Narrow your search

Library

KU Leuven (3)

VUB (3)

LUCA School of Arts (2)

UAntwerpen (2)

ULiège (2)

Odisee (1)

Thomas More Kempen (1)

Thomas More Mechelen (1)

UCLL (1)

UGent (1)

More...

Resource type

book (3)


Language

English (3)


Year
From To Submit

2017 (1)

2015 (2)

Listing 1 - 3 of 3
Sort by

Book
Generative design
Author:
ISBN: 1780679874 9781780679877 9781780676913 1780676913 Year: 2015 Publisher: London, United Kingdom

Loading...
Export citation

Choose an application

Bookmark

Abstract

Generating form is one of the most fundamental aspects of architectural education and practice. While new computational tools are enabling ever more unpredictable forms, critics argue that this leads to a disconnection between architectural output and its context. This attractive, pocket-sized book uses 11 different architectural projects to explore how generative design processes can integrate digital as well as physical design tools and techniques to produce innovative forms that cohere with structural and material principles, performance and context. Illustrated with drawings, computer images and models, this stimulating, accessible handbook of ideas provides a guide for students as well as an inspiration for practising architects.


Book
Architectural intelligence : how designers and architects created the digital landscape
Author:
ISBN: 9780262037068 9780262343428 0262343428 0262037068 9780262343435 0262343436 Year: 2017 Publisher: Cambridge, Mass. The MIT Press

Loading...
Export citation

Choose an application

Bookmark

Abstract

In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies-including cybernetics and artificial intelligence-into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of "information architecture"; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture-and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.


Book
Product development and architecture : visions, methods, innovations
Authors: ---
ISBN: 9783034608411 9783034608824 3034608829 3034608411 Year: 2015 Publisher: Basel Birkhäuser

Listing 1 - 3 of 3
Sort by