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"The foundations of a theoretical framework for understanding the value of crowdsourcing. Crowdsourcing is becoming increasingly important to academia as the Web transforms collaboration and communication and blurs institutional and professional boundaries. Crowdsourcing projects in the humanities have, for the most part, focused on the generation or enhancement of content in a variety of ways, leveraging the rich resources of knowledge, creativity, effort and interest among the public to contribute to academic discourse. Moreover, they have largely been insular activities, identifying a specific challenge that crowdsourcing might be used to address, and then trying to meet the challenge using methods and technologies adapted from crowdsourcing in other areas, such as the sciences or business. However, collectively, these activities have raised important questions about the nature and value of such collaboration with the wider public, the processes it involves, the affordances it provides and the challenges it raises. This study addresses these questions by laying the foundations for a theoretical framework in which the value of crowdsourcing can be understood, based on a systematic analysis of crowdsourcing concepts, methodologies and projects that locate crowdsourcing within the family of related (but distinct) concepts such as 'citizen science,' the 'wisdom of crowds' and 'public engagement.' Key points: Addresses crowdsourcing for the humanities and cultural material ; Provides a systematic, academic analysis of crowdsourcing concepts and methodologies ; Based on a systematic research programme ; Situates crowdsourcing conceptually within the context of related concepts such as 'citizen science,' the 'wisdom of crowds' and 'public engagement.'"--
Science --- History as a science --- Humanities --- Human computation. --- Group work in research. --- Research. --- Group research --- Research groups --- Teamwork in research --- Research --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Learning and scholarship --- Classical education --- Humanities research
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Ever since the term "crowdsourcing" was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary to the choosing of new colors for M & Ms have been labeled with this most buzz-generating of media buzzwords. In this accessible but authoritative account, grounded in the empirical literature, Daren Brabham explains what crowdsourcing is, what it is not, and how it works. Crowdsourcing, Brabham tells us, is an online, distributed problem solving and production model that leverages the collective intelligence of online communities for specific purposes set forth by a crowdsourcing organization -- corporate, government, or volunteer. Uniquely, it combines a bottom-up, open, creative process with top-down organizational goals. Crowdsourcing is not open source production, which lacks the top-down component; it is not a market research survey that offers participants a short list of choices; and it is qualitatively different from predigital open innovation and collaborative production processes, which lacked the speed, reach, rich capability, and lowered barriers to entry enabled by the Internet. Brabham describes the intellectual roots of the idea of crowdsourcing in such concepts as collective intelligence, the wisdom of crowds, and distributed computing. He surveys the major issues in crowdsourcing, including crowd motivation, the misconception of the amateur participant, crowdfunding, and the danger of "crowdsploitation" of volunteer labor, citing real-world examples from Threadless, InnoCentive, and other organizations. And he considers the future of crowdsourcing in both theory and practice, describing its possible roles in journalism, governance, national security, and science and health.
Human computation. --- Human-computer interaction. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Crowdsourcing --- Human-based computation --- Human computation systems --- Crowdsourcing (Distributed artificial intelligence) --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Distributed artificial intelligence --- Human-computer interaction --- Human computation --- E-books --- Group decision making --- Business networks --- Externalisation ouverte --- Interaction homme-machine (Informatique) --- Décision de groupe --- Réseaux d'affaires --- INFORMATION SCIENCE/Communications & Telecommunications --- SOCIAL SCIENCES/Media Studies --- ECONOMICS/Labor Studies --- Crowdsourcing.
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Die digitale Revolution ist mit dem Versprechen verknüpft, die Selbstständigkeit des einzelnen Nutzers zu stärken. Der Aufstieg von kommerziellen Plattformen zur Koordination von Crowdarbeit stellt die Gültigkeit dieses Narrativs jedoch in Frage. In Crowd-Design analysiert Florian Alexander Schmidt die Entstehungsgeschichte, Funktionsweise und Rhetorik solcher Plattformen. Der Vergleich von historischen Crowd-Diskursen und Visionen der Online-Kollaboration bildet den Ausgangspunkt für eine kritische Betrachtung aktueller Ausprägungen von Crowdarbeit: Der Fokus der Studie liegt auf der Auslagerung von Designaufgaben unter Verwendung dieser Crowdsourcing-Plattformen. Grundlegenden Mechanismen, welche den Plattformbetreibern zur Motivation und Kontrolle der Crowds dienen, werden offengelegt. The digital revolution is interwoven with the promise to empower the user. Yet, the rise of centralised, commercial platforms for crowdsourced work questions the validity of this narrative. In Crowd-Design, Florian Alexander Schmidt analyses the workings and the rhetoric of crowdsourced work platforms by comparing the way they address the masses today with historic notions of the crowd. The utopian concepts of early online collaboration are taken as a vantage point from which to view and critique current and, at times, dystopian applications of crowdsourced work. The study is focused on the crowdsourcing of design tasks, but these specific applications are used to examine the design of the more general mechanisms employed by the platform providers to motivate and control the crowds. Crowd-Design is as much about the crowdsourcing of design as it is about the design of crowdsourcing.
Virtual work teams. --- Groupware (Computer software) --- Work design. --- Human computation. --- DESIGN / General. --- DESIGN / Graphic Arts / General. --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Design of work systems --- Job design --- Work systems design --- Methods engineering --- Collaborative software --- Teamware (Computer software) --- Workgroup software --- Computer software --- Eteams (Virtual work teams) --- Virtual teams (Work teams) --- VTeams (Virtual work teams) --- Teams in the workplace --- Virtual work teams --- Work design --- Human computation --- E-books
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