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Product innovation is a high-risk war, the battles being fought both behind a company's doors and against the competition. But with all the effort companies exert to become product leaders, over a third of their new products still fail at launch, and many more never gain a profitable return. So what is it that product leaders like 3M, Merck, and Procter & Gamble know that allows them to continually lead the way with exceptional new products? In 'Product Leadership,' Robert Cooper reveals the winners' secrets, and offers managers an invaluable resource to help implement and oversee systematic high-quality new product processes; develop new product strategies; manage product portfolios; determine which products to kill and which to back with resources; and foster ingenuity to outperform the competition. Showcasing examples from the winners, Cooper demonstrates that it takes a commitment from all managers, including marketing, finance, R&D, and HR to triumph over the competition and become a leader in the new products war.
New products --- New products --- Management. --- Marketing.
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Beginning by defining what exactly the subject of design and technology should involve at primary level, this text proceeds to describe the elements of the subject and how it should be taught. It outlines many easily-understood uses of design in the modern world and shows how children can be encouraged to make useful day-to-day objects in the classroom. The book is a basic introduction to what the subject involves and how best to teach it.
Industrial design --- Technology --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Study and teaching (Elementary)
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This book gives an introductory overview of the topic of usability, whilst defining and identifying different aspects of it. The issue of usability evaluation is described along with methods and practical advice on conducting an evaluation.
New products --- Commercial products --- Produits nouveaux --- Produits commerciaux --- Evaluation. --- Evaluation --- Benutzer. --- Ergonomie. --- Gebruikersinterfaces. --- Industriedesign. --- Mens-computer-interactie. --- Produit commercial. --- Produit nouveau. --- Utilisabilité. --- Évaluation.
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The design of consumer products has a central role in its potential for contributing to a healthier living and working space. However, too often consumers are only aware of the designers' role when bad practice manifestly exacerbates the easy application of basic functionality. This important book places human factors perspective firmly at the centre of good practice in consumer product design, encouraging rigorous human factors evaluation and methodology as an essential component of the design process.The book's central theme is to introduce human factors techniques to consumer product de
Industrial design --- Consumer goods --- Human engineering. --- Ergonomics --- Human factors in engineering design --- Bioengineering --- Environmental engineering --- Industrial engineering --- Human comfort --- Human-robot interaction --- Consumer products --- Consumers' goods --- Goods, Consumer --- Commercial products --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Psychological aspects.
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Organizational change --- Customer services --- New products --- Mass production --- Technological innovations --- Changement organisationnel --- Service à la clientèle --- Produits nouveaux --- Production de masse --- Innovations --- Management. --- Management. --- Management. --- Management --- Management. --- Gestion --- Gestion --- Gestion --- Gestion --- Gestion
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Developed by the author and now being employed by a number of businesses, Quick Response Manufacturing (QRM) is an expansion of time-based competition, aimed at a single target with the goal of reducing lead times. The key difference between QRM and other time-based programs is that QRM covers an entire organization, from the shop floor to the office, to sales and beyond. Providing guidelines for establishing a QRM enterprise, this volume builds upon kaizen, TQM, TPM, and other practice to help organizations streamline all functions of their operation. It shows how to quickly introduce products, along with ways to rethink materials and production management.
Production management --- Organisatie van de productie 658.5 --- Arbeidsduur 331.31 --- 658.51 --- 658.52 --- 658.513 --- Manufacturing cells --- New products --- Production scheduling --- Job scheduling (Production control) --- Job-shop scheduling --- Project scheduling (Production control) --- Scheduling (Management) --- Production control --- Scheduling --- Manufacturing management --- Industrial management --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- Cellular manufacturing --- Manufacturing processes --- Organization of production --- Kinds of production --- Supervision of production work. Follow-up, progressing, expediting. Scheduling --- Manufacturing cells. --- New products. --- Production management. --- Production scheduling. --- 658.513 Supervision of production work. Follow-up, progressing, expediting. Scheduling --- 658.52 Kinds of production --- 658.51 Organization of production
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Architecture --- Design --- Industrial design --- Public architecture --- History --- -772.8 --- productdesign, historisch, 1945-, landen afzonderlijk --- 2000 --- architectuur --- Japan --- productdesign --- Architecture, Public --- Civic architecture --- Design, Industrial --- Mechanical drawing --- New products --- Creation (Literary, artistic, etc.) --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Design and construction --- architecture [discipline] --- design [discipline] --- Architecture, Primitive
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Avant-garde (Aesthetics) --- Design --- Industrial design --- 1990 --- -772.8 --- aardewerk --- accessoires --- adressen --- Engeland --- glas --- metaal --- meubelen --- productdesign --- tapijten --- textiel --- verlichting --- vloerbekleding --- Design, Industrial --- History --- productdesign, historisch, 1945-, landen afzonderlijk --- Art --- Applied arts. Arts and crafts --- anno 1990-1999 --- Great Britain --- Mechanical drawing --- New products --- Aesthetics --- Modernism (Art)
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Computer integrated manufacturing systems --- Business enterprises --- Virtual reality in management --- New Products --- Fabrication intégrée par ordinateur --- Entreprises --- Réalité virtuelle en gestion --- Produits nouveaux --- Congresses --- Computer networks --- Congresses --- Congresses --- Management --- Congresses --- Congrès --- Réseaux d'ordinateurs --- Congrès --- Congrès --- Gestion --- Congrès
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High technology industries --- Human-computer interaction --- Industrial design --- Human engineering --- Industries de pointe --- Interaction homme-machine (Informatique) --- Design --- Ergonomie --- Marketing --- Design, Industrial --- Mechanical drawing --- New products --- Ergonomics --- Human factors in engineering design --- Bioengineering --- Environmental engineering --- Industrial engineering --- Human comfort --- Human-robot interaction --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- User-centered system design --- User interfaces (Computer systems) --- Industries --- High technology industries - Marketing
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