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Clothing trade --- Textile industry --- Virtual reality. --- Réalité virtuelle --- Computer simulation. --- Computer simulation
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Cyberspace --- Common good --- Virtual reality --- Progress --- Philosophical anthropology --- Computers and civilization --- Information society --- Cyberespace --- Bien commun --- Réalité virtuelle --- Progrès --- Anthropologie philosophique --- Ordinateurs et civilisation --- Société informatisée --- Social aspects --- Philosophy --- Aspect social --- Philosophie --- Information technology --- Réalité virtuelle --- Progrès --- Société informatisée --- Information technology - Social aspects
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Imaging systems in archaeology --- Virtual reality in archaeology --- Imagerie en archéologie --- Réalité virtuelle en archéologie --- Congresses --- Congrès --- Conferences - Meetings --- Archaeology --- Virtual reality --- Computer simulation --- Imagerie en archéologie --- Réalité virtuelle en archéologie --- Congrès --- Archeology --- Anthropology --- Auxiliary sciences of history --- History --- Antiquities
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This book investigates the realities of human embodiment and the limits of virtual worlds, and covers many topics. It will be of interest to academics and students in cultural studies, popular culture, communication, sociology of culture, and philosophy.
#SBIB:309H03 --- Systeemtheorie: cybernetica systeemleer, mathematische informatietheorie --- Réalité virtuelle --- Cybernetics --- Human body --- Information society --- Virtual reality --- 621.391 --- 621.391 General questions of electrical communication engineering. Cybernetics. Information theory. Signal theory --- General questions of electrical communication engineering. Cybernetics. Information theory. Signal theory --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Sociology --- Information superhighway --- Mechanical brains --- Control theory --- Electronics --- System theory --- Social aspects --- Body, Human --- Virtual reality. --- Information society. --- Social aspects. --- Cybernétique --- Société informatisée --- Aspect social --- Body, Human - Social aspects. --- Cybernetics - Social aspects.
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