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Long description: Mit dem ständig steigenden Einsatz elektronischer Geräte wachsen auch die Auswirkungen von Produktion, Nutzung und Entsorgung auf die Umwelt. Deshalb gewinnen Untersuchungen und Maßnahmen zur Verringerung der Umweltwirkung elektronischer Produkte an Bedeutung. Eine Möglichkeit zur Verminderung der Umweltwirkungen stellt das Produktrecycling dar. Hierbei werden Produkte und Baugruppen nach einer Nutzung wiedergewonnen, teilweise aufgearbeitet und erneut in der Produktion eingesetzt bzw. der Nutzung zugeführt. Jenny Steinborn entwickelt ein flexibles, technologie- und prozessbasiertes operatives Planungstool zur integrierten Produktions- und Produktrecyclingprogrammplanung, in welchem die Demontage-, Aufarbeitungs- und Montageprozesse des Produktrecyclings in Abhängigkeit des Produktzustandes und der Produktkonstruktion abgebildet werden. Die Anwendung des Planungstools wird in einer Fallstudie zum Produktrecycling von Unterhaltungsautomaten verdeutlicht.
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Electronic industries --- Customer relations --- Management.
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This book analyses how China's firms in the consumer electronics (CE) sector have developed their business strategy and corporate governance during the reform process. The CE sector is one of China's most important and dynamic manufacturing sectors. As one of the earliest market-oriented sectors after 1978, its experience illustrates the adoption of the Western model of management in China. This is the first book to analyse the link between business strategy, corporate governance and performance of firms, explicitly comparing state-, collective-, and privately-owned firms. This book argues tha
Business enterprises -- China. --- Business enterprises. --- China -- Economic policy. --- Corporate governance -- China. --- Corporate governance. --- Economic policy. --- Household electronics industry -- China. --- Household electronics industry --- Corporate governance --- Business enterprises --- China --- Consumer electronics industry --- Home electronics industry --- Electronic industries
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The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at global markets and developed through internationally distributed teams, usability design needs to be addressed in global terms. Interest in usability as a design issue and specialist area of research and education has developed steadily in North America and Europe since the 1980’s. However, it is only over the last ten years that it has emerged as a global concern. Global Usability provides an introduction to the important issues in globalizing design and an insight into the development of usability expertise around the world. The book is divided into two sections. The first section deals with the general issues in cross-cultural design and the methods for conducting usability design and evaluation across geographical boundaries. The second section describes the state of usability development in fifteen countries. The descriptions include a history and review of activities and include some unique perspectives that have developed in relation to usability work. Researchers and practitioners from a variety of design-related disciplines will find the book a useful guide for understanding the issues and an excellent reference source for working in any of the countries covered.
Human engineering. --- Human-computer interaction. --- User-centered system design. --- User interfaces (Computer systems) --- Human-computer interaction --- Engineering & Applied Sciences --- Computer Science --- Testing --- Testing. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Interfaces, User (Computer systems) --- Computer science. --- User interfaces (Computer systems). --- Computer industry. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- The Computer Industry. --- Human engineering --- User-centered system design --- Human-machine systems --- Electronic industries --- Informatics --- Science
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Congratulations! You’re on Mars Base Alpha, the first human outpost on the red planet. Don’t relax, though. It’s not all roses and unicorns up here. Mars isn’t called "The Bringer of War" for nothing! You’ve just been rained on by a meteor shower and it’s up to you—you!—to put your LEGO MINDSTORMS NXT robotics skills to work to save the day, and the base! And that’s only the beginning of the challenges that lie ahead. LEGO MINDSTORMS NXT: Mars Base Command is a book of challenge. It’s about challenging yourself to design and build robots to solve problems, tough problems. Taking a similar approach to best-selling LEGO author James Kelly’s other books, this book presents a series of four challenges in the setting of mankind’s first-ever manned base on the planet Mars. Each challenge begins with a backstory to set the scene. You’re given instructions for constructing a playing field, including devices that your eventual robot must manipulate. Your job is to build a robot that will execute the challenge and garner you the most points. The book requires the LEGO MINDSTORMS NXT Education Resource Set. Scoring sheets are included that allow for the book’s use in educational and group settings. Teachers can base lesson plans around the different concepts taught in each challenge. Groups and clubs can choose to run mini-competitions in which teams or individuals compete against each other in a race to save the base. LEGO MINDSTORMS NXT: Mars Base Command is an excellent choice for an individual, a group, or a teacher wishing to learn about and have more fun with LEGO’s best-selling robotics platform. Please note: the print version of this title is black & white; the eBook is full color.
LEGO toys. --- Robots -- Design and construction. --- LEGO Mindstorms toys --- Models and modelmaking --- Robotics --- Robots --- Mechanical Engineering --- Business & Economics --- Engineering & Applied Sciences --- Industries --- Industrial & Management Engineering --- Mechanical Engineering - General --- Design and construction --- Programming --- LEGO Mindstorms toys. --- Programming. --- Design and construction. --- Robot programming --- Mindstorms toys --- Automata --- Automatons --- Computer science. --- Computer industry. --- Computer Science. --- The Computer Industry. --- Electronic industries --- Informatics --- Science --- Manipulators (Mechanism) --- Mecha (Vehicles) --- Computer programming --- LEGO toys --- Computer input-output equipment. --- Hardware and Maker. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment
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Foreign trade promotion --- Small business --- Plastics industry and trade --- Agricultural industries --- Rubber industry and trade --- Electronic industries --- Electronics industry --- Electric industries --- India rubber industry --- Non-timber forest products industry --- Polymers industry --- Agribusiness --- Industries --- Plastic industries --- Chemical industry --- Businesses, Small --- Medium-sized business --- Micro-businesses --- Microbusinesses --- Microenterprises --- Small and medium-sized business --- Small and medium-sized enterprises --- Small businesses --- SMEs (Small business) --- Business --- Business enterprises --- Export promotion --- Export trade promotion --- Promotion, Foreign trade --- Trade promotion, Foreign --- Commercial policy --- Export credit --- Subsidies --- Government policy --- Size --- E-books
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This book constitutes the refereed proceedings of the Second IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2011, held in Costa de Caparica, Portugal, in February 2011. The 67 revised full papers were carefully selected from numerous submissions. They cover a wide spectrum of topics ranging from collaborative enterprise networks to microelectronics. The papers are organized in topical sections on collaborative networks, service-oriented systems, computational intelligence, robotic systems, Petri nets, sensorial and perceptional systems, sensorial systems and decision, signal processing, fault-tolerant systems, control systems, energy systems, electrical machines, and electronics.
Computer industry -- Technological innovations. --- Electronic books. -- local. --- Technological innovations -- Congresses. --- Engineering & Applied Sciences --- Technology - General --- Computer Science --- Technological innovations --- Computer industry --- Technological innovations. --- Computer science. --- Computer communication systems. --- Software engineering. --- Computers. --- Artificial intelligence. --- Management information systems. --- Computer Science. --- Management of Computing and Information Systems. --- Computer Communication Networks. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Computation by Abstract Devices. --- Software Engineering. --- Electronic industries --- Information Systems. --- Artificial Intelligence. --- Computer software engineering --- Engineering --- Informatics --- Science --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Application software. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Distributed processing --- Communication systems --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Computer networks. --- IT Operations. --- Computer and Information Systems Applications. --- Theory of Computation. --- Management.
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This book constitutes the refereed post-proceedings of the Third IFIP WG 9.7 Conference on the History of Nordic Computing, HiNC3, held in Stockholm, Sweden, in October 2010. The 50 revised full papers presented together with a keynote address and a panel discussion were carefully reviewed and selected from numerous submissions. The papers focus on the application and use of ICT and ways in which technical progress affected the conditions of the development and use of ICT systems in the Nordic countries covering a period from around 1970 until the beginning of the 1990s. They are organized in the following topical sections: computerizing public sector industries; computerizing management and financial industries; computerizing art, media, and schools; users and systems development; the making of a Nordic computing industry; Nordic networking; Nordic software development; Nordic research in software and systems development; teaching at Nordic universities; and new historiographical approaches and methodological reflections.
Electronic data processing --- Computer science --- Engineering & Applied Sciences --- Computer Science --- History --- ADP (Data processing) --- Automatic data processing --- Data processing --- EDP (Data processing) --- IDP (Data processing) --- Integrated data processing --- Computer science. --- Computer industry. --- Computers. --- Education --- Computers and civilization. --- Personal computers. --- Computer Science. --- History of Computing. --- Computers and Society. --- The Computer Industry. --- The Computing Profession. --- Computers and Education. --- Personal Computing. --- Data processing. --- Computers --- Office practice --- Automation --- Education. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Electronic industries --- Informatics --- Science --- Education—Data processing. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Civilization and computers --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Professions. --- Microcomputers. --- History. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Career patterns --- Careers --- Jobs --- Professional services --- Occupations --- Interprofessional relations --- Vocational guidance
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IT systems explode budget estimates, bust production deadlines by years, and then fail to work properly. Why this IT-system crisis? Poor programmers? Inadequate project management? No. The Seductive Computer argues that the fundamental nature of programming technology itself is the real culprit; it promises perfection but can only deliver emergent chaos. It is also an insidiously compelling technology, peculiarly male oriented. IT systems, an unavoidable and increasing reality in all our lives, are something new to man - large-scale discrete complexity. The Seductive Computer explains this novelty that defies human understanding. This book illustrates in a simple yet thorough manner the underlying concepts necessary for understanding the IT-system crisis - not ‘How To Program’ but what the demands of programming are. It then proceeds to lay out the full gamut of issues - all stemming from the nature of the technology. From development to maintenance IT-system personnel are grappling with incipient chaos. The technicians are seduced by the detailed challenge of the technology. The scientists are seduced by the promises of their technology. The managers and users are seduced by the mysteries of the technology. No IT system is ever fully understood by anyone, so surprising behaviours will always emerge. What can be done? We must rein in our expectations of IT systems: what they can do, and how reliably they can do it. On the positive side, The Seductive Computer discusses novel paradigms that look beyond the current discrete technology: neural computing and precise approximation computing.
Computer industry. --- Computer science. --- Computer system failures. --- Computers -- Reliability. --- Fault-tolerant computing. --- Information Systems. --- Software engineering. --- System design. --- Computer system failures --- Fault-tolerant computing --- Computers --- System design --- Engineering & Applied Sciences --- Computer Science --- Reliability --- Computer programming. --- Information technology. --- Computer failures --- Computer malfunctions --- Computer systems --- Failure of computer systems --- IT (Information technology) --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Failures --- Programming --- Computers and civilization. --- Management information systems. --- Computers. --- Computer Science. --- Computers and Society. --- Management of Computing and Information Systems. --- The Computing Profession. --- Software Engineering. --- Software Engineering/Programming and Operating Systems. --- Information Systems Applications (incl. Internet). --- System failures (Engineering) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Coding theory --- Electronic industries --- Computer software engineering --- Engineering --- Informatics --- Science --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Civilization and computers --- Civilization --- Communication systems
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