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book (14)


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1974 (14)

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Systemtheorie und Systemtechnik
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ISBN: 3485032158 Year: 1974 Publisher: München Nymphenburg

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Book
Toward creative systems design.
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ISBN: 0231037910 Year: 1974 Publisher: Columbia university press

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Systems simulation: methods and applications
Authors: --- ---
ISBN: 0669903086 Year: 1974 Publisher: Lexington, Mass. Heath

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Management of system engineering
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ISBN: 0471149152 Year: 1974 Publisher: New York : Wiley,

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Systems planning and design : case studies in modeling, optimization, and evaluation
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ISBN: 0138815992 Year: 1974 Publisher: Englewood Cliffs (N.J.): Prentice Hall

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System safety : planning, engineering, management.
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ISBN: 0876715595 Year: 1974 Publisher: S.l. Spartan books

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Book
Man-machine systems
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ISBN: 0140805680 Year: 1974 Volume: X 568 Publisher: Harmondsworth : Penguin,

Logistics engineering and management
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ISBN: 0135400473 Year: 1974 Publisher: Englewood Cliffs (N.J.): Prentice Hall

Gaming: the future's language
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ISBN: 0470224053 Year: 1974 Publisher: New York Sage


Book
Simulation and gaming : proceedings of the 12th Annual Symposium, National Gaming Council, and the 4th Annual Conference, International Simulation and Gaming Association, held at the National Bureau of Standards, Gaithersburg, Md., September 17-19, 1973
Authors: --- --- --- ---
ISBN: 9535138006 9535138030 9535140833 Year: 1974 Publisher: Gaithersburg, MD : U.S. Dept. of Commerce, National Institute of Standards and Technology,

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The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.

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