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Discrete Wavelet Transform is a wavelet (DWT) transform that is widely used in numerical and functional analysis. Its key advantage over more traditional transforms, such as the Fourier transform, lies in its ability to offer temporal resolution, i.e. it captures both frequency and location (or time) information. This book presents a succinct compendium of some of the more recent variants of DWTs and their use to come up with solutions to an array of problems transcending the traditional application areas of image/video processing and security to the relatively newer areas of medicine, artificial intelligence, power systems and telecommunications. The first of the two sections of this book contains three chapters devoted to traditional applications of DWTs in digital image compression, copyright protection and video resolution enhancement. The second section, comprising of five chapters, is devoted to variants of the DWT and their applications in humanoid-robot vision systems; modeling and simulation recognition of physiological and behavioral traits through human gait and facial images; assessment of agitation and sedation in intensive care patients; maximization of power control systems; and, finally, in demodulation of FM data in free-space optical control systems.
Computer music. --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Electronic music --- Computer modelling & simulation
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Building on MATLAB (the language of technical computing), Simulink provides a platform for engineers to plan, model, design, simulate, test and implement complex electromechanical, dynamic control, signal processing and communication systems. Simulink-Matlab combination is very useful for developing algorithms, GUI assisted creation of block diagrams and realisation of interactive simulation based designs. The eleven chapters of the book demonstrate the power and capabilities of Simulink to solve engineering problems with varied degree of complexity in the virtual environment.
Computer music. --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Electronic music --- Computer modelling & simulation
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Published continuously since 1977, Computer Music Journal covers a wide range of topics related to digital audio signal processing and electroacoustic music. Computer Music Journal is an essential resource for musicians, composers, scientists, engineers, computer enthusiasts and anyone exploring the wonders of computer-generated sound.
muziek --- Music --- Computer. Automation --- United States --- Computer music --- Musique électroacoustique --- Periodicals. --- Périodiques --- Electronic music --- #TS:TOND --- Arts and Humanities --- Architecture, Fine and Decorative Arts --- Graphics --- Multimedia --- Information Technology --- Performing Arts, Travel and Leisure --- Arts and Humanities. --- Multimedia. --- Information Technology. --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Computer. Informatica. Automatisering --- Muziek --- Verenigde Staten van Amerika --- 78.48 --- Computers --- Informatiewetenschappen --- United States of America
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Innovations in music technology bring with them a new set of challenges for describing and understanding the electroacoustic repertoire. This edited collection presents a state-of-the-art overview of analysis methods for electroacoustic music in this rapidly developing field. The first part of the book explains the needs of differing electroacoustic genres and puts forward a template for the analysis of electroacoustic music. Part II discusses the latest ideas in the field and the challenges associated with new technologies, while Part III explores how analyses have harnessed the new forces of multimedia, and includes an introduction to new software programme EAnalysis, which was created by the editors as the result of an Arts and Humanities Research Council grant. The final part of the book demonstrates these new methods in action, with analyses of key electroacoustic works from a wide range of genres and sources.
Computer music --- Electronic music --- Musical analysis --- Musique par ordinateur --- Musique électronique --- Analyse musicale --- Electronic tape music --- Electronics (Music) --- Electrophonic music --- Music, Electronic --- Tape music --- Tape recorder music --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Analysis, appreciation. --- Musique électronique --- Analysis, appreciation
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Computer music --- Electronic keyboard (Synthesizer) --- Electronic musical instruments --- Musique électroacoustique --- Periodicals. --- Périodiques --- Computer music. --- Electronic musical instruments. --- Arts and Humanities --- Literature --- music and technology --- electronic music --- Electronic instruments (Music) --- Electrophonic musical instruments --- Musical instruments, Electronic --- Musical instruments --- Digital keyboard (Synthesizer) --- Keyboard synthesizer --- Keyboard instruments --- Synthesizer (Musical instrument) --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Electronic music
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Computer composition (Music) --- Computer music --- BASIC (Computer program language) --- Music --- Music, Dance, Drama & Film --- Music Instruction & Study --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Electronic music --- Beginner's All-Purpose Symbolic Instruction Code (Computer program language) --- Programming languages (Electronic computers) --- Computer sound processing --- Electronic composition --- Instruction and study. --- Instruction and study --- Computer music.
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Chaos is considered as one of the most important concepts in modern science. It originally appeared only in computer simulation (the famous Lorenz equation of 1963), but this changed with the introduction of Chua's oscillator (1986) - a simple electronic circuit with the ability to generate a vast range of chaotic behaviors. With Chua's circuit, chaos became a physical phenomenon, readily understood and represented in mathematical language. Yet, even so, it is still difficult for the non-specialist to appreciate the full variety of behaviors that the system can produce.This book aims to bridge
Chaotic behavior in systems --- Nonlinear oscillators. --- Attractors (Mathematics) --- Computer art. --- Computer music. --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Electronic music --- Art, Computer --- Computer craft --- Digital art --- New media art --- Attracting sets (Mathematics) --- Attractors of a dynamical system --- Dynamical system, Attractors of --- Sets, Attracting (Mathematics) --- Differentiable dynamical systems --- Oscillators, Nonlinear --- Oscillators, Electric --- Chaos in systems --- Chaos theory --- Chaotic motion in systems --- Dynamics --- Nonlinear theories --- System theory --- Simulation methods.
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This book is a survey and analysis of how deep learning can be used to generate musical content. The authors offer a comprehensive presentation of the foundations of deep learning techniques for music generation. They also develop a conceptual framework used to classify and analyze various types of architecture, encoding models, generation strategies, and ways to control the generation. The five dimensions of this framework are: objective (the kind of musical content to be generated, e.g., melody, accompaniment); representation (the musical elements to be considered and how to encode them, e.g., chord, silence, piano roll, one-hot encoding); architecture (the structure organizing neurons, their connexions, and the flow of their activations, e.g., feedforward, recurrent, variational autoencoder); challenge (the desired properties and issues, e.g., variability, incrementality, adaptability); and strategy (the way to model and control the process of generation, e.g., single-step feedforward, iterative feedforward, decoder feedforward, sampling). To illustrate the possible design decisions and to allow comparison and correlation analysis they analyze and classify more than 40 systems, and they discuss important open challenges such as interactivity, originality, and structure. The authors have extensive knowledge and experience in all related research, technical, performance, and business aspects. The book is suitable for students, practitioners, and researchers in the artificial intelligence, machine learning, and music creation domains. The reader does not require any prior knowledge about artificial neural networks, deep learning, or computer music. The text is fully supported with a comprehensive table of acronyms, bibliography, glossary, and index, and supplementary material is available from the authors' website.
Artificial intelligence. --- Music. --- Application software. --- Mathematics. --- Artificial Intelligence. --- Computer Appl. in Arts and Humanities. --- Mathematics in Music. --- Math --- Science --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Art music --- Art music, Western --- Classical music --- Musical compositions --- Musical works --- Serious music --- Western art music --- Western music (Western countries) --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Computer music. --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Electronic music
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What happens in an established practice or work setting when a novel artifact or tool for doing work changes the familiar work routines? Any unexpected event, or change, or technological innovation creates a discontinuity; organizations and individuals must reframe taken-for-granted assumptions and practices and reposition themselves. To study innovation as a phenomenon, then, we must search for situations of discontinuity and rupture and explore them in depth. In Shifting Practices, Giovan Francesco Lanzara does just that, and discovers that disruptions and discontinuities caused by the introduction of new technologies often reveal aspects of practice not previously observed. After discussing methodological and research issues, Lanzara presents two in-depth studies focusing on processes of design and innovation in two different practice settings: music education and criminal justice. In the first, he works with the music department of a major American university to develop Music LOGO, a computer system that allows students to explore musical structures with simple, composition-like exercises and experiments. In the second, he works with the Italian court system in the design and use of video technology for criminal trials. In both cases, drawing on anecdotes and examples as well as theory and analysis, he traces the new systems from design through implementation and adoption. Finally, Lanzara considers the researcher's role, and the relationship -- encompassing empathy, vulnerability, and temporality -- between the reflective researcher and actors in the practice setting.
Technological innovations --- Technology --- Music --- Computer music --- Video tapes in court proceedings --- Video tapes in courtroom proceedings --- Court proceedings --- Evidence (Law) --- Law reporting --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Electronic music --- Art music --- Art music, Western --- Classical music --- Musical compositions --- Musical works --- Serious music --- Western art music --- Western music (Western countries) --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Social aspects --- Instruction and study&delete& --- Data processing --- E-books --- Computer music. --- Video tapes in court proceedings. --- Instruction and study --- Data processing. --- SCIENCE, TECHNOLOGY & SOCIETY/General --- BUSINESS/Management --- SOCIAL SCIENCES/Sociology
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Computer graphics. --- Computer music. --- Artificial intelligence. --- Electro-acoustic music --- Electroacoustic music --- Music, Computer --- Music --- Electronic music --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Digital techniques --- Art i tecnologia --- Intel·ligència artificial --- Música per ordinador --- Infografia --- Intel·ligència artificial. --- Infografia.
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