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3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face modeling, analysis and synthesis. In this framework, the authors present new methods for modeling complex natural facial motion, as well as face appearance variations due to illumination and subtle motion. Then the authors apply the framework to face tracking, expression recognition and face avatar for HCI interface. They conclude this book with comments on future work in the 3D face processing framework. 3D Face Processing: Modeling, Analysis and Synthesis will interest those working in face processing for intelligent human computer interaction and video surveillance. It contains a comprehensive survey on existing face processing techniques, which can serve as a reference for students and researchers. It also covers in-depth discussion on face motion analysis and synthesis algorithms, which will benefit more advanced graduate students and researchers.
Optical pattern recognition. --- Face perception --- Three-dimensional imaging. --- Image processing --- Data processing. --- Digital techniques. --- Computer vision. --- Computer science. --- Computer graphics. --- Multimedia systems. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Image Processing and Computer Vision. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Multimedia Information Systems. --- Optical data processing. --- User interfaces (Computer systems). --- Multimedia information systems. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Digital techniques --- Optical equipment --- Face perception. --- Human-computer interaction. --- Computer Vision.
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This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.
Computer science. --- Computer graphics. --- Computer vision. --- Optical pattern recognition. --- Computer Science. --- Image Processing and Computer Vision. --- Pattern Recognition. --- Computer Graphics. --- User Interfaces and Human Computer Interaction. --- Human-computer interaction --- Computer vision --- Engineering & Applied Sciences --- Computer Science --- User interfaces (Computer systems). --- Artificial intelligence. --- Image processing. --- Pattern recognition. --- Artificial Intelligence (incl. Robotics). --- Artificial Intelligence. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Digital techniques --- Optical data processing. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Optical equipment
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