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"The film industry in Hollywood now employs a global mode of production run by massive media conglomerates that mobilize hundreds, sometimes thousands, of workers for each feature film or television series. Yet these workers and their labor remain largely invisible to the general audience. In fact, this has been a signal characteristic of Hollywood style for more than a hundred years: everything that matters happens onscreen, not off. Consequently, when it comes to movies and television, the voices heard most often are those belonging to talent and corporate executives. Those we hear least are the voices of labor, and it's that silence we aim to redress in the collection of interviews in this book. Drawing from the detailed and personal accounts in this collection, we offer three interrelated propositions about the current state and future prospects of craftwork and screen media labor: 1. Craftwork exists within an intricate and intimate matrix of social relations. 2. Hollywood craftwork today constitutes a regime of excessive labor. 3. Screen media production is a protean entity. We organized the collection into three sections: company town, global machine, and fringe city. The first section refers to Hollywood's historic roots as a core component of the motion picture business. The second section engages more directly with the spatial dynamics of film and television production to underscore the economic and political structures that are integrating distant locations into the studios' mode of production. We close with a section on the visual effects sector, in which stories shared by vfx artists, advocates, and organizers specifically illustrate how the industry today relies on marginal institutions to sustain its power and profitability"--Provided by publisher.
Motion picture industry --- Mass media and globalization. --- Employees --- Globalization and mass media --- Globalization --- Film industry (Motion pictures) --- Moving-picture industry --- Cultural industries --- SOCIAL SCIENCE / Media Studies. --- artists. --- behind the scenes. --- blue collar. --- business. --- conglomerates. --- craftwork. --- feature film. --- film industry. --- historic roots. --- history. --- hollywood. --- interviews. --- media. --- motion picture. --- movies. --- personal accounts. --- power. --- production. --- profitability. --- screen media. --- social relations. --- studios. --- style. --- television series. --- tv. --- vfx. --- visual effects. --- workers.
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This Special Issue includes contributions about occupants’ sustainable living in buildings and communities, highlighting issues surrounding the sustainable development of our environments and lives by emphasizing smart and green design perspectives. This Special Issue specifically focuses on research and case studies that develop promising methods for the sustainable development of our environment and identify factors critical to the application of a sustainable paradigm for quality of life from a user-oriented perspective. After a rigorous review of the submissions by experts, fourteen articles concerning sustainable living and development are published in this Special Issue, written by authors sharing their expertise and approaches to the concept and application of sustainability in their fields. The fourteen contributions to this special issue can be categorized into four groups, depending on the issues that they address. All the proposed methods, models, and applications in these studies contribute to the current understanding of the adoption of the sustainability paradigm and are likely to inspire further research addressing the challenges of constructing sustainable buildings and communities resulting in a sustainable life for all of society.
sustainability --- regionalism --- climate --- unit plan --- apartment --- Singapore --- Korea --- sustainable architecture --- space syntax --- partitioning theory --- total depth --- intelligibility --- movement economies --- architecture --- building performance simulation --- performance-based design --- agent-based model --- Gaussian process --- electroencephalography --- virtual reality --- monument architecture --- stress --- data visualization --- deep learning --- smart building --- interactive experience --- “five senses” interaction --- people-oriented --- embedding --- recommender system --- collaborative filtering --- housing preference --- housing decision --- human behavior simulation --- virtual users --- social sustainability --- performance analysis --- evaluation method --- architectural design education --- eye tracking --- virtual environment --- street robbery --- CPTED --- crime prevention --- fixation count --- people with physical disabilities --- job retention --- path analysis --- perceived workplace safety --- workplace disability facilities --- work satisfaction --- social housing --- social economy actors --- Seoul --- South Korea --- sustainable development --- sustainable design --- energy efficiency --- public rental housing --- building simulation --- elderly --- biophilia --- biophilic experience --- smart home --- smart-home service --- service framework --- water distribution --- water war --- conflict --- ownership --- divided Cyprus --- blue-collar workers --- intervention study --- health promotion --- cardiovascular disease --- n/a --- "five senses" interaction
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