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Educators --- Cai, Yuanpei, --- Last years.
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Cai, Yintang, --- Travel --- United States --- Description and travel.
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In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
Computer assisted instruction --- Audiovisual methods --- games --- onderwijstechnologie --- computerondersteund onderwijs --- 371.694 --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs --- 371.694 Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs.
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371.694 --- 800.515 --- 454.52 --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Computerondersteunend (taal)onderwijs. Computer Assisted Language Learning --- Computerondersteunend onderwijs --- Schoolbooks - Didactic material --- 800.515 Computerondersteunend (taal)onderwijs. Computer Assisted Language Learning --- 371.694 Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs
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371.694 --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- 371.694 Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Video games and children --- Video games --- Television games --- Videogames --- Electronic games --- Children and video games --- Children --- Study and teaching --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs --- Computer games --- Internet games --- Games
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Educational games. --- Computer games. --- Education --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Instructive games --- Training games --- Games --- Application software --- Electronic games --- Computer-assisted instruction. --- Simulation methods --- Computer games --- Educational games --- 371.694 --- 371.694 Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Computer-assisted instruction --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs --- Internet games --- Television games --- Videogames --- Video games.
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Iconography --- Nature --- Baumgarten, Lothar --- Garcia Torres, Mario --- Ono, Yoko --- Kimsooja --- Liang Shaoji --- Nijensohn, Charly --- Pando Quevedo, Marco --- Guo-Qiang, Cai --- Kudo, Tetsumi --- Dion, Mark --- Doig, Peter
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Art --- art [discipline] --- art theory --- Huang, Yong Ping --- Murakami, Takashi --- Ono, Yoko --- Zhang Huan --- Lee, Bul --- Christanto, Dadang --- Fang Lijun --- Gupta, Shilpa --- Kimsooja --- Liu Wei --- Piyadasa, Redza --- Rana, Rashid --- Xu Bing --- Cai Guo Qiang --- Gempei, Akasegawa --- Kusama, Yayoi --- Mori, Mariko --- Araki, Nobuyoshi --- Neshat, Shirin --- Dono, Heri --- Lee, Ufan --- Ai Weiwei --- anno 1900-1999 --- anno 2000-2099 --- Asia
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In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspecitve?
Computer games. --- Computer-assisted instruction. --- Educational games. --- Instructive games --- Training games --- Education --- Games --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Educational technology --- Programmed instruction --- Telematics --- Application software --- Electronic games --- Simulation methods --- Data processing --- Computer games --- Internet games --- Television games --- Videogames --- Video games. --- Computer-assisted instruction --- Educational games
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Mathematics --- Computer-assisted instruction --- Study and teaching --- Math --- Computer-assisted instruction. --- Computerunterstützter Unterricht --- Mathematikunterricht --- Science --- Mathematik --- Mathematikdidaktik --- Mathematischer Unterricht --- Rechenunterricht --- Unterricht --- Schulmathematik --- CUU --- Computergestützter Unterricht --- Programmierter Unterricht --- Computerunterstütztes Lernen --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Education --- Educational technology --- Programmed instruction --- Telematics --- Study and teaching. --- Didaktik --- Data processing --- Computerunterstu??tzter Unterricht --- Computerunterstützter Unterricht. --- Computer assisted instruction --- Didactics of mathematics --- Instruction and study --- Computergestützter Unterricht --- Digitaler Unterricht --- Computerunterstütztes Lernen
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