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Models in cooperative game theory : crisp, fuzzy, and multi-choice games
Authors: --- ---
ISBN: 1280312734 9786610312733 3540285091 354026082X Year: 2005 Publisher: Berlin ; New York : Springer,

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Abstract

This book investigates the classical model of cooperative games with transfer­ able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele­ feld) for the project "Procedural Approaches to Conflict Resolution", 2002.


Digital
Models in Cooperative Game Theory : Crisp, Fuzzy, and Multi-Choice Games
Authors: --- ---
ISBN: 9783540285090 Year: 2005 Publisher: Berlin, Heidelberg Springer-Verlag Berlin/Heidelberg

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Abstract

Keywords

Economics --- games --- economie


Book
Models in Cooperative Game Theory : Crisp, Fuzzy, and Multi-Choice Games
Authors: --- --- ---
ISBN: 9783540285090 Year: 2005 Publisher: Berlin Heidelberg Springer Berlin Heidelberg

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Abstract

This book investigates the classical model of cooperative games with transfer­ able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele­ feld) for the project "Procedural Approaches to Conflict Resolution", 2002.

Keywords

Economics --- games --- economie

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