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The art and science of digital compositing
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ISBN: 1281028738 9786611028732 0080499325 9780080499321 9781281028730 0121339602 9780121339609 9780121339609 0121339602 0121339610 9780121339616 6611028730 Year: 1999 Publisher: San Diego Morgan Kaufmann

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Computer-generated visual effects are now used extensively in feature films, commercials, music videos, and multimedia. The backbone of this process, the final and most important step, is known as digital compositing. The Art and Science of Digital Compositing is a comprehensive reference that provides a complete overview of the technical and the artistic nature of this process. This book covers a wide range of topics from basic image creation, representation, and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as both an intro

Open geometry : OpenGL + advanced geometry
Authors: ---
ISBN: 0387985999 1461214289 9780387985992 Year: 1999 Publisher: New York : Springer,

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This book is about graphics programming based on OPENGL. The program­ ming language is C++. The programs will run under various operating systems, among them WINDOWS 9x, ALPHA-STATIONS (Digital workstations) and SILI­ CON GRAPHICS workstations. Hardware is used if accessible. The book provides a graphics library. This library is based on OPENGL and expands the elemen­ tary routines. Thus, the reader is enabled to realize direct geometrical thinking without having to care much about implementation. The enclosed modules provide the reader with solutions for: • The most common intersection problems and measuring tasks of both pla­ nar and spatial geometry. • The creation ofarbitrary geometric objects, e.g., by means ofdifferent kinds of "sweeping." • The creation of the most general solids by means of Boolean operations (intersection, union, and complements of solid polyhedra). The book presents: • A well documented, versatile, and robust geometry library. The reader can use it very easily and expand it in any way he/she likes. vi Preface • A programming course that provides a deeper insight into object-oriented thinking and programming.It contains an introduction to C++ (for begin­ ners and intermediate programmers) that is influenced by the experience gained from thousands of programming hours (which may even be useful to experienced programmers).

OpenGL : programming guide : the official guide to learning OpenGL, version 1.2
Authors: --- --- ---
ISBN: 0201604582 Year: 1999 Publisher: Reading, MA : Addison-Wesley,

On line and on paper
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ISBN: 0262275252 0585087393 9780262275255 9780585087399 0262082691 9780262082693 Year: 1999 Publisher: Cambridge, Mass. MIT Press

Computer graphics and geometric modeling
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ISBN: 0387986820 1461271703 1461215048 Year: 1999 Publisher: New York Springer

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Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics. His most important work is Mecanique Analytique (1788), the textbook on which all subsequent work in this field is based. A contempo­ rary reader is surprised to find no diagrams or figures of any kind in this book on mechanics. This reflects one extreme approach to graphics, namely considering it unimportant or even detracting as a teaching tool and not using it. Today, of course, this approach is unthinkable. Graphics, especially computer graphics, is commonly used in texts, advertisements, and movies to illustrate concepts, to emphasize points being discussed, and to entertain. Our approach to graphics has been completely reversed since the days of La­ grange, and it seems that much of this change is due to the use of computers. Computer graphics today is a mature, successful, and growing field. It is used by many people for many purposes and it is enjoyed by even more people. One criterion for the maturity of a field of study is its size. When a certain discipline becomes so big that no one person can keep all of it in their head, we say that that discipline has matured (or has come of age). This is what happened to computer graphics in the last decade or so.

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