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Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.
Computer-assisted instruction --- Educational games --- Active learning --- Enseignement assisté par ordinateur --- Jeux éducatifs --- Apprentissage par l'action --- Congresses. --- Congrès --- Computer Science --- Engineering & Applied Sciences --- Action learning --- Activity learning --- Activity teaching --- Instructive games --- Training games --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Education --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Computers and Education. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Learning --- Experiential learning --- Games --- Multimedia systems. --- Education. --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Application software. --- Education—Data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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ICAT is the oldest international conference on virtual reality and tele-existence. ICAT 2006 not only looked for innovations in the technology itself, but also explored novel ways to transfer and express information and creative ideas to the society and people. The 16th International Conference on Artificial Reality and Telexistence was held at the Zhejiang University of Technology, Hangzhou, P. R. China from November 29 to December 1, 2006. The main purpose of the conference is to provide opportunities for researchers and practitioners to present their research findings and exchange opinions on the development and use of such systems. The conference included plenary invited talks, workshops, tutorials, and paper presentation tracks. The main conference received 523 submissions in total from 21 different countries, including China (mainland, Hong Kong, Taiwan), USA, UK, Germany, Austria, France, Australia, Canada, Korea, Japan, Malaysia, Mexico, etc. , of which 138 papers were accepted for this volume and 11 papers were invited to submit extended versions for a special issue of International Journal of Virtual Reality (IJVR, 5(4)).
Human-computer interaction --- Virtual computer systems --- Virtual reality --- Interaction homme-machine (Informatique) --- Systèmes virtuels (Informatique) --- Congresses. --- Technological innovations --- Congrès --- Computer Science --- Mechanical Engineering - General --- Engineering & Applied Sciences --- Mechanical Engineering --- Information Technology --- Artificial Intelligence --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Image processing. --- Application software. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Image Processing and Computer Vision. --- Computer Appl. in Arts and Humanities. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Computer simulation --- Reality --- Multimedia systems. --- Computer vision. --- Information systems. --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Virtual computer systems --- Virtual reality --- Multimedia systems --- Interactive multimedia --- Systèmes virtuels (Informatique) --- Réalité virtuelle --- Multimédia --- Multimédias interactifs --- Congresses. --- Congrès --- 681.3*I37 --- 681.3*H --- 55 --- 904 --- 681.3*I29 --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Information systems --- Earth sciences. Geology. Meteorology etc. --- Culturele overblijfselen uit historische tijden. Antiquitates --- Robotics: manipulators; propelling mechanisms; sensors (Artificial intelli- gence) --- Computer Science --- Engineering & Applied Sciences --- 681.3*I29 Robotics: manipulators; propelling mechanisms; sensors (Artificial intelli- gence) --- 904 Culturele overblijfselen uit historische tijden. Antiquitates --- 55 Earth sciences. Geology. Meteorology etc. --- 681.3*H Information systems --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Application software. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Computer Appl. in Arts and Humanities. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Multimedia systems. --- Information systems. --- Artificial Intelligence. --- 55 Aardwetenschappen. Geowetenschappen. Geologie. Meteorologie. Weerkunde --- Aardwetenschappen. Geowetenschappen. Geologie. Meteorologie. Weerkunde
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We are very pleased to have the opportunity to bring forth the proceedings of the12thInternationalConferenceonVirtualSystemsandMultimedia (VSMM), held in Xi'an, China, in October 2006. This was the ?rst time that VSMM was sitedinChina.Thisyear,themaintopicoftheconferencewasnewdevelopments and solutions for cultural heritage, healthcare, gaming, robotics and the arts, focusingonthelatestadvancesintheinterdisciplinaryresearchamongthe?elds. We received over 180 submissions of papers from many countries. Finally 59 regular papers were selected for presentation at the conference and inclusion in theproceedings.Inordertoprovideaqualityconferenceandqualityproceedings, each paper was reviewed by at least two reviewers. The international program committee and reviewers did an excellent job within a tight schedule and we are proud of the technical program we put together. Manypeoplecontributedtotheconference.We?rstwishtothanktheVirtual Systems and Multimedia Society, who provided strong support to the whole process of the preparation of the conference. In particular, we would like to express our thanks to Takeo Ojika, Daniel Pletinckx (VSMM 2006 conference adviser) and Mario Santana Quintero for their organizational work. We are grateful to Nanning Zheng, Yuehu Liu, and Jianru Xue from Xi'an JiaotongUniversityfortheirhardworkonthelocalarrangements.Specialthanks to Jiaxing Wang, and Ling Chen from Tsinghua University, and Xiaohong Jiang from Zhejiang University. Last but not least, we would like to express our gratitude to all the contr- utors, reviewers, international program committee and organizing committee members, without whom the conference would not have been possible.
Human sciences (algemeen) --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische vormgeving --- informatica --- multimedia --- sociale wetenschappen --- informatiesystemen --- robots
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ICAT is the oldest international conference on virtual reality and tele-existence. ICAT 2006 not only looked for innovations in the technology itself, but also explored novel ways to transfer and express information and creative ideas to the society and people. The 16th International Conference on Artificial Reality and Telexistence was held at the Zhejiang University of Technology, Hangzhou, P. R. China from November 29 to December 1, 2006. The main purpose of the conference is to provide opportunities for researchers and practitioners to present their research findings and exchange opinions on the development and use of such systems. The conference included plenary invited talks, workshops, tutorials, and paper presentation tracks. The main conference received 523 submissions in total from 21 different countries, including China (mainland, Hong Kong, Taiwan), USA, UK, Germany, Austria, France, Australia, Canada, Korea, Japan, Malaysia, Mexico, etc. , of which 138 papers were accepted for this volume and 11 papers were invited to submit extended versions for a special issue of International Journal of Virtual Reality (IJVR, 5(4)).
Human sciences (algemeen) --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- beeldverwerking --- ICT (informatie- en communicatietechnieken) --- informatica --- multimedia --- sociale wetenschappen --- informatiesystemen --- KI (kunstmatige intelligentie) --- robots
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Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe-China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU-Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.
Computer assisted instruction --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische vormgeving --- informatica --- multimedia --- computerondersteund onderwijs --- informatiesystemen --- robots
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Computer assisted instruction --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische vormgeving --- informatica --- multimedia --- computerondersteund onderwijs --- informatiesystemen --- robots
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Human sciences (algemeen) --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- grafische vormgeving --- informatica --- multimedia --- sociale wetenschappen --- informatiesystemen --- robots
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Human sciences (algemeen) --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- beeldverwerking --- ICT (informatie- en communicatietechnieken) --- informatica --- multimedia --- sociale wetenschappen --- informatiesystemen --- KI (kunstmatige intelligentie) --- robots --- AI (artificiële intelligentie)
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Human-computer interaction --- Virtual computer systems --- Virtual reality --- Computer Science --- Engineering & Applied Sciences --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Technological innovations
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