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Cybernetics --- Virtual reality --- Science - Computer simulation. --- Technology - Computer simulation. --- Cybernetics. --- Virtual reality.
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David Gelernter explains how 'mirror worlds' programming can be structured and used based on current and presently developing computer components and technology.
Virtual reality. --- Interactive computer systems. --- Virtual reality --- Interactive computer systems --- Computer systems --- Online data processing --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Social aspects. --- Computer software. --- Software engineering.
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Cybernetics --- Science --- Technology --- Virtual reality. --- Cybernétique --- Sciences --- Technologie --- Réalité virtuelle --- Computer simulation. --- Computer simulation --- Simulation par ordinateur --- Simulation par ordinateur
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Iconography --- Art --- Film --- multimedia works --- holography --- computer art [visual works] --- video art --- virtual reality --- cyberspace --- Pau --- Allen, Rebecca --- Bell, Bill --- Blashfield, Jim --- Cox, Donna --- de Kerckhove, Derrick --- DeBevoise, Allen --- DeFanti, Thomas A. --- Dundas, Sally --- Gubern, Romàn --- Hashem, Osama --- Kawaguchi, Yoichiro --- Kawahara, Toshifumi --- Kroitor, Roma --- Lauren, Brenda --- Lescinsky, Gordon --- Martin, Patrick --- Max, Nelson --- Mercader, Antoni --- Meyers, Stephan --- Newman, Morgan --- Pueyo, Joan --- Rybczynski, Zbigniew --- Sakakibara, Monotori --- Sandin, Dan --- Sandor, Ellen --- Sims, Karl --- Sumi, Fumio --- Spiegel, Laurie --- Anderson, Laurie --- Digital & Cual --- Electronic Cafe International --- Homer Associates --- Survival Research Laboratories [Petaluma, Calif.] --- deGraf/Wahrman, Inc. --- (Art)n --- anno 1900-1999
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