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Virtual and augmented reality in management
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Year: 1996 Publisher: Gent Communication & Cognition

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Virtual reality

Digital mantras : the languages of abstract and virtual worlds
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ISBN: 0262581434 0262082284 9780262291163 9780262581431 0262291169 9780262082280 Year: 1996 Publisher: Cambridge (Mass.) : MIT press,

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Virtual realities and their discontents
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ISBN: 0801852269 Year: 1996 Publisher: Baltimore (Md.) : Johns Hopkins university press,

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The virtual reality Homebrewer's handbook
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ISBN: 0471958719 Year: 1996 Publisher: Chichester New York Brisbane Wiley

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Immersed in technology : art and virtual environments
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ISBN: 0262133148 9780262290913 9780262133142 026229091X 0262631830 9780262631839 Year: 1996 Publisher: Cambridge (Mass.) : MIT press,

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City of bits: space, place, and the infobahn
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ISBN: 0262631768 0262279959 0585024421 Year: 1996 Publisher: [Place of publication not identified] MIT Press

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Entertaining, concise, and relentlessly probing, City of Bits is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway. William Mitchell makes extensive use of practical examples and illustrations in a technically well-grounded yet accessible examination of architecture and urbanism in the context of the digital telecommunications revolution, the ongoing miniaturization of electronics, the commodification of bits, and the growing domination of software over materialized form.


Book
Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, March 30-April 3, 1996, Santa Clara, California

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Java virtual machine.
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ISBN: 1565921941 Year: 1996 Publisher: Cambridge O'Reilly

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Der virtuelle Mensch : Techniken-Erwartungen-Analysen
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ISBN: 3894299142 Year: 1996 Publisher: Bonn DLR-Projektträger des BMBF

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Virtual individuals, virtual groups : human dimensions of groupware and computer networking
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ISBN: 0511574983 Year: 1996 Publisher: Cambridge : Cambridge University Press,

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Designers, implementers, and users of computer network applications are all deeply involved in the processes of social and cultural change, whether or not they consciously and actively choose to consider these processes. Issues such as community and privacy, dependence and individualism are no longer simply the province of philosophers and social scientists; they are tightly interwoven in the design and use of network applications. Virtual Individuals, Virtual Groups explores the social dimensions of the powerful computing applications that are shaping our culture. It addresses design and theoretical issues relating to groupware and other applications of computer networks. It considers computer network applications in terms of the notions of genre and narrative, in a framework that is broadly applicable to the development of a wide range of computing and communication systems, such as virtual reality and multimedia.

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