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Mass communications --- Violence in mass media. --- Violence in mass media --- Mass media
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Violence in mass media --- Mass media --- Violence dans les médias --- Médias --- Political aspects --- Social aspects --- Aspect politique --- Aspect social --- Violence - Press coverage - France --- Mass media - Political aspects - France --- Mass media - Social aspects - France --- Violence
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Age group sociology --- Mass communications --- Mass media and children --- Mass media and youth --- Mass media --- Parenting --- Violence in mass media. --- Government policy. --- Social aspects --- #SBIB:309H402 --- #SBIB:316.7C131 --- Children and mass media --- Children --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, ... --- Cultuursociologie: jeugdcultuur --- Violence in mass media --- Government policy --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, .. --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, . --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media,
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Synthèse des connaissances scientifiques actuelles sur la relation enfant-télévision et l'influence de ce média sur le développement de l'enfant (processus cognitif, affectif et comportemental). Des recommandations pour les adultes et les parents pour guider l'enfant dans sa relation avec la télé.
Television and children --- Television --- Violence in mass media --- Cognition in children --- Télévision et enfants --- Télévision --- Violence dans les médias --- Cognition chez l'enfant --- Social aspects --- Aspect social --- Child Psychology --- Télévision et enfants --- Télévision --- Violence dans les médias --- Développement de la personnalité
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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
#SBIB:309H402 --- #SBIB:309H17 --- 316.774.16 --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, ... --- Computer- en videogames --- Massamedia: maatschappelijk, politiek, ideologisch, ethisch, juridisch, socio-cultureel--(communicatiesociologie) --- Aggressiveness in adolescence. --- Aggressiveness in children. --- Children and violence. --- Video games and children. --- Video games and teenagers. --- Violence in mass media. --- Youth and violence. --- 316.774.16 Massamedia: maatschappelijk, politiek, ideologisch, ethisch, juridisch, socio-cultureel--(communicatiesociologie) --- Aggressiveness in adolescence --- Aggressiveness in children --- Children and violence --- Video games and children --- Video games and teenagers --- Violence in mass media --- Youth and violence --- Violence and children --- Violence --- Violence in children --- Aggressiveness (Child psychology) --- Aggressiveness (Psychology) in children --- Child psychology --- Conduct disorders in children --- Aggressiveness (Psychology) in adolescence --- Adolescent psychology --- Violence and youth --- Mass media --- Teenagers and video games --- Teenagers --- Children and video games --- Children --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, .. --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media, . --- Media en publiekgroepen: gebruik van de boodschap, effecten van de media,
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