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Thermodynamics --- Mechanical properties of solids --- thermodynamica --- warmteoverdracht
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Hardware-dependent Software (HdS) plays a key role in desktop computers and servers for many years. Mainly due to its flexibility, the possibility of late change, and the quick adaptability, the relevance of HdS in the domains of embedded systems and in Systems-on-Chip (SoCs) has significantly increased. Despite its importance, the role of HdS is most often underestimated and the topic is not well represented in literature and education. To address this, Hardware-dependent Software brings together experts from different HdS areas. By providing a comprehensive overview of general HdS principles, tools, and applications, this book provides adequate insight into the current technology and upcoming developments in the domain of HdS. The reader will find an interesting text book with self-contained introductions to the principles of Real-Time Operating Systems (RTOS), the emerging BIOS successor UEFI, and the Hardware Abstraction Layer (HAL). Other chapters cover industrial applications, verification, and tool environments. Tool introductions cover the application of tools in the ASIP software tool chain (i.e. Tensilica) and the generation of drivers and OS components from C-based languages. Applications focus on telecommunication and automotive systems. For automotive systems, two approaches for SystemC-based verification are presented.
Computer software. --- Computer software --- Electrical Engineering --- Computer Science --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Development --- Software engineering. --- Systems engineering. --- Engineering systems --- System engineering --- Computer software engineering --- Design and construction --- Engineering. --- Special purpose computers. --- Electronic circuits. --- Circuits and Systems. --- Special Purpose and Application-Based Systems. --- Software Engineering/Programming and Operating Systems. --- Engineering --- Industrial engineering --- System analysis --- Special purpose computers --- Computers --- Electron-tube circuits --- Electric circuits --- Electron tubes --- Electronics
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Electrical engineering --- Programming --- Computer. Automation --- informatica --- computerbesturingssystemen --- programmeren (informatica) --- elektrische circuits
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Hardware-dependent Software (HdS) plays a key role in desktop computers and servers for many years. Mainly due to its flexibility, the possibility of late change, and the quick adaptability, the relevance of HdS in the domains of embedded systems and in Systems-on-Chip (SoCs) has significantly increased. Despite its importance, the role of HdS is most often underestimated and the topic is not well represented in literature and education. To address this, Hardware-dependent Software brings together experts from different HdS areas. By providing a comprehensive overview of general HdS principles, tools, and applications, this book provides adequate insight into the current technology and upcoming developments in the domain of HdS. The reader will find an interesting text book with self-contained introductions to the principles of Real-Time Operating Systems (RTOS), the emerging BIOS successor UEFI, and the Hardware Abstraction Layer (HAL). Other chapters cover industrial applications, verification, and tool environments. Tool introductions cover the application of tools in the ASIP software tool chain (i.e. Tensilica) and the generation of drivers and OS components from C-based languages. Applications focus on telecommunication and automotive systems. For automotive systems, two approaches for SystemC-based verification are presented.
Electrical engineering --- Programming --- Computer. Automation --- informatica --- computerbesturingssystemen --- programmeren (informatica) --- elektrische circuits
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The book provides a systematic introduction into the fundamental ideas of thermodynamics at a somewhat advanced level. And it exhibits many applications of the theory in the fields of engineering, physics, chemistry, physical chemistry, and materials science. The universal equations of balance are strictly separated from the constitutive equations which characterize the behavior of material bodies, mostly gases, vapors, and liquids. Some selected solids like rubber, gels and shape memory alloys are considered as well. Both authors have taught students of the subject for many years at the Technical University of Berlin, and they have actively participated in modern research in thermodynamics. Historical annotations offer some relaxing moments for the reader.
Thermodynamics --- Mechanical properties of solids --- thermodynamica --- warmteoverdracht
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Computer assisted instruction --- Audiovisual methods --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- onderwijstechnologie --- grafische vormgeving --- informatica --- multimedia --- computerondersteund onderwijs --- informatiesystemen
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.
Computer assisted instruction --- Audiovisual methods --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- onderwijstechnologie --- grafische vormgeving --- informatica --- multimedia --- computerondersteund onderwijs --- informatiesystemen
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
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