructional design approach to educational games, and mobile education toward peace-building. Emerging trends in library science, with special emphasis on access issues, cultural awareness, and professional standards. Biographical sketches of four outstanding leaders in learning technology. An up-to-date worldwide directory of professional associations and organizations in learning design, technology, information, and library science. A worldwide listing of current graduate programs in these fields. An annotated mediagraphy section featuring print and non-print resources in a variety of specialties, including instructional design and training, computer-assisted instruction, interactive multimedia, and libraries/media centers. Researchers in information and education technology as well as professors and teacher educators in these fields will hail the 2011 edition of the Educational Media and Technology Yearbook as a double-edged resource—the current state of the field and a springboard for its future.
Educational technology -- Periodicals. --- Teaching -- Aids and devices -- Periodicals. --- Education --- Social Sciences --- Theory & Practice of Education --- Education, Special Topics --- Educational technology --- Instructional materials centers --- Instructional materials personnel --- Educational technology. --- Instructional materials centers. --- Instructional materials personnel. --- Audio-visual materials centers --- Curriculum laboratories --- Educational media centers --- Instructional media centers --- Laboratories, Curriculum --- Learning resource centers --- Media centers (Education) --- School media centers --- Instructional technology --- Technology in education --- Audio-visual materials personnel --- Audio-visual specialists --- Educational media personnel --- Instructional media specialists --- Library media personnel --- Library media specialists --- Media service personnel in education --- School library media specialists --- School media personnel --- Education. --- Library science. --- Educational Technology. --- Learning & Instruction. --- Library Science. --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Aids and devices --- School employees --- Audio-visual education --- Audio-visual library service --- School libraries --- Schools --- Librarianship --- Library economy --- Bibliography --- Documentation --- Information science --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Training --- Learning. --- Instruction. --- Learning process --- Comprehension
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