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Television, since its invention, has been considered to be a social link between people. Continually enhanced by innovation, the next frontier for this technological phenomenon will focus on the actual natural capabilities of the medium. Social Interactive Television: Immersive Shared Experiences and Perspectives combines academic and industry research to provide the first publication of its kind to discuss the future emergence of experiences and services through interactive television. Concentrating on system and interaction design, as well as evaluation methods that focus on social experiences around interactive television, this book provides practitioners, academicians, researchers, and developers with the most relevant, current, and interesting findings on the topic.
Interactive television. --- #SBIB:309H1515 --- #SBIB:309H401 --- Radio- en/of televisie: technologie (met inbegrip van de sociale implicaties) --- Publieksgroepen in de verschillende media (pers, omroep, film, boekenindustrie, ...): gebruikersgroepen, gebruikersonderzoek --- Interactive television --- Television --- Télévision interactive --- Télévision --- Aspect social
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When a new technology – such as interactive digital television – is introduced to a wider audience, ease of use is often critical to success. By focusing on these usability issues with the aim of supporting user acceptance for interactive TV, Tibor Kunert provides clear guidelines for designing the user interfaces on interactive TV applications. This guidance is presented in the form of design patterns, and a new approach is proposed that helps designers and developers to explore design alternatives and to evaluate the trade-offs that need to be made in order to maximise usability. The 42 design patterns containing 185 guidelines provide comprehensive and empirically-validated guidance for designing interactive TV user interfaces. A pattern language is developed which can be used for designing specific applications, for enduring usability, and for defining corporate style guidelines and developing application templates that help streamline the process of production.
Interactive television. --- User-centered system design. --- Interactive television --- User-centered system design --- Computer Science --- Electrical Engineering --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Human-computer interaction. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Computer science. --- Computers. --- User interfaces (Computer systems). --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Information Systems and Communication Service. --- Human engineering --- User interfaces (Computer systems) --- Television --- Information systems. --- Informatics --- Science --- Application software. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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