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Real-Time Video Compression: Techniques and Algorithms introduces the XYZ video compression technique, which operates in three dimensions, eliminating the overhead of motion estimation. First, video compression standards, MPEG and H.261/H.263, are described. They both use asymmetric compression algorithms, based on motion estimation. Their encoders are much more complex than decoders. The XYZ technique uses a symmetric algorithm, based on the Three-Dimensional Discrete Cosine Transform (3D-DCT). 3D-DCT was originally suggested for compression about twenty years ago; however, at that time the computational complexity of the algorithm was too high, it required large buffer memory, and was not as effective as motion estimation. We have resurrected the 3D-DCT-based video compression algorithm by developing several enhancements to the original algorithm. These enhancements make the algorithm feasible for real-time video compression in applications such as video-on-demand, interactive multimedia, and videoconferencing. The demonstrated results, presented in this book, suggest that the XYZ video compression technique is not only a fast algorithm, but also provides superior compression ratios and high quality of the video compared to existing standard techniques, such as MPEG and H.261/H.263. The elegance of the XYZ technique is in its simplicity, which leads to inexpensive VLSI implementation of any XYZ codec. Real-Time Video Compression: Techniques and Algorithms can be used as a text for graduate students and researchers working in the area of real-time video compression. In addition, the book serves as an essential reference for professionals in the field.
Multimedia systems --- Real-time data processing --- Video compression --- Multimédia --- Temps réel --- Compression vidéo --- 681.3*I42 --- Video data compression --- Image compression --- Fast-response data processing --- High-speed data processing --- Electronic data processing --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Compression (coding): approximate methods; exact coding (Image processing)--See also {681.3*E4} --- Multimedia systems. --- Real-time data processing. --- Video compression. --- Computer Science --- Engineering & Applied Sciences --- 681.3*I42 Compression (coding): approximate methods; exact coding (Image processing)--See also {681.3*E4} --- Multimédia --- Temps réel --- Compression vidéo --- Engineering. --- Computer science. --- Computer communication systems. --- Special purpose computers. --- Electrical engineering. --- Electrical Engineering. --- Special Purpose and Application-Based Systems. --- Computer Communication Networks. --- Computer Science, general. --- Computer engineering. --- Software engineering. --- Informatics --- Science --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Special purpose computers --- Computers --- Electric engineering --- Engineering --- Distributed processing
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