Narrow your search

Library

Odisee (3)

Thomas More Kempen (3)

Thomas More Mechelen (3)

UCLL (3)

VIVES (3)

KU Leuven (2)

LUCA School of Arts (2)

Vlerick Business School (2)

VUB (2)

CaGeWeB (1)

More...

Resource type

book (3)


Language

English (3)


Year
From To Submit

2009 (3)

Listing 1 - 3 of 3
Sort by

Book
Developing virtual reality applications
Authors: --- ---
ISBN: 1282257994 9786612257995 0080959083 0123749433 9780123749437 9780080959085 Year: 2009 Publisher: Burlington, MA. Oxford Morgan Kaufmann

Loading...
Export citation

Choose an application

Bookmark

Abstract

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider's view of what works, what doesn't work, and why, Developi


Book
Working through synthetic worlds
Authors: --- ---
ISBN: 9780754677123 9780754694304 0754694305 1282344854 9781282344853 0754677125 1134783329 9781134783328 1134783256 9781134783250 9786612344855 6612344857 131554637X 1138077887 Year: 2009 Publisher: Burlington, VT : Ashgate Pub. Company,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.


Book
Mixed reality in architecture, design and construction
Authors: ---
ISBN: 1402090870 9048180678 9786611950347 1281950343 1402090889 Year: 2009 Publisher: [Netherlands?] : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Listing 1 - 3 of 3
Sort by