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Streaming video. --- Streaming videos --- Video streaming --- Streaming technology (Telecommunications)
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Streaming video --- Electronic commerce --- Economic aspects --- Cybercommerce --- E-business --- E-commerce --- E-tailing --- eBusiness --- eCommerce --- Electronic business --- Internet commerce --- Internet retailing --- Online commerce --- Web retailing --- Commerce --- Information superhighway --- Streaming videos --- Video streaming --- Streaming technology (Telecommunications)
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"Algorithmic recommender systems, deployed by media companies to suggest content based on users' viewing histories, have inspired hopes for personalized, curated media, but also dire warnings of filter bubbles and media homogeneity. Curiously, both proponents and detractors assume that recommender systems are novel, effective, and widely used methods to choose films and series. Scrutinizing the world's most subscribed streaming service, Netflix, this book challenges that consensus. Investigating real-life users, marketing rhetoric, technical processes, business models, and historical antecedents, Mattias Frey demonstrates that these choice aids are neither as revolutionary nor alarming, neither as trusted nor widely used, as their celebrants and critics maintain. Netflix Recommends illustrates the constellations of sources that real viewers use to choose films and series in the digital age, and argues that, although some lament AI's hostile takeover of humanistic cultures, the thirst for filters, curators, and critics is stronger than ever"--
Streaming video --- Recommender systems (Information filtering) --- Social aspects --- Social aspects. --- Netflix (Firm) --- Engines, Recommendation (Information filtering) --- Recommendation engines (Information filtering) --- Recommendation systems (Information filtering) --- Systems, Recommendation (Information filtering) --- Systems, Recommender (Information filtering) --- Information filtering systems --- Streaming videos --- Video streaming --- Streaming technology (Telecommunications) --- E-books
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Diminished Reality is a new fascinating technology that removes real-world content from live video streams. This sensational live video manipulation actually removes real objects and generates a coherent video stream in real-time. Viewers cannot detect modified content. Existing approaches are restricted to moving objects and static or almost static cameras and do not allow real-time manipulation of video content. Jan Herling presents a new and innovative approach for real-time object removal with arbitrary camera movements. Contents Real-time Video and Image Inpainting Diminished and Mediated Reality Video and Image Manipulation and Synthesis Target Groups Researchers and students in the fields of Real-time Video Inpainting and Image Inpainting Experts in Video and Image Synthesis and in Computer Vision About the Author Jan Herling received the master’s degree (Dipl.-Inf.) in computer science from the RWTH Aachen University in 2008 and the PhD degree from the Ilmenau University of Technology in 2013. He is a CTO and cofounder of fayteq, a company concerned with advanced video manipulation technologies.
Digital video. --- Streaming video. --- Streaming videos --- Video streaming --- Streaming technology (Telecommunications) --- Digital motion video --- PC video --- Video, Digital --- Computer graphics --- Digital media --- Image processing --- Multimedia systems --- Digital techniques --- Computer vision. --- Computer science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Computer Science, general. --- Informatics --- Science --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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This book deals with the various ways Netflix reconceptualises television as part of the process of TV IV. As television continues to undergo a myriad of significant changes, Netflix has proven itself to be the dominant force in this development, simultaneously driving a number of these changes and challenging television’s existing institutional structures. This comprehensive study explores the pre-history of Netflix, the role of binge-watching in its organisation and marketing, and Netflix’s position as a transnational broadcaster. It also examines different concepts of control and the role these play in the history of ancillary technologies, from the remote control to binge-watching as Netflix’s iteration of giving control to the viewers. By focusing on Netflix’s relationship with the linear television schedule, its negotiations of quality and marketing, as well as the way Netflix integrates into national media systems, Netflix and the Re-invention of Television illuminates the importance of Netflix’s role within the processes of TV IV. .
Culture --- Motion pictures and television. --- Cultural and Media Studies. --- Film and Television Studies. --- Digital/New Media. --- Moving-pictures and television --- Television and motion pictures --- Television --- Cultural studies --- Study and teaching. --- Netflix (Firm) --- Television broadcasting --- Streaming video --- Technological innovations --- Streaming videos --- Video streaming --- Streaming technology (Telecommunications) --- Telecasting --- Television industry --- Broadcasting --- Mass media --- Digital media. --- Screen Studies. --- Electronic media --- New media (Digital media) --- Digital communications --- Online journalism --- Streaming video. --- Technological innovations.
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Peer-to-Peer Video Streaming Eric Setton, Hewlett-Packard Laboratories, Palo Alto, CA Bernd Girod, Stanford University, Stanford, CA Peer-to-Peer Video Streaming describes novel solutions to enhance video quality, increase robustness to errors, and reduce end-to-end latency in video streaming systems. This book will be of use to both academics and professionals as it presents thorough coverage and solutions for current issues with Video Streaming and Peer-to-Peer architectures. Key Features: Provides overview of today’s state-of-the art video streaming technology Presents adaptive video coding and streaming techniques for performance enhancement of conventional client-server systems and P2P multicast Focus on throughput-limited environments where congestion often hampers interactivity and fast response times Results derived from experiments carried out over large-scale simulated peer networks Detailed appendix incorporates various additional experiments.
Streaming video. --- Streaming technology (Telecommunications) --- Streamed media --- Streaming media --- Streaming resources --- Streaming videos --- Video streaming --- Computer science. --- Computer organization. --- Computer communication systems. --- Computer Science. --- Computer Communication Networks. --- Computer Systems Organization and Communication Networks. --- Data transmission systems --- Multimedia systems --- Computer network architectures. --- Architectures, Computer network --- Network architectures, Computer --- Computer architecture --- Information Technology --- Computer Science (Hardware & Networks) --- Organization, Computer --- Electronic digital computers --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Distributed processing
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This book focuses on the problem of video streaming over emerging cognitive radio (CR) networks. The book discusses the problems and techniques for scalable video streaming over cellular cognitive radio networks, ad hoc CR networks, cooperative CR networks, and femtocell CR networks. The author formulates these problems and proposes optimal algorithms to solve these problems. Also, the book analyzes the proposed algorithms and validates the algorithms with simulations.
Computer network architectures. --- Engineering. --- Networks. --- Radio Networks. --- Radio. --- Telecommunication. --- Cognitive radio networks --- Streaming video --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Telecommunications --- Electrical Engineering --- Cognitive radio networks. --- Streaming video. --- Construction --- Streaming videos --- Video streaming --- Ad hoc cognitive networks (Wireless communication systems) --- Cognitive networks (Wireless communication systems) --- Computer organization. --- Electrical engineering. --- Communications Engineering, Networks. --- Computer Systems Organization and Communication Networks. --- Signal, Image and Speech Processing. --- Streaming technology (Telecommunications) --- Ad hoc networks (Computer networks) --- Self-organizing systems --- Industrial arts --- Technology --- Architectures, Computer network --- Network architectures, Computer --- Computer architecture --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Communication --- Information theory --- Telecommuting --- Signal processing. --- Image processing. --- Speech processing systems. --- Computational linguistics --- Electronic systems --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Organization, Computer --- Electronic digital computers --- Electric engineering --- Engineering
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Semantic Analysis and Understanding of Human Behaviour in Video Streaming investigates the semantic analysis of the human behaviour captured by video streaming, and introduces both theoretical and technological points of view. Video analysis based on the semantic content is in fact still an open issue for the computer vision research community, especially when real-time analysis of complex scenes is concerned. This book explores an innovative, original approach to human behaviour analysis and understanding by using the syntactical symbolic analysis of images and video streaming described by means of strings of symbols. A symbol is associated to each area of the analyzed scene. When a moving object enters an area, the corresponding symbol is appended to the string describing the motion. This approach allows for characterizing the motion of a moving object with a word composed by symbols. By studying and classifying these words we can categorize and understand the various behaviours. The main advantage of this approach lies in the simplicity of the scene and motion descriptions so that the behaviour analysis will have limited computational complexity due to the intrinsic nature both of the representations and the related operations used to manipulate them. Besides, the structure of the representations is well suited for possible parallel processing, thus allowing for speeding up the analysis when appropriate hardware architectures are used. A new methodology for design systems for hierarchical high semantic level analysis of video streaming in narrow domains is also proposed. Guidelines to design your own system are provided in this book. Designed for practitioners, computer scientists and engineers working within the fields of human computer interaction, surveillance, image processing and computer vision, this book can also be used as secondary text book for advanced-level students in computer science and engineering. .
Consumer behavior. --- Human behavior. --- Nature films. --- Social networks. --- Human-computer interaction --- Semantic computing --- Streaming video --- Engineering & Applied Sciences --- Applied Physics --- Computer Science --- Psychology --- Behavioral assessment --- Behaviorism (Psychology) --- Mass media --- Research --- Technological innovations. --- Social aspects. --- Data processing. --- Streaming videos --- Video streaming --- Behavioralism (Psychology) --- Behavioristic psychology --- Behaviouralism (Psychology) --- Behaviourism (Psychology) --- Scientific behaviorism --- Assessment of behavior --- Behavior assessment --- Behavioral analysis --- Behavioral evaluation --- Behavioral sciences --- Mental philosophy --- Mind --- Science, Mental --- Action, Human --- Behavior, Human --- Ethology --- Human action --- Human beings --- Behavior --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Image processing. --- Pattern recognition. --- Computer Science. --- Image Processing and Computer Vision. --- Multimedia Information Systems. --- User Interfaces and Human Computer Interaction. --- Pattern Recognition. --- Artificial Intelligence (incl. Robotics). --- Streaming technology (Telecommunications) --- Human biology --- Philosophy --- Soul --- Mental health --- Physical anthropology --- Social sciences --- Psychology, Comparative --- Psychodiagnostics --- Methodology
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