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Geographies of Girlhood: Identities In-Between explores how adolescent girls come to understand themselves as female in this culture, particularly during a time when they are learning what it means to be a woman and their identities are in-between that of child and adult, girl and woman. It illuminates the everyday realities of adolescent girls and the real issues that concern them, rather than what adult researchers think is important to adolescent girls. The contributing authors take seriously what girls have to say about themselves and the places and discursive spaces that they inhab
Girls --- Teenage girls --- Preteens --- Identity (Psychology) --- Pre-teens --- Preadolescents --- Preteenagers --- Tweenagers --- Tweenies --- Tweens --- Children --- Females --- Young women --- Social conditions. --- Psychology. --- Pedagogiek en onderwijskunde --.
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During middle childhood, the period between ages 5 and 12, children gain the basic tools, skills and motivations to become productive members of their society. Failure to acquire these basic tools can lead to long-term consequences for children's future education, work and family life. In this book, first published in 2006, the editors assemble contributions from fifteen longitudinal studies representing diverse groups in the United States, Canada, New Zealand and the United Kingdom to learn what developmental patterns and experiences in middle childhood contexts forecast the directions children take when they reach adolescence and adulthood. The editors conclude that, although lasting individual differences are evident by the end of the preschool years, a child's developmental path in middle childhood contributes significantly to the adolescent and adult that he or she becomes. Families, peers and the broader social and economic environment all make a difference for young people's future education, work and relationships with others.
Child development --- Child psychology --- Children --- Preteens --- Pre-teens --- Preadolescents --- Preteenagers --- Tweenagers --- Tweenies --- Tweens --- Childhood --- Kids (Children) --- Pedology (Child study) --- Youngsters --- Age groups --- Families --- Life cycle, Human --- Behavior, Child --- Child behavior --- Child study --- Pediatric psychology --- Developmental psychology --- Development, Child --- Developmental biology --- Psychology --- Development --- Child development. --- Health Sciences --- Psychiatry & Psychology
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This book offers helpful advice to parents whose children have reached the turbulent teenage years. From conflict management to issues of bullying, stealing and smoking, it guides parents as their children alternate between maturity and immaturity and develop their own identity.
Adolescence. --- Parent and teenager. --- Preteens. --- Teenagers. --- Parent-teenager relations --- Parenting of teenagers --- Parents and teenagers --- Teenager and parent --- Teenagers and parents --- Parent and child --- Adolescents --- Teen-agers --- Teens --- Young adults (Teenagers) --- Youth --- Teen-age --- Teenagers --- Puberty --- Pre-teens --- Preadolescents --- Preteenagers --- Tweenagers --- Tweenies --- Tweens --- Children --- Development
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"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
Education --- Shared virtual environments. --- Educational games. --- Preteens --- Simulation methods. --- Recreation. --- Whyville. --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Pre-teens --- Preadolescents --- Preteenagers --- Tweenagers --- Tweenies --- Tweens --- Instructive games --- Training games --- Virtual reality --- Children --- Games --- Simulation methods --- GAME STUDIES/Games in Education --- EDUCATION/Digital Media & Learning --- SOCIAL SCIENCES/Media Studies
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