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Arbeit ist nicht nur wirtschaftlich, sondern auch unter dem Aspekt der Gesundheit zu betrachten. Dabei gewinnen psychische Belastungen und die psychische Gesundheit an Bedeutung. Ausgehend von Entwicklungstrends in der Arbeit wird zunächst ein Konzept zur Belastung, Beanspruchung und Gesundheit vorgestellt. Hierbei stehen psychische Störungen, Befindensbeeinträchtigungen und Gesundheitsressourcen im Zentrum. Sodann werden Ansätze zur Gestaltung gesunder Arbeit dargelegt. Sie beziehen sich auf die Arbeitsaufgabe, Arbeitsplätze, die Arbeitsumwelt, die Arbeitsorganisation und Arbeitsmittel. Besondere Beachtung findet auch die Mensch-Computer-Interaktion. Ferner werden psychologische Aspekte des modernen Arbeitsschutzes einschließlich Arbeitssicherheit berücksichtigt. Schließlich werden verschiedenste Maßnahmen zur Organisation gesunder Arbeit im Unternehmen vorgestellt. Dabei stehen arbeitspsychologische Ansätze und das Fehlzeitenmanagement im Vordergrund. Das Buch stellt, indem es vor allem die gesunde Arbeit fokussiert, eine aktualisierte, weitgehend überarbeitete und erweiterte Fassung im Vergleich zur 1. Auflage dar. Es unterscheidet sich weitgehend sowohl in der Betrachtungsweise als auch in den Inhalten von Büchern mit vergleichbaren Themen auf dem Markt. Das Buch richtet sich an Studenten der Psychologie, der Arbeitswissenschaft, der Soziologie, des Sozialwesens, der Medizin, der Produktionswirtschaft und des Personalmanagements, die sich mit Themen zur Gesundheit in der Arbeit beschäftigen. Ferner ist es eine Einführung für Praktiker des Arbeits- und Gesundheitsschutzes, der Arbeitsorganisation und -gestaltung sowie des Personal- und Sozialwesens.
Work design. --- Design of work systems --- Job design --- Work systems design --- Methods engineering
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Systems engineering. --- System design. --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- Design and construction
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A hands-on introduction to the field of embedded systems; A focus on fast prototyping of embedded systems; All key embedded system concepts covered through simple and effective experimentation; An understanding of ARM technology, one of the world's leaders; A practical introduction to embedded C; Applies possibly the most accessible set of tools available in the embedded world. This book is an introduction to embedded systems design, using the ARM mbed and C programming language as development tools. The
Embedded computer systems - Design and construction. --- Embedded computer systems -- Design and construction. --- Embedded computer systems -- Testing. --- System development. --- Embedded computer systems --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Electrical Engineering --- Design and construction --- Embedded computer systems. --- Design. --- Embedded systems (Computer systems) --- Computer systems --- Architecture Analysis and Design Language --- embedded systems --- ARM
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The complexity of modern embedded systems has increased rapidly in the recent past. Introducing models of computation into the design flow has significantly raised the abstraction in system level design of embedded systems. Establishing such high abstraction levels in common hardware /software co-design flows is still in its infancy. H. Gregor Molter develops a hardware / software co-design flow based on the Discrete Event System Specification model of computation. He advocates that such a system level design flow should exploit a timed model of computation to allow a broad application field. The presented design flow will transform timed DEVS models to both synthesizable VHDL source code and embeddable C++ source code. Target Groups Researchers and students in the fields of abstract system level design and synthesizable models of computation; Practitioners in the fields of cyber physical systems or embedded systems design. About the Author H. Gregor Molter completed his doctoral thesis at the department of Integrated Circuits and Systems Lab, Technische Universität Darmstadt, under the supervision of Prof. Dr.-Ing. Sorin A. Huss. Target Groups Researchers and students in the fields of abstract system level design and synthesizable models of computation; Practitioners in the fields of cyber physical systems or embedded systems design. About the Author H. Gregor Molter completed his doctoral thesis at the department of Integrated Circuits and Systems Lab, Technische Universität Darmstadt, under the supervision of Prof. Dr.-Ing. Sorin A. Huss.
Embedded computer systems -- Design and construction. --- Embedded computer systems. --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Electrical Engineering --- Computer Science --- Information Technology --- Computer Science (Hardware & Networks) --- System design. --- Embedded systems (Computer systems) --- Design, System --- Systems design --- Computer science. --- Computer Science. --- Computer Science, general. --- Computer systems --- Architecture Analysis and Design Language --- Electronic data processing --- System analysis --- Informatics --- Science
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"Humans did not discover fire--they designed it. Design is not defined by software programs, blueprints, or font choice. When we create new things--technologies, organizations, processes, systems, environments, ways of thinking--we engage in design. With this expansive view of design as their premise, in The Design Way, Harold Nelson and Erik Stolterman make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas--which form "the design way"--Are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and health care design. Nelson and Stolterman present design culture in terms of foundations (first principles), fundamentals (core concepts), and metaphysics, and then discuss these issues from both learner's and practitioner's perspectives. The text of this second edition is accompanied by new detailed images, "schemas" that visualize, conceptualize, and structure the authors' understanding of design inquiry. This text itself has been revised and expanded throughout, in part in response to reader feedback."
philosophy --- design [discipline] --- designs [artistic concepts] --- Product strategy --- Philosophy --- Design --- System design. --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Creation (Literary, artistic, etc.) --- Philosophy. --- Study and teaching. --- DESIGN/General --- DESIGN/Design Theory --- UmU kursbok
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Mit SystemC, einer auf C++ aufbauenden Bibliothek, können digitale elektronische Systeme modelliert und simuliert werden, insbesondere auf der sogenannten Transaktionsebene (Transaction-Level-Modeling: TLM). SystemC hat sich über einen Zeitraum von etwa zehn Jahren zur Reife entwickelt, wurde in jüngster Zeit standardisiert und findet zunehmend Verbreitung in der Hochschullehre und der Industrie. Dieses Lehrbuch bietet eine leicht verständliche und praxisnahe Einführung in die Modellierung von digitalen Systemen mit SystemC nach dem IEEE Standard 1666-2011. Im Vordergrund steht dabei die Modellierung auf der Transaktionsebene. Die Lerninhalte werden anhand einer Vielzahl von anschaulichen und nachvollziehbaren Beispielen vermittelt. Übungsaufgaben am Ende jedes Kapitels dienen der Vertiefung des Erlernten. Alle Programmbeispiele und die Lösungen zu den Übungen stehen zum Download zur Verfügung.
System design. --- Computer systems. --- System design --- Computer science. --- Informatics --- Science --- Design, System --- Systems design --- Electronic data processing --- System analysis --- ADP systems (Computer systems) --- Computing systems --- Systems, Computer --- Electronic systems --- Cyberinfrastructure --- Methodology.
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Expert systems (Computer science) --- System design. --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Knowledge-based systems (Computer science) --- Systems, Expert (Computer science) --- Artificial intelligence --- Computer systems --- Soft computing
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User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people the users. This means putting the user at the center of the design process.This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
User interfaces (Computer systems) --- Interactive multimedia. --- System design. --- Industrial design. --- Graphic arts. --- Art, Graphic --- Arts, Graphic --- Graphic design (Graphic arts) --- Graphics --- Art --- Visual communication --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Hypermedia systems --- Interactive media --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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This book describes the results and outcome of the FP6 project, known as hArtes, which focuses on the development of an integrated tool chain targeting a heterogeneous multi core platform comprising of a general purpose processor (ARM or powerPC), a DSP (the diopsis) and an FPGA. The tool chain takes existing source code and proposes transformations and mappings such that legacy code can easily be ported to a modern, multi-core platform. Benefits of the hArtes approach, described in this book, include: Uses a familiar programming paradigm: hArtes proposes a familiar programming paradigm which is compatible with the widely used programming practice, irrespective of the target platform. Enables users to view multiple cores as a single processor: the hArtes approach abstracts away the heterogeneity as well as the multi-core aspect of the underlying hardware so the developer can view the platform as consisting of a single, general purpose processor. Facilitates easy porting of existing applications: hArtes provides a migration path where either through manual annotation or the use of the tool chain to apply the necessary modifications, one can test on the real platform how the application behaves and, when necessary, repeat the process if the design objective has not been met. Enables development of new applications using powerful toolboxes: the hArtes tool chain provides both high level algorithm exploration tools with subsequent, automatic code generation which can then be fed to other toolboxes in the chain. Employs an open tool chain architecture: any development tool can be integrated in the tool chain, so users are not locked into a single vendor technology. Allows users easily to retarget to new hardware platforms: the same development tools and environments can be used, no matter what hardware platform one targets. Maps from fully automatic to fully manual: developers can choose to opt for a full automatic mapping, semi-automatic or even fully manual. At each step, decisions can be evaluated and overruled if considered inadequate.
Embedded computer systems -- Design and construction. --- Embedded computer systems --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Computer Science --- Electrical Engineering --- Design and construction --- Parallel processing (Electronic computers) --- Design and construction. --- Engineering. --- Microprocessors. --- Electronic circuits. --- Circuits and Systems. --- Processor Architectures. --- High performance computing --- Multiprocessors --- Parallel programming (Computer science) --- Supercomputers --- Systems engineering. --- Computer science. --- Informatics --- Science --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- System analysis --- Minicomputers --- Electron-tube circuits --- Electric circuits --- Electron tubes --- Electronics
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Ethnographic approaches associated with social and cultural anthropology are common currency in systems design. They are employed in academic and industrial research labs, consultancy firms, IT companies and design houses to understand user requirements, to develop design ideas, and to evaluate computing systems. Doing Design Ethnography is about one particularly influential approach: ethnomethodologically informed or inspired ethnography. This approach focuses distinctively on the embodied work practices that people use to conduct their everyday activities and to concert them with others. It enables system developers to factor the social organisation of human activities into IT research and systems design, and to do so with respect to its real world, real time character. Doing Design Ethnography is the first dedicated practical text explaining how to do ethnography in a design context. Particular emphasis is placed on doing to convey and elaborate the approach as a concrete job of work consisting of particular skills and competences that are responsive to the practical demands of systems development. The authors work through a range of examples to elaborate key aspects of the job, and offer practical guidelines for researchers and design practitioners who seek to do ethnography for systems design. Andrew Crabtree, Mark Rouncefield and Peter Tolmie draw on over 50 years of combined practical experience to create this book, which will be of broad appeal to students and practitioners in Human-Computer Interaction, Computer Supported Cooperative Work and software engineering, providing valuable insights as to how to conduct ethnography and relate it to systems design.
System design -- Social aspects. --- System design --- Anthropology --- Engineering & Applied Sciences --- Social Sciences --- Computer Science --- Social & Cultural Anthropology --- Social aspects --- Computer science --- Social aspects. --- Informatics --- Design, System --- Systems design --- Computer science. --- Software engineering. --- User interfaces (Computer systems). --- Sociology. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Software Engineering/Programming and Operating Systems. --- Sociology, general. --- Science --- Electronic data processing --- System analysis --- Computer software engineering --- Engineering --- Social theory --- Social sciences --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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