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Book
2012 6th International Conference on NETwork Games, COntrol and OPtimization (NetGCooP)
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ISBN: 2357680350 1467360260 9782357680357 Year: 2012 Publisher: [Place of publication not identified] IEEE

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Periodical
Well played : journal on games, value, and meaning.
ISSN: 2164344X Year: 2012 Publisher: Pittsburgh, PA : Pittsburgh, PA : ETC Press Play Story Press

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Book
Les jeux vidéo, ça rend pas idiot !
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ISBN: 2916571868 9782916571867 Year: 2012 Publisher: [Limoges]: FYP éditions,

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Plus de 40 % de la population joue aux jeux vidéo. Les femmes représentent 52 % des joueurs. 63 % des Français de plus de 10 ans ont joué aux jeux vidéo. L'âge moyen des joueurs, aujourd'hui de 35 ans, est en constante augmentation. C'est le divertissement préféré des Français et la première industrie culturelle dans le monde. En une poignée d'années, les jeux vidéo se sont positionnés comme une locomotive de l'économie numérique. Ce succès tient à des logiques de marché que les éditeurs de jeux savent habilement exploiter. Mais cette explication ne suffit pas ! Les jeux vidéo ont pu prendre cette place grâce à leurs qualités propres. Ils sont devenus un média incontournable parce qu'ils sont des objets de plaisir pur. Ils sont des manières de se mettre en lien avec soi-même et avec les autres. Mais ils sont aussi plus que cela : ils sont une manière d'apprivoiser le futur.

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Video games


Book
Business games for management and economics : learning by playing
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ISBN: 9789814355575 9814355577 Year: 2012 Publisher: Singapore ; London : World Scientific,

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"Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's 'Aquarium' up to the REACTOR games for several teams of executives."--Publisher's website.


Digital
The Game Jam survival guide
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ISBN: 9781849692502 Year: 2012 Publisher: Birmingham Packt Publishing

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Programming --- games


Book
Cultural perspectives of video games : from desiger to player
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ISBN: 1848881614 9004403612 Year: 2012 Publisher: Oxford, United Kingdom : Inter-Disciplinary Press,

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Keywords

Video games.


Book
2012 11th Annual Workshop on Network and Systems Support for Games
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Year: 2012 Publisher: [Place of publication not identified] IEEE

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Keywords

Video games.


Book
2012 IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning
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Year: 2012 Publisher: [Place of publication not identified] IEEE

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Book
Corona SDK mobile game development : beginner's guide : create monetized games for iOS and Android with minimum cost and code
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ISBN: 1280686472 9786613663412 1849691894 Year: 2012 Publisher: Olton, Birmingham [England] : Packt Pub.,

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You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Keywords

Mobile games


Book
2012 IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning
Authors: ---
Year: 2012 Publisher: [Place of publication not identified] IEEE

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