Listing 1 - 10 of 190 << page
of 19
>>
Sort by

Book
Virtual reality
Author:
ISBN: 1003340008 1003340008 100079301X 8770221413 9788770221412 9781003340003 9781000796537 1000796531 9781000793017 9788770221429 8770221421 Year: 2020 Publisher: Denmark

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book aims to provide a comprehensive update of the latest scientific research, mainly in Virtual Reality and partly in Augmented Reality, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Keywords

Virtual reality.


Book
VIRTUAL REALITY SYSTEMS
Author:
ISBN: 1774074168 9781774074169 Year: 2020 Publisher: Oakville, ON Arcler Press

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Virtual reality.

Digital mantras : the languages of abstract and virtual worlds
Author:
ISBN: 0262581434 0262082284 9780262291163 9780262581431 0262291169 9780262082280 Year: 1996 Publisher: Cambridge (Mass.): MIT press

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Virtual reality
Author:
ISBN: 9781108182874 9781107198937 Year: 2023 Publisher: Cambridge Cambridge University Press

Loading...
Export citation

Choose an application

Bookmark

Abstract

Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.


Book
Beyond reality
Author:
ISBN: 0838918093 9780838918098 0838918107 9780838918104 9780838917855 0838917852 Year: 2019 Publisher: Chicago

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Virtual and augmented reality
Author:
ISBN: 1527548724 1527548139 9781527548725 9781527548138 Year: 2020 Publisher: Newcastle upon Tyne, UK

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Virtual reality
Author:
ISBN: 1536103640 9781536103649 9781536103434 1536103438 Year: 2016 Publisher: Hauppauge, New York

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Shakespeare and virtual reality
Authors: ---
ISBN: 9781009003995 9781009001878 1009001876 Year: 2021 Publisher: Cambridge, UK ; New York, NY : Cambridge University Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

"Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And, more interesting, what can Shakespeare do for virtual reality (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance." --


Book
Terms of play
Author:
ISBN: 1476603529 9781476603520 9780786469703 0786469706 Year: 2013 Publisher: Jefferson, North Carolina McFarland & Company, Inc., Publishers

Loading...
Export citation

Choose an application

Bookmark

Abstract

"This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher.

Virtual anxiety: photography, new technologies and subjectivity
Author:
ISBN: 0719045290 Year: 1998 Publisher: Manchester Manchester University Press

Loading...
Export citation

Choose an application

Bookmark

Abstract

Listing 1 - 10 of 190 << page
of 19
>>
Sort by