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Leisure --- Amusements --- Rome --- Social life and customs. --- Civilization --- Moral conditions
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'Children's Play' explores the many facets of play and how it develops from infancy through late childhood. The authors discuss major revolutions in the way the children of today engage in play, including changes in organised youth sports children's humour, and electronic play.
Child development. --- Play. --- Recreations --- Recreation --- Amusements --- Games --- Child study --- Children --- Development, Child --- Developmental biology --- Development
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Entertainers --- Performing arts --- Sports --- Amusements --- Legal status, laws, etc. --- Law and legislation --- Law and legislation.
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Entertainers --- Performing arts --- Sports --- Amusements --- Legal status, laws, etc. --- Law and legislation
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Entertainers --- Performing arts --- Sports --- Amusements --- Legal status, laws, etc. --- Law and legislation --- Law and legislation.
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This title provides accessible, authoritative and reliable coverage of the essential issues in the field of leisure studies.
Leisure. --- Recreation. --- Leisure Studies. --- Leisure --- Recreation --- Recreation & Sports --- Social Sciences --- Free time (Leisure) --- Leisure time --- Manners and customs --- Amusements --- Community centers
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La diffusione contemporanea dell'atteggiamento progettuale che procede per assegnazione di temi, nel disegno dei luoghi e delle singole architetture, rende utile ragionare sull'oggetto parco tematico che ne rappresenta l'esempio più puro. Questo significa specificatamente interrogarsi sul rapporto fra elemento naturale, architettura e simbolo: appare carico di conseguenze affrontare l'argomento con lo sguardo del paesaggista, domandarsi di quale paesaggio si tratti e cosa comporti progettarlo. è una questione di architettura del paesaggio nel suo senso più proprio e nelle sue forme più estreme.
Funparks --- Theme parks --- Amusement parks --- Landscape design --- Amusements --- Parks --- Amusement rides --- Design --- Landscape architecture --- Designs and plans. --- Architettura del paesaggio --- Open Access --- Architettura --- Progettazione architettonica
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This book explores the myth, so abused by the mass media, that the Japanese are a grey, anonymous mass of efficient, obedient workers. The book's truly international contributors examine the role in modern Japanese society of a range of leisure and play activities, from drinking to travel, football to karaoke, tattoos to rock fandom.
J6850 --- J6900 --- Japan: Games, toys and hobbies in general --- Japan: Sports and recreation -- general and history --- Leisure --- Play --- Recreation --- Manners and customs --- Amusements --- Community centers --- Recreations --- Games
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Imagine a stage full of black cats emitting electrical sparks, a man catching bullets with his teeth, or an evangelist jumping on a transformer to shoot bolts of lightning through his fingertips. These and other wild schemes were part of the repertoire of showmen who traveled from city to city, making presentations that blended science with myth and magic. In Wonder Shows, Fred Nadis offers a colorful history of these traveling magicians, inventors, popular science lecturers, and other presenters of “miracle science” who revealed science and technology to the public in awe-inspiring fashion. The book provides an innovative synthesis of the history of performance with a wider study of culture, science, and religion from the antebellum period to the present. It features a lively cast of characters, including electrical “wizards” Nikola Tesla and Thomas Alva Edison, vaudeville performers such as Harry Houdini, mind readers, UFO cultists, and practitioners of New Age science. All of these performers developed strategies for invoking cultural authority to back their visions of science and progress. The pseudo-science in their wonder shows helped promote a romantic worldview that called into question the absolute authority of scientific materialism while reaffirming the importance of human spirituality. Nadis argues that the sensation that these entertainers provided became an antidote to the alienation and dehumanization that accompanied the rise of modern America. Although most recent defenders of science are prone to reject wonder, considering it an ally of ignorance and superstition, Wonder Shows demonstrates that the public’s passion for magic and meaning is still very much alive. Today, sales continue to be made and allegiances won based on illusions that products are unique, singular, and at best, miraculous. Nadis establishes that contemporary showmen, corporate publicists, advertisers, and popular science lecturers are not that unlike the magicians and mesmerists of years ago.
Science news --- Magic shows --- Revivals --- Protracted meetings (Revivals) --- Revival (Religion) --- Evangelistic work --- Amusements --- News, Science --- Popularization of science --- Science --- Communication in science --- Journalism --- Technical writing --- History --- Popularization
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Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created by electronic media.
Play. --- Imagination in children. --- Television and children. --- Computers and children. --- Children and computers --- Children --- Children and television --- Child psychology --- Recreations --- Recreation --- Amusements --- Games
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