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Computer games --- Computer graphics. --- Three-dimensional display systems. --- Programming.
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Computer games --- Three-dimensional display systems --- Programming --- DirectX.
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The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools - both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D[registered] software that creates a realistic spatial impression. The tutorials are complemented by a chapter o
Architectural design --- Architectural rendering --- Three-dimensional display systems. --- Data processing. --- Cinema 4D XL. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Architectural renderings --- Rendering, Architectural --- Architectural drawing --- Architecture --- Cinema four-dimensional XL
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This unique book focuses on comparing several types of 3D models. Due to the rapid developments in sensor techniques a vast amount of 3D data is available. Effective algorithms for (semi) automatic object reconstruction are required. Integration of existing 2D objects with height data is a non-trivial process and needs further research. The resulting 3D models can be maintained in several types of 3D models: TEN (Tetrahedral Network), Constructive Solid Geometry (CSG) models, Regular Polytopes, TIN Boundary representation and 3D volume quad edge structure, layered/topology models, voxel based
Geographic information systems --- Three-dimensional display systems --- Geographical information systems. --- Geography. --- Geographical Information Systems/Cartography. --- Earth Sciences, general. --- Cosmography --- Earth sciences --- World history --- Geographical information systems --- GIS (Information systems) --- Information storage and retrieval systems --- Geography --- Earth sciences. --- Geosciences --- Environmental sciences --- Physical sciences --- Delft <2007>
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Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Video games. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Television games --- Videogames --- Information display systems --- Three-dimensional imaging --- Electronic games --- Jeux vidéo --- Jeux vidéo. --- GAME STUDIES/Game Art --- GAME STUDIES/General --- SOCIAL SCIENCES/Media Studies --- Video games --- #SBIB:309H17 --- Computer- en videogames --- Computer games --- Internet games --- Games --- Jeux vidéo.
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Graphics and game developers must learn to program for mobility. This book will teach you how. ""This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."" - Lincoln Wallen, CTO, Electronic Arts, Mobile"This book is an escalator, which takes the field to new levels. T
Computer graphics. --- Computer drawing. --- Smartphones. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Smart cell phones --- Smart phones --- Cell phones --- Pocket computers --- Computer graphics --- Drawing --- Image processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Digital techniques --- OpenGL. --- Open GL --- Open Graphics Library
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This book covers fundamental aspects of spatial data modelling specifically on the aspect of three-dimensional (3D) modelling and structuring. Realisation of "true" 3D GIS spatial system needs a lot of efforts, and the process is taking place in various research centres and universities in some countries. The development of spatial data modelling for 3D objects is the focus of this book. The book begins with some problems and motivations, the fundamental theories, the implementation, and some applications developed based on the concepts. The book is intended for various geoinformation related professionals like GIS engineers, GIS software developers, photogrammetrists, land surveyors, mapping specialists, researchers, postgraduate students, and lecturers.
Geographic information systems. --- Three-dimensional display systems. --- Information storage and retrieval systems --- Systèmes d'information géographique --- Affichage tridimensionnel --- Systèmes d'information --- Geography. --- Géographie --- Information storage and retrieval systems --Geography. --- Geographic information systems --- Three-dimensional display systems --- Cartography --- Geography-General --- Geography --- Earth & Environmental Sciences --- Systèmes d'information géographique --- Systèmes d'information --- Géographie --- EPUB-LIV-FT LIVGEOGR SPRINGER-B --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Geographical information systems --- GIS (Information systems) --- Geophysics. --- Computers. --- Geographical information systems. --- Remote sensing. --- Regional planning. --- Urban planning. --- Physical geography. --- Geographical Information Systems/Cartography. --- Information Systems and Communication Service. --- Geophysics/Geodesy. --- Remote Sensing/Photogrammetry. --- Physical Geography. --- Landscape/Regional and Urban Planning. --- Information display systems --- Three-dimensional imaging --- Information systems. --- Regional development --- Regional planning --- State planning --- Human settlements --- Land use --- Planning --- City planning --- Landscape protection --- Government policy --- Cities and towns --- Civic planning --- Land use, Urban --- Model cities --- Redevelopment, Urban --- Slum clearance --- Town planning --- Urban design --- Urban development --- Urban planning --- Art, Municipal --- Civic improvement --- Urban policy --- Urban renewal --- Remote-sensing imagery --- Remote sensing systems --- Remote terrain sensing --- Sensing, Remote --- Terrain sensing, Remote --- Aerial photogrammetry --- Aerospace telemetry --- Detectors --- Space optics --- Geological physics --- Terrestrial physics --- Earth sciences --- Physics --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Management
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Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas. 3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal processing to communications. The scope of this book reflects this diversity: different chapters deal with different stages of an end-to-end 3DTV system such as capture, representation, coding, transmission, and display. Both autostereoscopic techniques which eliminate the need for special glasses and allow viewer movement, and holographic approaches which have the potential to provide the truest three-dimensional images, are covered. Some chapters discuss current research trends in 3DTV technology, while others address underlying topics. This book, the condensed result of an extensive European project developing the future of 3D-Television, is essential to those with an interest in 3DTV-related research or applications, and also of interest to those who, while not directly working on 3DTV, work in areas which developments in 3DTV may touch, such as multimedia, computer games, virtual reality, medical imaging, and scientific simulation.
Imaging systems. --- Television display systems . --- Three-dimensional display systems. --- Three-dimensional display systems --- 3-D television --- Imaging systems --- Applied Physics --- Telecommunications --- Electrical Engineering --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Information display systems. --- Television display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Data display systems --- Display systems, Information --- Dynamic display systems --- Electronic displays --- Display systems, Television --- Engineering. --- Image processing. --- Electrical engineering. --- Signal, Image and Speech Processing. --- Communications Engineering, Networks. --- Image Processing and Computer Vision. --- Optics, Lasers, Photonics, Optical Devices. --- Electric engineering --- Engineering --- Pictorial data processing --- Picture processing --- Processing, Image --- Optical data processing --- Construction --- Industrial arts --- Technology --- Information display systems --- Three-dimensional imaging --- Home video systems --- Television --- Computer input-output equipment --- Computers --- Optoelectronic devices --- Teaching --- Radar --- Remote sensing --- Scanning systems --- Optical equipment --- Aids and devices --- Equipment and supplies --- Telecommunication. --- Computer vision. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Communication --- Information theory --- Telecommuting --- Signal processing. --- Speech processing systems. --- Optical data processing. --- Lasers. --- Photonics. --- New optics --- Optics --- Light amplification by stimulated emission of radiation --- Masers, Optical --- Optical masers --- Light amplifiers --- Light sources --- Nonlinear optics --- Optical parametric oscillators --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computational linguistics --- Electronic systems --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication)
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