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XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
Computer games --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Programming. --- Computer software engineering --- Engineering --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Microsoft XNA (Computer file) --- XNA (Computer file) --- Programming --- Zune (Digital music player) --- Video games
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3D Game Programming --- XNA --- Xbox --- Computer games --- Video games --- software --- .Net --- gaming --- C# --- Television games --- Videogames --- Electronic games --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Programming --- Microsoft XNA (Computer file) --- XNA (Computer file) --- departement Onderzoek 09 --- programmeren --- game design
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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
Computer games -- Programming. --- Computer games. --- Microsoft XNA (Computer file). --- Computer games --- Engineering & Applied Sciences --- Computer Science --- Programming --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Video games. --- Programming. --- Microsoft XNA (Computer file) --- Television games --- Videogames --- Computer game programming --- Game programming (Computer games) --- XNA (Computer file) --- Computer science. --- Computer Science. --- Computer Science, general. --- Electronic games --- Computer programming --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- departement Onderzoek 08 --- XNA --- programmeren --- game design --- Internet games --- Games --- Video games
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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Computer games. --- Computer games --- Engineering & Applied Sciences --- Computer Science --- Programming --- Information Technology --- General and Others --- Programming. --- Microsoft XNA (Computer file) --- Computer game programming --- Game programming (Computer games) --- XNA (Computer file) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer programming --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Video games
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