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Point-based graphics
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ISBN: 9780123706041 0123706041 9780080548821 0080548822 Year: 2007 Publisher: Amsterdam Boston Morgan Kaufmann

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Abstract

This book will present the latest research results in point-based computer graphics. After an overview of the key issues, affordable 3D scanning devices will be discussed and new concepts for the mathematical representation of point-sampled shapes will be presented. Then the authors will describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. The book will also present efficient data structures for hierarchical rendering on modern graphics processors (GPUs). In addition it will address methods for geometric processing, filtering and resampling of point models. The last part of the book will be devoted to Pointshop3D, open-source software for the design of new algorithms for point-based graphics. Both editors have worked in computer graphics for many years and have pioneered the field of point-based graphics. They have published a large number of papers in journals and conferences on this topic. They have founded the IEEE/EUROGRAPHICS annual Symposium on Point-based Graphics, which was held this year for the second time. They also taught numerous courses on the topic at international conferences, including ACM SIGGRAPH and EUROGRAPHICS. The first book on a major development in graphics by the pioneers in the field * This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images * Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics.


Book
Up and running with AutoCAD 2012
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ISBN: 012397867X 0123984084 9780123984081 Year: 2012 Publisher: [Place of publication not identified] Academic Press

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Up and Running with AutoCAD 2013


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Panda3D 1.7 game developer's cookbook
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ISBN: 1283376687 9786613376688 1849512930 9781849512930 9781283376686 9781849512923 661337668X Year: 2011 Publisher: Birmingham, UK Packt

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This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.


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OGRE 3D 1.7 beginner's guide
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ISBN: 1282905597 9786612905599 1849512493 9781849512497 9781849512480 1849512485 Year: 2010 Publisher: Birmingham Packt Pub.

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Create real time 3D applications using OGRE 3D from scratch


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IClone 4.31 3D animation
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ISBN: 128332007X 9786613320070 1849691797 9781849691796 9781849691796 9781849691789 Year: 2011 Publisher: Birmingham [England] Packt Pub.

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This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrate? This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation


Book
11th international congress molded interconnect devices
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ISBN: 9783038266365 3038266361 9783038352525 Year: 2014 Publisher: Pfaffikon, Switzerland Enfield, New Hampshire

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Collection of selected, peer reviewed papers from the 11 th International Congress Molded Interconnect Devices (MID 2014), September 24-25, 2014, Nuremberg / Fuerth, Germany. The 16 papers are grouped as follows: Chapter 1: Development and Prototyping, Chapter 2: Printing Technologies, Chapter 3: Materials and Manufacturing, Chapter 4: Manufacturing Processes, Chapter 5: Assembly Technologies and Inspection, Chapter 6: Quality and Reliability.


Book
Blender 3d 2.49 incredible machines
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ISBN: 1282397303 1847197477 9786612397301 9781847197474 9781847197467 1847197469 9781282397309 6612397306 Year: 2009 Publisher: Birmingham, U.K. Packt Pub.

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Abstract

Modeling, rendering, and animating realistic machines with Blender 3D


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Unity 3D game development by example
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ISBN: 1282819348 9786612819346 1849690553 9781849690553 9781849690546 1849690545 Year: 2010 Publisher: Birmingham, UK Packt Pub.

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A seat-of-your-pants manual for building fun, groovy little games quickly


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Blender quick start guide : 3D modeling, animation and render with Eevee in Blender 2.8
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ISBN: 1789612934 9781789612936 9781789619478 Year: 2018 Publisher: Packt Publishing

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Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.


Book
Blender 2.5 character animation cookbook
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ISBN: 1283349302 9786613349309 184951321X 9781849513210 1849513201 9781849513203 9781283349307 6613349305 9781849513203 Year: 2011 Publisher: Birmingham, U.K. Packt Open Source

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Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.

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