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How will you design the next big thing? And the thing after that? And after that...? This book can help, by providing practical techniques for the innovation process which consists of invention and investigation. Smart products are popping up everywhere and we are constantly presented with newer, better 'things' that enhance our everyday lives - the pace continually speeding up. Efficiency of creativity mixed with designing within budgetary and business culture parameters is difficult on a good day. This book provides extensive examples of products that did and didn't make it to consu
Creative ability in technology. --- Digital electronics - Technological innovations. --- Digital electronics --Technological innovations. --- Microcomputers - Technological innovations. --- Microcomputers -- Technological innovations. --- Microcomputers. --- Microprocessors - Technological innovations. --- Microprocessors -- Technological innovations. --- Microprocessors --- Microcomputers --- Digital electronics --- Creative ability in technology --- Engineering & Applied Sciences --- Computer Science --- Technological innovations --- Technological innovations. --- Technical creativity --- Technology --- Digital circuits --- Digital techniques (Electronics) --- Electronic systems --- Electronics --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers
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The importance of context in computer science has increased in recent decades as computers have become ever more pervasive in everyday life. Context awareness – the idea that computers can sense and react to a user's situation – has been a popular research topic for a number of years. Its appeal lies in a variety of areas, notably through making users' lives easier by relieving task burden, such as when searching for nearby shops, restaurants or transportation links. One of the most ubiquitous tools in the progress of context awareness has been the mobile device; its enormous popularity and permeation into daily life – coupled with increasingly sophisticated hardware – has greatly improved the potential for context awareness in the world. The very mobility of these devices is key to the idea of mobile context awareness, where the sensing and reacting is enabled by, and even conducted upon, the device itself. The motivation behind this book is threefold: to explore the capabilities, challenges, and applications of mobile context awareness. In addition to the mobility that smartphones and similar devices bring to context awareness, we explore the capabilities that these mobile devices offer, the problems or challenges that they might introduce, and the applications and use cases for which mobile devices play a key part. With contributions from both academia and industry experts, Mobile Context Awareness serves as a collection of research around these important topics, providing an interesting, informative and comprehensive overview of the subject at present, as well as insights into the future developments of the field.
Cell phones. --- Computer science. --- Context-aware computing. --- Mobile computing. --- Pocket computers. --- Social sciences_xData processing. --- Context-aware computing --- Mobile computing --- Pocket computers --- Cell phones --- Engineering & Applied Sciences --- Computer Science --- Context-aware pervasive systems --- Context-awareness (Computer science) --- User interfaces (Computer systems). --- Application software. --- Computers and civilization. --- Personal computers. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Computers and Society. --- Personal Computing. --- Electronic data processing --- Portable computers --- Ubiquitous computing --- Global system for mobile communications --- Sensor networks --- Social sciences --- Data processing. --- Informatics --- Science --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Civilization and computers --- Civilization --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Social sciences -- Data processing.
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This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.
Interactive multimedia --- Artificial intelligence --- Virtual reality --- Human-computer interaction --- Engineering & Applied Sciences --- Art, Architecture & Applied Arts --- Fine Arts - General --- Computer Science --- Computer science. --- Arts. --- User interfaces (Computer systems). --- Artificial intelligence. --- Application software. --- Personal computers. --- Multimedia systems. --- Computer Science. --- Computer Appl. in Arts and Humanities. --- Personal Computing. --- Media Design. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Informatics --- Science --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Information systems. --- Artificial Intelligence. --- Multimedia systems . --- Arts, Primitive
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This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
Entertainment computing --- Engineering & Applied Sciences --- Computer Science --- Computer games --- Computer science. --- User interfaces (Computer systems). --- Computer graphics. --- Application software. --- Education --- Personal computers. --- Multimedia systems. --- Computer Science. --- Personal Computing. --- Computers and Education. --- Media Design. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Computer Appl. in Arts and Humanities. --- Data processing. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Informatics --- Science --- Digital techniques --- Application software --- Electronic games --- Amusements --- Education. --- Information systems. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Multimedia systems .
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This book constitutes the thoroughly refereed post-conference proceedings of the Third International ICST Conference on e-Infrastructure and e-Services for Developing Countries, AFRICOMM 2011, held in Zanzibar, Tansania, in November 2011. The 24 revised full papers presented together with 2 poster papers were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics in the field of information and communication infrastructures. They are organized in two tracks: communication infrastructures for developing countries and electronic services, ICT policy, and regulatory issues for developing countries.
Computer networks --- Information technology --- Cyberinfrastructure --- Wireless communication systems --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Computer Science --- Telecommunications --- Communication systems, Wireless --- Wireless data communication systems --- Wireless information networks --- Wireless telecommunication systems --- Cyber-based information systems --- Cyber-infrastructure --- IT (Information technology) --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Computer science. --- Computer communication systems. --- Application software. --- Education --- Computers and civilization. --- Management information systems. --- Personal computers. --- Computer Science. --- Computers and Society. --- Computer Communication Networks. --- Computers and Education. --- Management of Computing and Information Systems. --- Computer Appl. in Administrative Data Processing. --- Personal Computing. --- Data processing. --- Telecommunication systems --- Electronic data processing --- Computer systems --- Distributed databases --- High performance computing --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Network computers --- Distributed processing --- Education. --- Information Systems. --- Information systems. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Informatics --- Science --- Education—Data processing. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Civilization and computers --- Communication systems --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education
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This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.
Educational technology --- Computer-assisted instruction --- Computer games --- Education --- Engineering & Applied Sciences --- Social Sciences --- Computer Science --- Theory & Practice of Education --- Computer science. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computers and civilization. --- Personal computers. --- Computer Science. --- Personal Computing. --- Computers and Education. --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Computers and Society. --- Data processing. --- Application software --- Electronic games --- Education. --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Informatics --- Science --- Education—Data processing. --- Application software. --- Civilization and computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers
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This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
Engineering & Applied Sciences --- Computer Science --- Computer-assisted instruction --- Educational technology --- Educational games --- Instructive games --- Training games --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Computer graphics. --- Education --- Personal computers. --- Computer Science. --- Personal Computing. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Data processing. --- Games --- Simulation methods --- Education. --- Multimedia systems. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Informatics --- Science --- Digital techniques --- Education—Data processing. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
Educational games --- Video games --- Computer games --- Interactive multimedia --- Education --- Engineering & Applied Sciences --- Social Sciences --- Computer Science --- Theory & Practice of Education --- Television games --- Videogames --- Instructive games --- Training games --- Computer science. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computers and civilization. --- Personal computers. --- Computer Science. --- Personal Computing. --- Computers and Education. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Computers and Society. --- Data processing. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Civilization and computers --- Civilization --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Informatics --- Science --- Application software --- Electronic games --- Games --- Education. --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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This book constitutes the joint refereed proceedings of the 4th International Workshop on Communication Technologies for Vehicles/Trains, Nets4Cars 2012 and Nets4Trains 2012, held in Vilnius, Lithuania, in April 2012. The 4 full papers of the rail track and 11 full papers of the road track presented were carefully reviewed and selected from numerous submissions. They provide an overview over latest technologies and research in the field of intra- and inter-vehicle communications (protocols and standards), mobility and traffic models (models, methodologies, and techniques), testing, and applications.
Electrical & Computer Engineering --- Engineering & Applied Sciences --- Telecommunications --- Information Technology --- Computer Science (Hardware & Networks) --- Mobile communication systems --- Motor vehicles --- Automatic control --- Automotive vehicles --- Computer science. --- Computer communication systems. --- Special purpose computers. --- Management information systems. --- Personal computers. --- Automotive engineering. --- Electrical engineering. --- Computer Science. --- Computer Communication Networks. --- Special Purpose and Application-Based Systems. --- Personal Computing. --- Management of Computing and Information Systems. --- Automotive Engineering. --- Communications Engineering, Networks. --- Electric engineering --- Engineering --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Special purpose computers --- Computers --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Informatics --- Science --- Communication systems --- Distributed processing --- Transportation, Automotive --- Vehicles --- Software engineering. --- Information Systems. --- Engineering. --- Telecommunication. --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Communication --- Information theory --- Telecommuting --- Construction --- Industrial arts --- Technology --- Computer software engineering
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