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The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games. World of Warcraft is één van de meest populaire computergames van het afgelopen decennium. Het spel liet miljoenen spelers kennismaken met het gemeenschappelijk online spelen van computerspellen. Het spel is zo ontworpen dat het, binnen zekere grenzen, spelers uitnodigt en uitdaagt zich de virtuele wereld toe te eigenen. Het resultaat is dat spelers zeer divers spelgedrag vertonen en op heel verschillende manieren deelnemen. Deze studie naar World of Warcraft benadert het spel als een complex socio-cultureel fenomeen, dat wordt gedefinieerd door en zich evolueert als gevolg van onderhandelingen tussen spelersgroepen en makers. Het laat de complexe consument-producentrelatie zien bij dit type online games, die in toenemende mate participatie van de spelers toestaan, maar waarin de spelers tegelijkertijd sterk beteugeld worden.
World of Warcraft (Game) --- WoW (Game) --- Fantasy games --- Social aspects. --- Internet
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Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
World of Warcraft (Game) --- Computer games --- WoW (Game) --- Fantasy games --- Social aspects. --- World of Warcraft. --- Video games
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"Out of a small, hand-to-mouth, women's theater collective called the WOW Cafe located on the lower east side of Manhattan, there emerged some of the most important theater troupes and performance artists of the 1980s and 1990s, including the Split Britches Company, the Five Lesbian Brothers, Carmelita Tropicana, Holly Hughes, Lisa Kron, Deb Margolin, Reno, Peggy Shaw, and Lois Weaver. The WOW (Women's One World) Cafe Theatre appeared on the cultural scene at a critical turning point in both the women's movement and feminist theory, putting a witty, hilarious, gender-bending and erotically charged aesthetic on the stage for women in general and lesbians in particular. The storefront that became the WOW Cafe Theatre saw dozens of excitingly original and enormously funny performances created, performed, and turned over at lightning speed--a kind of "hit and run" theater. As the demands on the space increased, the women behind WOW organized as a collective and moved their theater to an abandoned doll factory where it continues to operate today. For three decades the WOW Cafe has nurtured fledgling women writers, designers, and performers who continue to create important performance work. This book provides a critical history of this avant-garde venture whose ongoing "system of anarchy" has been largely responsible for its thirty-year staying power, after dozens of other women's theaters have collapsed. WOW artists were creating a wholly original cultural landscape across which women could represent themselves on their own terms. Parody, cross-dressing, zany comedy, and an unbridled eroticism are hallmarks of WOW's aesthetic, combined--importantly and powerfully--with a presumptive address to the audience as if everyone onstage, in the audience, and in the world is lesbian. The author's research included in-depth interviews with WOW veterans; newspaper reviews of the earliest productions; and rare, unpublished photographs. The book also includes a chronology of productions that have highlighted WOW's performance schedule since the early '80s."--Publisher
Lesbian theater --- Music-halls (Variety-theaters, cabarets, etc.) --- Lesbian theater. --- Theâtre lesbien --- History --- WOW Cafe Theatre (New York, N.Y.) --- New York (State) --- Cabarets --- Café theater --- Concert gardens --- Concert rooms --- Concert saloons --- Variety shows (Theater) --- Variety-theaters --- Theaters --- Vaudeville --- Gay theater --- Women's One World Café Theatre (New York, N.Y.) --- WOW Café Theater (New York, N.Y.) --- WOW --- New York (City)
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Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.
World of Warcraft (Game) --- Computer games. --- Fantasy games. --- WoW (Game) --- Fantasy games --- Fantasy role playing games --- Role-playing games --- Games --- Role playing --- Application software --- Electronic games --- World of Warcraft. --- Computer games --- Internet games --- Television games --- Videogames --- Video games.
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If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you'll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You'll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You'll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you're a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!
Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Lua (Computer program language) --- Computer games --- Computer game programming --- Game programming (Computer games) --- Programming. --- Computer science. --- Computer programming. --- Computer Science. --- Programming Techniques. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Programming --- World of Warcraft. --- Computer programming --- Programming languages (Electronic computers) --- Computer games—Programming. --- Game Development. --- World of Warcraft (Game) --- WoW (Game) --- Fantasy games
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This Special Issue aims to examine high-density solid-state memory devices and technologies from various standpoints in an attempt to foster their continuous success in the future. Considering that broadening of the range of applications will likely offer different types of solid-state memories their chance in the spotlight, the Special Issue is not focused on a specific storage solution but rather embraces all the most relevant solid-state memory devices and technologies currently on stage. Even the subjects dealt with in this Special Issue are widespread, ranging from process and design issues/innovations to the experimental and theoretical analysis of the operation and from the performance and reliability of memory devices and arrays to the exploitation of solid-state memories to pursue new computing paradigms.
resistive switching memory --- in-memory computing --- crosspoint array --- artificial intelligence --- deep learning --- dielectric --- RTN --- TAT --- Wiener–Khinchin --- transient analysis --- phonon --- surface roughness --- spectral index --- power spectrum --- program suspend --- 3D NAND Flash --- Solid State Drives --- MOSFET --- low-frequency noise --- random telegraph noise --- evaluation method --- array test pattern --- STT-MRAM --- spintronics --- CoFeB --- composite free layer --- low power electronics --- NAND Flash memory --- endurance --- reliability --- oxide trapped charge --- artificial neural networks --- neuromorphic computing --- NOR Flash memory arrays --- program noise --- pulse-width modulation --- 3D NAND --- floating gate cell --- charge-trap cell --- CMOS under array --- bumpless --- TSV --- WOW --- COW --- BBCube --- bandwidth --- yield --- power consumption --- thermal management --- n/a --- Wiener-Khinchin
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"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW''s status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player''s experience." --Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi''s pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." --William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds "Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far." --Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers--officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It''s a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people''s characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky
SOCIAL SCIENCE --- Anthropology / Cultural --- Computer games --- Virtual reality --- Visual anthropology --- Social Sciences --- Recreation & Sports --- Social aspects --- Visual anthropology. --- Social aspects. --- World of Warcraft. --- Korea (South) --- Ethnology --- USAMGIK --- United States Army Military Government in Korea --- Taehan Minʼguk --- Han guo --- Dae Han Min Kuk --- Tae Han Min Guk --- Daehan-Minʼguk --- South Korea --- Tai Han Min Kook --- South Korean Interim Government --- S.K.I.G. --- SKIG --- Nam Chosŏn Kwado Chŏngbu --- Namjosŏn --- Namjosŏn Kwado Chŏngbu --- Republic of Korea --- Da Han Minguo --- Daehan Min-kuk --- Daikan Minkoku --- ROK --- 대한민국 --- 大韓民國 --- 대한 민국 --- Daehanminguk --- World of Warcraft (Game) --- WoW (Game) --- Fantasy games --- Ȯmnȯd Solongos --- Emu̇nedu̇ Solungus --- Solongos (South) --- Solungus (South) --- Bu̇gd Naĭramdakh Solongos Uls --- Bu̇gu̇de Nayiramdaqu Solungus Ulus --- I︠U︡zhnai︠a︡ Korei︠a︡ --- Южная Корея --- Korei︠a︡ (South) --- Корея (South) --- BNSU --- БНСУ --- Video games
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An anthropologist's analysis of one of the world's most popular online world games.
World of Warcraft. --- Computer games --- Virtual reality --- Visual anthropology. --- Social aspects. --- Korea (South) --- Ethnology --- USAMGIK --- United States Army Military Government in Korea --- Taehan Minʼguk --- Han guo --- Dae Han Min Kuk --- Tae Han Min Guk --- Daehan-Minʼguk --- South Korea --- Tai Han Min Kook --- South Korean Interim Government --- S.K.I.G. --- SKIG --- Nam Chosŏn Kwado Chŏngbu --- Namjosŏn --- Namjosŏn Kwado Chŏngbu --- Republic of Korea --- Da Han Minguo --- Daehan Min-kuk --- Daikan Minkoku --- ROK --- 대한민국 --- 大韓民國 --- 대한 민국 --- Daehanminguk --- World of Warcraft --- World of Warcraft (Game) --- WoW (Game) --- Fantasy games --- Video games --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Ȯmnȯd Solongos --- Emu̇nedu̇ Solungus --- Solongos (South) --- Solungus (South) --- Bu̇gd Naĭramdakh Solongos Uls --- Bu̇gu̇de Nayiramdaqu Solungus Ulus --- I︠U︡zhnai︠a︡ Korei︠a︡ --- Южная Корея --- Korei︠a︡ (South) --- Корея (South) --- BNSU --- БНСУ
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This book presents collective works published in the recent Special Issue (SI) entitled " Digital Signal, Image and Video Processing for Emerging Multimedia Technology". These works address the emerging technology in signal processing and its new aspects, as well as the related applications. Recent developments in image/video-based deep learning technology have enabled new services in the field of multimedia and recognition technology. The applications vary and range from digital signal processing to image, video and multimedia signal processing, also including object classification, learning mechanism design and data security. Recent advances in numerical, theoretical and experimental methodologies are presented within the scope of the current book, along with the finding of new learning methods and new methodological developments and their limitations. This book brings together a collection of inter-/multidisciplinary works applied to many classification and data security applications in a coherent manner.
closed circuit television (CCTV) --- character order preserving --- cloud system --- privacy risk --- security --- video surveillance --- 3D --- depth map --- inter-component prediction --- MVD --- reversible data hiding --- texture --- wavelet analysis --- deep learning --- super-resolution --- deep neural architecture --- pattern mining --- multi-scale analysis --- reversible data hiding (RDH) --- image processing --- cloud computing --- public key cryptography (PKC) --- classification --- content–based image retrieval --- genetic algorithms --- image retrieval --- image classification --- Wiener-Granger causality --- block-compressive sensing (BCS) --- saliency --- error analysis --- flexible partitioning --- step-less adaptive sampling --- non-linear filters --- MCV and MLV filters --- de-noising --- noise removal --- edge preserving --- video coding --- motion estimation --- motion compensation --- affine motion model --- perspective motion model --- VVC --- quantization (signal) --- channel allocation --- scalable video coding --- convolution neural network --- scene recognition --- vector of locally aggregated descriptor --- weakly supervised attention map --- fire and smoke detection --- spatial and temporal --- wavelet transform --- coefficient of variation --- image steganalysis --- WOW --- UNIWARD --- ternary classification --- convolutional neural network (CNN) --- bayesian optimization --- gaussian process --- learning rate --- acauisition function --- machine learning --- moving object --- image stabilization --- object detection --- optical flow --- surveillance --- UAVs --- multiview high efficiency video coding --- ρ model --- bit allocation --- rate control --- image similarity --- frame complexity --- image deblurring --- generative adversarial network --- Wasserstein distance --- adversarial loss --- perceptual loss --- sentiment analysis --- social media --- lexicon --- image fusion --- multi-focus --- trimaps --- focus maps --- VisDrone2019 --- aerial imagery --- Faster R-CNN --- SSD --- RFCN --- YOLOv3 --- RetinaNet --- SNIPER --- CenterNet --- wrist-mounted DiverPAD --- electrical insulator --- capacitive touchscreen --- marine leisure activities --- convolutional neural networks --- pattern recognition --- low light --- image restoration --- denoise --- noise reduction --- deep leaning --- multiple feature --- dependency detection --- surveillance system --- n/a --- content-based image retrieval
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