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Can we communicate the incommunicable? Language is general, but the “depths of the soul” are unique, and only the experience lived in silence is authentic. Would it be possible to find a language that would appear to say something but that would communicate nothing but the incommunicable? The present volume analyses how, by developing the simulacrum of a language or “pure media”, Klossowski managed to move beyond the prevarications of Gide, so hesitant to speak or remain silent about his “Uranianism”, and the wrath of Bataille or Sade, equating destruction and purity, to finally arrive at the Nietzschean innocence that creates gods. Tenter de communiquer l’incommunicable, c’est se frotter à un paradoxe. Car si le langage est général, le « fond de l’âme » est singulier, et seule est authentique l’expérience vécue dans le silence. Vouloir la dire, c’est se livrer au code des signes quotidiens ; quant à la taire, comme disait Sartre, « ce n’est pas être muet, c’est refuser de parler, donc parler encore ». Si l’on ne sort pas du langage, ne pourrait-on en faire un usage différent, souverain, non assujetti aux normes de l’échange – trouver un langage qui ferait semblant de dire quelque chose mais qui ne communiquerait rien que de l’incommunicable ? Fondé sur de nombreux documents inédits, le présent ouvrage analyse comment, par l’élaboration d’un simulacre de langage ou « pur média », Klossowski parvient à dépasser les tergiversations de Gide, hésitant à dire ou à taire son uranisme, les fureurs de Bataille ou Sade, assimilant destruction et pureté, pour retrouver enfin l’innocence nietzschéenne créatrice de dieux.
Klossowski, Pierre --- Gide, André, --- Bataille, Georges, --- Nietzsche, Friedrich Wilhelm, --- Criticism and interpretation. --- Criticism and interpretation --- simulacre --- simulacrum --- community --- complicité --- translation --- personal identity --- fond de l'âme --- madness --- traduction --- autobiographie --- identité personnelle --- homosexualité --- folie --- homosexuality --- autobiography --- complicity --- communauté --- depth of the soul --- communication
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This study considers the ways in which locals of the occupied Nord responded to and understood their situation across four years of German domination, focusing in particular on key behaviours adopted by locals, and the way in which such conduct was perceived. Behaviours examined include forms of complicity, misconduct, disunity, criminality, and resistance. This local case study calls into question overly-patriotic readings of this experience, and suggests a new conceptual vocabulary to help understand certain civilian behaviours under military occupation. Drawing on extensive primary documentation – from diaries and letters to posters and police reports – this book proposes that a dominant ‘occupied culture’ existed among locals. This was a moral-patriotic framework, born of both pre-war socio-cultural norms and daily interaction with the enemy, that guided conduct and was especially concerned with what was considered acceptable and unacceptable behaviour. Those who breached the limits of this occupied culture faced criticism and sometimes punishment. This study attempts to disentangle perceptions and reality, but also argues that the clear beliefs and expectations of the occupied French comprise a fascinating subject of study in their own right. They provide an insight into national and local identity, and especially the way in which locals understood their role within the wider conflict. This book will be useful to undergraduates, post-graduates and academics interested in an understudied aspect of the history of modern France, the First World War, and military occupations.
World War, 1914-1918 --- Civilians in war --- Social aspects --- History --- France --- War --- War and society --- European War, 1914-1918 --- First World War, 1914-1918 --- Great War, 1914-1918 --- World War 1, 1914-1918 --- World War I, 1914-1918 --- World War One, 1914-1918 --- WW I (World War, 1914-1918) --- WWI (World War, 1914-1918) --- History, Modern --- collaboration --- criminality --- misconduct --- culture --- occupation --- complicity --- disunity --- resistance --- Belgium --- Lille --- Nord (French department) --- Prefect (France) --- Roubaix --- Tourcoing
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This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad's Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of 'choice poetics'; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative
play --- n/a --- storytelling --- poetics --- roleplay --- survival horror --- game storytelling --- game narrative --- pornography --- empathy games --- games --- ludonarrative dissonance --- Larry McMurtry --- digital games --- AAA --- mapping --- ludology --- fantasy --- fifth look --- choice poetics --- film --- musicals --- literary adaptation --- choices --- video games --- politics --- gender --- interactive storytelling --- FPS --- narrative games --- Gamergate --- transmedia --- remediation --- narrative theory --- psychology --- the uncanny --- shared vocabulary --- complicity --- ability --- Haraway --- videogames --- Twin Peaks --- Deadly Premonition --- Alien --- gaming --- defamiliarization --- ludonarrative --- Walter Benjamin --- narratology --- carnivalesque --- Bakhtin --- player goals --- interactive digital narrative --- game fiction --- cyborg --- Video games. --- Storytelling --- Computer games. --- Computer games --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Story-telling --- Telling of stories --- Oral interpretation --- Children's stories --- Folklore --- Oral interpretation of fiction --- Performance
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What does artistic resistance look like in the twenty-first century, when disruption and dissent have been co-opted and commodified in ways that reinforce dominant systems? In The Play in the System Anna Watkins Fisher locates the possibility for resistance in artists who embrace parasitism--tactics of complicity that effect subversion from within hegemonic structures. Fisher tracks the ways in which artists on the margins--from hacker collectives like Ubermorgen to feminist writers and performers like Chris Kraus--have willfully abandoned the radical scripts of opposition and refusal long identified with anticapitalism and feminism. Space for resistance is found instead in the mutually, if unevenly, exploitative relations between dominant hosts giving only as much as required to appear generous and parasitical actors taking only as much as they can get away with. The irreverent and often troubling works that result raise necessary and difficult questions about the conditions for resistance and critique under neoliberalism today.
Arts --- Political aspects --- History --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Arts, Primitive --- Arts - Political aspects - History - 21st century --- Arts and society - History - 21st century --- Artists - Political activity --- Feminism and the arts --- Feminism in art --- Artists and community --- Politics and culture --- Arts, Modern - 21st century --- parasitism; resistance; complicity; hospitality; neoliberal; performance; feminism --- Arts and society --- Artists --- Feminism and the arts. --- Feminism in art. --- Artists and community. --- Politics and culture. --- Arts, Modern --- Political activity. --- Culture --- Culture and politics --- Community and artists --- Communities --- Community arts projects --- Arts and feminism --- Persons --- Arts and sociology --- Society and the arts --- Sociology and the arts --- Social aspects
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