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This book serves as a comprehensive guide for primary and secondary school teachers introducing programming through Scratch, a block-based programming language. Authored by Phil Bagge, it combines practical instructional strategies and teaching methodologies grounded in research to facilitate effective learning. The book emphasizes key programming concepts such as sequences, loops, and variables, while advocating for pedagogical approaches like PRIMM, Parsons problems, and guided discovery. It aims to empower teachers with the tools to foster creativity and understanding in students, supporting their progression and engagement. Targeted at educators with varying levels of programming expertise, it provides resources and guidance to enhance classroom practice and improve student outcomes.
Scratch (Computer program language) --- Teaching. --- Teaching
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A practical approach with hands-on recipes to learn more about Scratch and its features.Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It assumes you know the basics of computer operation. The methods of using Scratch are worked through quickly with a focus on more advanced topics, though readers can move at their own pace to learn all the techniques they need.
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Scratch (Computer program language) --- Computer programming. --- Computer games --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming languages (Electronic computers) --- Programming. --- Programming --- Video games
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The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project.The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch.Parents can grasp the fundamenta
Computer games --- Scratch (Computer program language) --- Visual programming languages (Computer science) --- Visual languages (Computer science) --- Programming languages (Electronic computers) --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Programming. --- Programming --- Video games
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An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of i
Computer games --- Computer programming. --- Scratch (Computer program language) --- Programming languages (Electronic computers) --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Programming. --- Programming --- Video games
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Why every child needs to learn to code: the shift from "computational thinking" to computational participation.
Computers and children. --- Computer programming --- Scratch (Computer program language) --- Constructivism (Education) --- Cognitive-developmental theory --- Constructionism (Education) --- Constructivist education --- Piagetian theory of cognitive development --- Education --- Learning, Psychology of --- Programming languages (Electronic computers) --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Children and computers --- Children --- Study and teaching (Secondary) --- Programming --- EDUCATION/Digital Media & Learning --- COMPUTER SCIENCE/General --- SOCIAL SCIENCES/Media Studies
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