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overheid --- elektronische informatievoorziening --- Mass communications --- Netherlands --- 316.771 --- #SBIB:309H1710 --- #SBIB:309H1720 --- #A9202A --- 681.3 --- Informatiekunde --- Telematica, algemene werken --- Informatiekunde, informatie management --- Computerwetenschap --- 316.771 Informatiekunde --- #A9202A. --- Informatiekunde. --- Telematica, algemene werken. --- Informatiekunde, informatie management. --- Computerwetenschap. --- 681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / / --- Government information --- Europe
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The contributors to this important volume begin with a simple premise: Computer system development is difficult, not primarily because of the complexity of technical problems, but because of the social interaction involved when users and designers learn to create programs and express ideas together. Based on this important concept, they offer concrete suggestions for ways that system developers can experiment with new perspectives and techniques for cooperating with users -- especially during the early phases of the design process.
System design --- Systèmes, Conception de --- System Design --- Systèmes, Conception de --- Design, System --- Systems design --- Electronic data processing --- System analysis --- #SBIB:309H1720 --- #SBIB:309H1713 --- Informatiekunde, informatie management --- Mediatechnologie: nieuwe toepassingen (abonnee-televisie, electronic mail, desk top publishing, virtuele realiteit...)
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Computer architecture. Operating systems --- Mass communications --- Computer networks --- -Computer networks --- -#SBIB:309H1720 --- Telecommunicatie 621.39 --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Social aspects --- Political aspects --- Economic aspects --- Informatiekunde, informatie management --- Distributed processing --- #SBIB:309H1720
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This volume thoroughly covers the sub-field of information, and is one of the first in a series which synthesizes the research literature on major concepts in the field of communication. Each concise volume includes a research definition (concept explication) and presents a state-of-the-art analysis of theory and empirical findings related to the concept.
Communication --- Information theory --- #SBIB:309H02 --- #SBIB:309H1720 --- #SBIB:303H14 --- Communication theory --- Cybernetics --- Communication, Primitive --- Mass communication --- Sociology --- Communicatiewetenschap: algemeen --- Informatiekunde, informatie management --- Methoden en technieken van de communicatiewetenschap --- Communication. --- Information theory. --- Communication [Théorie de la ] --- Théorie de l'information --- Théorie de la communication --- Mass communications
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sociale wetenschappen --- informatica --- informatietechnologie --- Computer. Automation --- Methods in social research (general) --- 303.06 --- Social sciences --- -sociaal onderzoek --- #SBIB:303H4 --- #SBIB:309H1720 --- Behavioral sciences --- Human sciences --- Sciences, Social --- Social science --- Social studies --- Civilization --- Automatisering, computertoepassingen bij sociaalwetenschappelijk onderzoek --- Data processing --- 301.08 --- 67 --- Informatica in de sociale wetenschappen --- Informatiekunde, informatie management --- Data processing. --- 303.06 Automatisering, computertoepassingen bij sociaalwetenschappelijk onderzoek --- sociaal onderzoek --- Information storage and retrieval systems --- Computer programs
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I/T --- ICT --- IT --- Informatietechnologie --- Information [Technologie de l'] --- Information technology --- Technologie de l'information --- informatie- en communicatietechnologie --- #SBIB:309H1720 --- #SBIB:309H1016 --- #SBIB:309H103 --- Informatiekunde, informatie management --- Media: socio-culturele aspecten (massamedia en maatschappij, met inbegrip van cultuurhistorische werken en werken over de maatschappelijke en politieke effecten van de (diverse) media) --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Information technology. --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management
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Conception de systèmes --- Conception de systèmes informatiques --- Design [System ] --- Gebruikersinterface (Computersystemen) --- Homme et ordinateur [Interaction entre ] --- Human-computer interaction --- Interactie tussen mens en computer --- Interaction entre l'homme et l'ordinateur --- Interfaces avec l'utilisateur (Systèmes d'ordinateur) --- Mens-computer interactie --- Systeemontwerp --- System design --- Systems design --- Systèmes [Conception de] --- Systèmes informatiques -- Conception et construction --- User interfaces (Computer systems) --- Interfaces (Informatique) --- Interaction homme-machine (Informatique) --- Systèmes, Conception de --- Human-computer interaction. --- Systems design. --- #SBIB:309H1720 --- Informatiekunde, informatie management
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telecommunicatie --- informatietechnologie --- Computer. Automation --- management --- Mass communications --- Developing countries --- Telecommunication --- Information technology --- 316.774:654.1 --- -Telecommunication --- -#SBIB:309H1720 --- #SBIB:309H1014 --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Telecommunications --- Communication --- Information theory --- Telecommuting --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Telecommunicatie als communicatiemedium. Sociologie van de telecommunicatie --- Informatiekunde, informatie management --- Geschiedenis en/of organisatie van de media (met inbegrip van de rol van de media in de ontwikkelingsproblematiek) --- 316.774:654.1 Telecommunicatie als communicatiemedium. Sociologie van de telecommunicatie --- #SBIB:309H1720 --- Telecommunication - Developing countries. --- Information technology - Developing countries.
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Industrial and intellectual property --- Human rights --- Copyright --- Information services --- Copyright and electronic data processing --- Computer programs --- Law and legislation --- Databases --- 347.78 --- -Copyright --- -Copyright and electronic data processing --- -#SBIB:309H1015 --- #SBIB:309H1720 --- Data collection services --- Information brokers --- Information centers --- Information science service organizations --- Information service providers --- Providers of information services --- Information retrieval --- Information science --- Documentation --- Research --- Electronic data processing and copyright --- Copyright infringement --- Fair use (Copyright) --- Literary property --- Property, Literary --- Intangible property --- Intellectual property --- Anti-copyright movement --- Authors and publishers --- Book registration, National --- Patent laws and legislation --- Auteursrecht --- Media: politieke, juridische, ethische, ideologische aspecten (incl. privacy) --- Informatiekunde, informatie management --- Copyright and electronic data processing. --- Computer programs. --- Databases. --- Law and legislation. --- 347.78 Auteursrecht --- #SBIB:309H1015 --- Software protection --- Data bases --- Computer software --- Droit économique --- Copyright - Computer programs --- Information services - Law and legislation --- Copyright - Databases
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.
Human-computer interaction --- Digital media --- Social media --- Intercultural communication --- Design --- Human-computer interaction. --- Intercultural communication. --- Interaction homme-machine (Informatique) --- Communication interculturelle --- Design. --- Médias numériques --- Conception --- Médias numériques --- #SBIB:309H1720 --- Cross-cultural communication --- Communication --- Culture --- Cross-cultural orientation --- Cultural competence --- Multilingual communication --- Technical assistance --- User-generated media --- User-generated content --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Informatiekunde, informatie management --- Anthropological aspects --- Digital media - Design --- Social media - Design --- Economics, Mathematical --- Game theory --- mathematische modellen, toegepast op economie --- speltheorieën --- 000.1 --- 518.5 --- 330.105 --- Economics --- Mathematical economics --- Econometrics --- Mathematics --- 330.105 Wiskundige economie. Wiskundige methoden in de economie --- Wiskundige economie. Wiskundige methoden in de economie --- Games, Theory of --- Theory of games --- Mathematical models --- Algemene werken --- Operationeel onderzoek. Speltheorie --- Methodology --- 305.6 --- AA / International- internationaal --- Risicotheorie, speltheorie. Risicokapitaal. Beslissingsmodellen --- Théorie des jeux. --- Mathématiques économiques. --- Game theory. --- Economics, Mathematical. --- Operational research. Game theory --- Théorie des jeux --- Mathématiques économiques --- Mathématiques économiques.
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