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Didactic strategies --- Simulation games in education --- Educational games --- Jeu de simulation
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Educational games --- Simulation games in education --- 796.1 --- Concepten --- Spelen --- Spelontwerp --- Spelvormen --- Education --- Educational gaming --- Gaming, Educational --- Instructive games --- Training games --- Games --- Design and construction --- Simulation games --- Simulation methods
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New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education.
Educational games --- Simulation games in education --- Mobile computing. --- Pocket computers --- Data processing. --- Design and construction. --- Programming. --- Hand-held computers --- Handheld computers --- Palmtop computers --- Education --- Educational gaming --- Gaming, Educational --- Instructive games --- Training games --- Simulation games --- Portable computers --- Electronic data processing --- Context-aware computing --- Games --- Simulation methods --- GAME STUDIES/Games in Education --- EDUCATION/Digital Media & Learning --- SOCIAL SCIENCES/Media Studies
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Teacher education. Teacher's profession --- Higher education --- Teaching --- 371.13 --- Microteaching --- Simulation games in education --- Teachers --- Cours Cursus --- Formation Opleiding --- Enseignement Onderwijs --- Formation des formateurs Vorming van de opleiders --- Jeux de rôle Rollenspel --- pedagogisch hoger onderwijs --- Teacher education --- Teacher training --- Teachers, Training of --- Education --- Educational gaming --- Gaming, Educational --- Educational games --- Interaction analysis in education --- Academic Training --- Educational Technics --- Educational Techniques --- Pedagogy --- Teaching Methods --- Technics, Educational --- Techniques, Educational --- Training Activities --- Training Technics --- Training Techniques --- Activities, Training --- Educational Technic --- Educational Technique --- Method, Teaching --- Methods, Teaching --- Pedagogies --- Teaching Method --- Technic, Educational --- Technic, Training --- Technics, Training --- Technique, Educational --- Technique, Training --- Techniques, Training --- Training Activity --- Training Technic --- Training Technique --- Training, Academic --- methods. --- Opleiding van onderwijzend personeel. Lerarenvakopleiding --- Training of. --- Simulation games --- Simulation methods --- Training of --- Microteaching. --- Simulation games in education. --- 371.13 Opleiding van onderwijzend personeel. Lerarenvakopleiding --- methods --- Activity, Training
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Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Avatars (Virtual reality) --- Computer games. --- Distance education --- Education, Higher --- Second Life (Game) --- Shared virtual environments. --- Simulation games in education. --- Computer games --- Application software --- Electronic games --- Avatars (Computer graphics) --- Avs (Virtual reality) --- Buddy icons --- Icons, Buddy --- Icons (Computer graphics) --- Virtual reality --- Education --- Educational gaming --- Gaming, Educational --- Educational games --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Computer-assisted instruction. --- Simulation games --- Higher education --- Computer. Automation --- Video games --- Internet games --- Television games --- Videogames --- Games
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