Listing 1 - 10 of 33 | << page >> |
Sort by
|
Choose an application
Computer-generated visual effects are now used extensively in feature films, commercials, music videos, and multimedia. The backbone of this process, the final and most important step, is known as digital compositing. The Art and Science of Digital Compositing is a comprehensive reference that provides a complete overview of the technical and the artistic nature of this process. This book covers a wide range of topics from basic image creation, representation, and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as both an intro
Computer graphics. --- Image processing --- Digital image processing --- Digital electronics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Digital techniques. --- Digital techniques
Choose an application
This book is about graphics programming based on OPENGL. The program ming language is C++. The programs will run under various operating systems, among them WINDOWS 9x, ALPHA-STATIONS (Digital workstations) and SILI CON GRAPHICS workstations. Hardware is used if accessible. The book provides a graphics library. This library is based on OPENGL and expands the elemen tary routines. Thus, the reader is enabled to realize direct geometrical thinking without having to care much about implementation. The enclosed modules provide the reader with solutions for: • The most common intersection problems and measuring tasks of both pla nar and spatial geometry. • The creation ofarbitrary geometric objects, e.g., by means ofdifferent kinds of "sweeping." • The creation of the most general solids by means of Boolean operations (intersection, union, and complements of solid polyhedra). The book presents: • A well documented, versatile, and robust geometry library. The reader can use it very easily and expand it in any way he/she likes. vi Preface • A programming course that provides a deeper insight into object-oriented thinking and programming.It contains an introduction to C++ (for begin ners and intermediate programmers) that is influenced by the experience gained from thousands of programming hours (which may even be useful to experienced programmers).
Computer graphics --- Geometry --- Data processing. --- OpenGL. --- Computer graphics. --- Infographie --- Géométrie --- Data processing --- Informatique --- OpenGL --- Software engineering. --- Software Engineering/Programming and Operating Systems. --- Computer Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer software engineering --- Engineering --- Digital techniques --- Geometry - Data processing.
Choose an application
OpenGL. --- Computer graphics. --- Computer graphics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Open GL --- Monograph --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Open Graphics Library --- Infographie --- Computer software --- Logiciels --- Computer-aided design --- Conception assistée par ordinateur --- Development --- Développement. --- Computer programs --- Logiciels. --- OpenGL --- Conception assistée par ordinateur --- Développement.
Choose an application
Engineering design. --- Computer graphics. --- Visual communication. --- Graphic communication --- Imaginal communication --- Pictorial communication --- Communication --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Digital techniques --- Design
Choose an application
Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics. His most important work is Mecanique Analytique (1788), the textbook on which all subsequent work in this field is based. A contempo rary reader is surprised to find no diagrams or figures of any kind in this book on mechanics. This reflects one extreme approach to graphics, namely considering it unimportant or even detracting as a teaching tool and not using it. Today, of course, this approach is unthinkable. Graphics, especially computer graphics, is commonly used in texts, advertisements, and movies to illustrate concepts, to emphasize points being discussed, and to entertain. Our approach to graphics has been completely reversed since the days of La grange, and it seems that much of this change is due to the use of computers. Computer graphics today is a mature, successful, and growing field. It is used by many people for many purposes and it is enjoyed by even more people. One criterion for the maturity of a field of study is its size. When a certain discipline becomes so big that no one person can keep all of it in their head, we say that that discipline has matured (or has come of age). This is what happened to computer graphics in the last decade or so.
Artificial intelligence. Robotics. Simulation. Graphics --- Computer graphics. --- Mathematical models. --- Computer science. --- Computer simulation. --- Mathematics. --- Engineering & Applied Sciences --- Technology - General --- Computer graphics --- Mathematical models --- Applied mathematics. --- Engineering mathematics. --- Simulation and Modeling. --- Computer Graphics. --- Applications of Mathematics. --- Engineering --- Engineering analysis --- Mathematical analysis --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Simulation methods --- Model-integrated computing --- Mathematics --- Digital techniques --- Models, Mathematical
Choose an application
Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer graphics. --- Graph theory. --- Infographie --- Théorie des graphes --- Computer graphics --- Graph theory --- 681.3*C22 --- Network protocols: protocol architecture; protocol verification --- 681.3*C22 Network protocols: protocol architecture; protocol verification --- Théorie des graphes --- Graphs, Theory of --- Theory of graphs --- Combinatorial analysis --- Topology --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Extremal problems --- Digital techniques
Choose an application
Computer programming. --- Computer graphics. --- Programmation (Informatique) --- Infographie --- John Maeda ; foreword by Paola Antonelli --- computergrafiek --- computers --- kunst en technologie --- nieuwe media --- multimedia --- computerdesign --- internet --- interactiviteit --- design --- grafisch design --- grafisch ontwerp --- cyberspace --- Maeda John --- DBN --- 766.02 --- 791.5 --- Computer graphics --- Computer programming --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Programming --- Digital techniques
Choose an application
Computer graphics --- Web sites --- Perl (Computer program language) --- Infographie --- Sites Web --- Perl (Langage de programmation) --- Design --- Conception --- GIMP (Computer file) --- Computer graphics. --- Design. --- Perl (Computer program language). --- Pathologically Eclectic Rubbish Lister (Computer program language) --- Practical Extraction and Report Language (Computer program language) --- Scripting languages (Computer science) --- Web site development --- Microformats --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Authorship --- Digital techniques --- GNU image manipulation program
Choose an application
Computer graphics --- Real-time data processing --- Infographie --- Temps réel --- 681.3*I37 --- Fast-response data processing --- High-speed data processing --- Electronic data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Digital techniques --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Temps réel
Choose an application
Web sites --- -Computer graphics --- Web publishing --- 005.72 --- World Wide Web publishing --- Network publishing (Computer networks) --- Webcasting --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Pages, Web --- Sites, Web --- Web pages --- Websites --- World Wide Web pages --- World Wide Web sites --- WWW pages --- WWW sites --- Computer network resources --- Design --- Digital techniques --- HTML (Document markup language) --- Sites Web --- HTML (langage de balisage) --- Édition sur le Web --- Design. --- Conception. --- Édition sur le Web
Listing 1 - 10 of 33 | << page >> |
Sort by
|