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Film --- Internal politics --- United States --- Politics in motion pictures --- Politiek in de film --- Politique dans le film --- Motion pictures --- Political aspects --- Capra, Frank, 1897-1991 --- Criticism and interpretation --- Stone, Oliver --- United States of America
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The comic drama of the late fifth and early fourth century BCE was typified by the combination of absurd and fantastic plots often dealing with social and political issues of the day. This study puts these elements centre-stage and argues that it was through them that the comedy of the period made its political interventions.
Greek drama (Comedy) --- Political plays, Greek --- Absurd (Philosophy) in literature. --- Themes, motives. --- History and criticism. --- History and criticism --- Absurd (Philosophy) in literature --- Greek political plays --- Greek drama --- Themes, motives --- Languages & Literatures --- Greek & Latin Languages & Literatures
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History --- World history --- Study and teaching
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Explains electronics from fundamentals to applications - no other book has such breadth of coverage Approachable, clear writing style with minimal math - no previous knowledge of electronics required! Now fully revised and updated to include coverage of the latest developments in electronics: Blu-ray, HD, 3D TV, digital TV and radio, miniature computers, robotic systems and more Electronics Simplifi ed (previously published as Electronics Made Simple) is essential reading for students embarking on courses involving electronics, anyone whose job involves electron
Electricity current. --- Electricity. --- Electronics. --- Electronics --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Electrical Engineering --- Electrical engineering --- Physical sciences
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Job titles like “Technical Architect” and “Chief Architect” nowadays abound in software industry, yet many people suspect that “architecture” is one of the most overused and least understood terms in professional software development. Gorton’s book tries to resolve this dilemma. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies. They range from a general understanding of structure and quality attributes through technical issues like middleware components and service-oriented architectures to recent technologies like model-driven architecture, software product lines, aspect-oriented design, and the Semantic Web, which will presumably influence future software systems. This second edition contains new material covering enterprise architecture, agile development, enterprise service bus technologies, RESTful Web services, and a case study on how to use the MeDICi integration framework. All approaches are illustrated by an ongoing real-world example. So if you work as an architect or senior designer (or want to someday), or if you are a student in software engineering, here is a valuable and yet approachable knowledge source for you.
Computer science. --- Information Systems. --- Management information systems. --- Software engineering. --- Software architecture --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- Software Engineering --- Software architecture. --- Architecture --- Computer programs. --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Architecture, Software --- Computer software --- Computer software architecture --- Design and construction --- Design --- Information technology. --- Business --- Computer Science. --- Software Engineering. --- Management of Computing and Information Systems. --- IT in Business. --- Data processing. --- Art --- Building --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Computer software engineering --- Engineering --- Business—Data processing. --- Informatics --- Science --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Communication systems
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AA / International- internationaal --- 331.100 --- 92 --- Economische geschiedenis: algemeenheden. --- Geschiedenis. --- Civilization, Western. --- Civilization, Modern. --- Comparative civilization. --- East and West. --- Histoire. --- History. --- 92 Geschiedenis. --- 92 Histoire. --- 92 History. --- Economische geschiedenis: algemeenheden --- Geschiedenis
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Climatic changes --- Concert of Europe. --- Hegemony --- Hegemony. --- International organization. --- International relations. --- International cooperation.
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Ben Jonson was the greatest of Shakespeare's contemporaries. In the century following his death he was seen by many as the finest of all English writers, living or dead. His fame rested not only on the numerous plays he had written for the theatre, but on his achievements over three decades as principal masque-writer to the early Stuart court, where he had worked in creative, and often stormy, collaboration with Inigo Jones. One of the most accomplished poets of the age, he hadbecome - in fact if not in title - the first Poet Laureate in England. Jonson's life was full of drama. Serving in the
Authors, English -- Early modern, 1500-1700 -- Biography. --- Dramatists, English -- Early modern, 1500-1700 -- Biography. --- Jonson, Ben, 1573?-1637. --- Authors, English --- Dramatists, English --- English --- Music, Dance, Drama & Film --- Languages & Literatures --- Drama --- English Literature --- Engelska författare --- Early modern. --- Early modern --- Biography. --- Jonson, Ben, --- Jonson, Ben. --- 1500-1700. --- Dramatists --- European drama --- Drama, Renaissance --- Renaissance drama --- Playwrights --- Authors --- Dzhonson, Ben, --- Джонсон, Бен, --- B. J. --- J., B. --- Iohnson, Ben, --- Johnson, Ben, --- Jonson, Benjamin, --- דזשאָנסאָנ, בענ
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[2017] Now in its third edition, this leading undergraduate textbook has been revised and updated throughout to take account of recent developments in world politics. Concise and engagingly written, the book is core reading for courses on international organizations, international law and politics, and global governance. Unlike other textbooks in the field, it takes readers behind the scenes of the world's most important international institutions to explore their legal authority and the political controversies that they generate. It presents chapter-length case studies of the world's leading international organizations, with attention to the legal, political, and practical aspects. The new edition adds depth to the discussion of international relations theory and features new case material on Brexit, the Argentine sovereign debt, the Syrian war, the cholera epidemic in Haiti, and more. Revised and updated throughout to take account of recent developments in world politics to see the changing law and politics of international organizations ; Includes new material on subjects such as Brexit, the Argentine sovereign debt, the Syrian war and the cholera epidemic in Haiti ; Up-to-date, topical and extensive case studies show students how each international organization works in practice, and chapters end with a list of discussion questions to guide student discussion, suggestions for further reading and excerpts from key legal documents
International agencies --- International organization --- 341.15 --- 333.164.0 --- 327.7 --- Organisatie van de Verenigde Naties. --- Internationale Bank voor Herstel en Ontwikkeling: algemeen. --- Internationale activiteiten. Internationale organisaties. Internationale verdragen--(internationale politiek) --- 327.7Internationale organisatie: algemeenheden. --- 327.7 Internationale activiteiten. Internationale organisaties. Internationale verdragen--(internationale politiek) --- politieke organisaties, internationaal --- 332.9 --- 333.432.8 --- 334.150.0 --- 334.81 --- 341.10 --- AA / International- internationaal --- Federation, International --- Global governance --- Interdependence of nations --- International administration --- International federation --- Organization, International --- World federation --- World government --- World order --- World organization --- Congresses and conventions --- International relations --- Peace --- Political science --- International cooperation --- Security, International --- World politics --- Associations, International --- IGOs (Intergovernmental organizations) --- Institutions, International --- Intergovernmental organizations --- International associations --- International governmental organizations --- International institutions --- International organizations --- International unions --- Organizations, International --- Specialized agencies of the United Nations --- Interorganizational relations --- Non-state actors (International relations) --- Internationale organisatie, reglementering en wetgeving van de arbeid --- Internationale Bank voor Herstel en Ontwikkeling: algemeen --- Internationale monetaire organisatie. Internationaal Muntfonds. Algemene leningovereenkomsten --- Institutionele aspecten EG: algemeenheden --- Wereldhandelsorganisatie (WHO). Algemene overeenkomst voor handel en tarieven (GATT) --- Internationale organisatie: algemeenheden --- Organisatie van de Verenigde Naties --- International relations. Foreign policy --- Organization theory --- Institutionele aspecten EG: algemeenheden. --- International agencies. --- International organization. --- Inter-governmental organizations
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In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.
Video games --- Social aspects --- 527 --- Games --- gamedesign --- simulaties --- video games --- informatica - specifieke toepassingen --- Jeu vidéo --- Jeu --- Art vidéo --- Informatique appliquée --- Informatique graphique --- Video games - Social aspects
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