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In this book, Jim Highsmith explains what agile software development methods are, how they compare, and how to make the most of them. He includes case studies and interviews with the leaders who are driving each approach.
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The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book.
Computer architecture. Operating systems --- Agile --- programmeren (informatica) --- software engineering --- Agile software development --- eXtreme programming --- XP (Computer science) --- Computer programming --- Agile development (Computer science) --- Agile methods (Computer science) --- Agile processes (Computer science) --- Computer software --- Development --- 16-1571
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Computer architecture. Operating systems --- Computer software --- Logiciels --- Development --- Développement --- -681.3*D3 --- Software, Computer --- Computer systems --- Programming languages --- 681.3*D3 Programming languages --- Agile software development --- 681.3*D3 --- Agile development (Computer science) --- Agile methods (Computer science) --- Agile processes (Computer science) --- Génie logiciel
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The second XP Universe and ?rst Agile Universe brought together many p- ple interested in building software in a new way. Held in Chicago, August 4–7, 2002 it attracted software experts, educators, and developers. Unlike most c- ferences the venue was very dynamic. Many activities were not even well de?ned in advance. All discussions were encouraged to be spontaneous. Even so, there were some written words available and you are holding all of them now. We have collected as much material as possible together into this small volume. It is just the tip of the iceberg of course. A reminder to us of what we learned, the people we met, and the ideas we expressed. The conference papers, including research and experience papers, are rep- duced in these proceedings. Forty-one (41) papers were submitted. Each subm- ted paper received three reviews by program committee members. The program committee consisted of 40 members. Papers submitted by program committee members were refereed separately. This ensured that reviewers could provide an honest feedback not seen by the paper submitters. In many cases, the program committee shepherded authors to signi?cantly improve their initial submission prior to completing the version contained in these proceedings. In the end, the program committee chose 25 papers for publication (60% acceptance).
Agile software development --- eXtreme programming --- Computer Science --- Engineering & Applied Sciences --- XP (Computer science) --- Agile development (Computer science) --- Agile methods (Computer science) --- Agile processes (Computer science) --- Computer science. --- Computer programming. --- Software engineering. --- Programming languages (Electronic computers). --- Computer logic. --- Management information systems. --- Computer Science. --- Software Engineering. --- Programming Techniques. --- Programming Languages, Compilers, Interpreters. --- Logics and Meanings of Programs. --- Management of Computing and Information Systems. --- Computer programming --- Computer software --- Development --- Logic design. --- Information Systems. --- Design, Logic --- Design of logic systems --- Digital electronics --- Electronic circuit design --- Logic circuits --- Machine theory --- Switching theory --- Informatics --- Science --- Computer software engineering --- Engineering --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Computer science logic --- Logic, Symbolic and mathematical --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Communication systems --- Programming --- Programming languages (Electronic computers)
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