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"A collaborative critical analysis of a work of digital literature, this book models how scholars can and need to weave together multiple methodologies from the digital humanities in order to effectively analyze born-digital electronic literature"--
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A primer and study of the Glossa Ordinaria, the medieval glossed Bible first printed in 1480/81.
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This book considers how social justice and authentic freedom of speech could be better tackled through hypertextual writing. Unilinear writing produces an artificial understanding of justice, freedom of speech and hermeneutics. In contrast, hypertextual writing promises an optimistic future which involves less judgment, more empathy and the embracing of difference, so vital in our post-truth culture. The author argues that hypertextual writing is set to have a marked impact on fields like jurisprudence, social sciences and education. Rethinking Ethics Through Hypertext reconciles traditional theories of ethics by re-framing them through hypertextual techniques, bringing together contrasting and contradictory ethical views. It presents compelling insights for scholars of moral philosophy, social justice, hermeneutics and education.
Ethics. --- Hypertext literature. --- Social justice. --- Freedom of speech.
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Hypertext literature, Arabic --- Arabic literature --- Hypertext systems --- History and criticism. --- History and criticism --- Data processing.
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In Romancing the Internet: Producing and Consuming Chinese Web Romance , Jin Feng examines the evolution of Chinese popular romance on the Internet. She first provides a brief genealogy of Chinese Web literature and Chinese popular romance, and then investigates how large socio-cultural forces have shaped new writing and reading practices and created new subgenres of popular romance in contemporary China. Integrating ethnographic methods into literary and discursive analyses, Feng offers a gendered, audience-oriented study of Chinese popular culture in the age of the Internet.
Literature and the Internet --- Chinese literature --- Romanticism --- Hypertext literature, Chinese --- Internet and literature --- Internet --- Chinese hypertext literature --- Pseudo-romanticism --- Romanticism in literature --- Aesthetics --- Fiction --- Literary movements --- History and criticism.
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This text examines how and why some of the most innovative works of online electronic literature adapt and allude to literary modernism. Digital literature has been celebrated as a postmodern form that grows out of contemporary technologies, subjectivities, and aesthetics, but this book provides an alternative genealogy. Exemplary cases show electronic literature looking back to modernism for inspiration and source material through which to critique contemporary culture. In so doing, this literature renews and reframes, rather than rejects, a literary tradition that it also reconfigures to center around media. The author pairs modernist works by Pound, Joyce, and Bob Brown, with major digital works like William Poundstone's Project for the Tachistoscope, Young-hae Chang Heavy Industries's Dakota, and Judd Morrissey's The Jew's Daughter. With each pairing, she demonstrates how the modernist movement of the 1920s and 1930s laid the groundwork for the innovations of electronic literature. This study situates contemporary digital literature in a literary genealogy in ways that rewrite literary history and reflect back on literature's past, modernism in particular, to illuminate the crucial role that media played in shaping the ambitions and practices of that period.
Literature and technology. --- Modernism (Literature) --- Electronic publications. --- Hypertext literature --- Literature, Modern --- Littérature et technologie --- Modernisme (Littérature) --- Publications électroniques --- Littérature numérique --- Littérature --- History and criticism --- Histoire et critique --- Hypertext literature. --- Modernism (Literature). --- Littérature et technologie --- Modernisme (Littérature) --- Publications électroniques --- Littérature numérique --- Littérature --- Electronic publications --- Literature and technology --- Industry and literature --- Technology and literature --- Technology --- Online publications --- Digital media --- Publications --- Digital literature (Hypertext literature) --- Electronic literature (Hypertext literature) --- Literature --- Crepuscolarismo --- Literary movements
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"The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era."--Bloomsbury Publishing. "Covering foundational theory, new media contexts and digital creative practice and with chapters by leading international scholars, this is the first authoritative reference handbook to the field of electronic literature."--Bloomsbury Publishing.
Digital humanities --- Hypertext literature --- Literature and technology --- Literature and the Internet --- Online authorship --- Postmodernism (Literature) --- History and criticism
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Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works--created on floppy disks, in Apple's defunct HyperCard, and on other early systems and platforms--not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the digital age. In response, Dene Grigar and Stuart Moulthrop have been working to document and preserve electronic literature, work that has culminated in the Pathfinders project and its series of "Traversals"--Video and audio recordings of demonstrations performed on historically appropriate platforms, with participation and commentary by the authors of the works. In Traversals, Moulthrop and Grigar mine this material to examine four influential early works: Judy Malloy's Uncle Roger (1986), John McDaid's Uncle Buddy's Phantom Funhouse (1993), Shelley Jackson's Patchwork Girl (1995) and Bill Bly's We Descend (1997), offering "deep readings" that consider the works as both literary artifacts and computational constructs. For each work, Moulthrop and Grigar explore the interplay between the text's material circumstances and the patterns of meaning it engages and creates, paying attention both to specificities of media and purposes of expression.
Digital preservation --- Hypertext literature --- History. --- Preservation --- DIGITAL HUMANITIES & NEW MEDIA/General --- HUMANITIES/Literature & Criticism --- SOCIAL SCIENCES/Media Studies --- Digital literature (Hypertext literature) --- Electronic literature (Hypertext literature) --- Literature --- Computer files --- Digital curation --- Digital media --- Electronic preservation --- Preservation of digital information --- Preservation of materials --- Conservation and restoration --- Library automation
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Netprov is an emerging interdisciplinary digital art form that offers a literature-based "show" of insightful, healing satire that is as deep as the novels of the past. This accessible history of Netprov emerges out of an ongoing conversation about the changing roles and power dynamics of author and reader in an age of real-time interactivity. Rob Wittig describes a literary genre in which all the world is a platform and all participants are players. Beyond serving as a history of the genre, this book includes tips and examples to help those new to the genre teach and create netprovs.
Hypertext literature. --- Literature and the Internet. --- Internet and literature --- Internet --- Digital literature (Hypertext literature) --- Electronic literature (Hypertext literature) --- Literature --- Role playing. --- Role enactment --- Role-taking ability --- Roleplaying --- Social role --- Acting games --- Shakespeare, William, --- Knowledge and learning. --- Criticism and interpretation. --- Europäische Union --- European Union. --- European Union --- Membership. --- Fezzan (Libya) --- Antiquities. --- Alte Prager Akten --- Verfassungsgeschichte --- Rechtsgeschichte --- Antiqua --- Denegata antiqua --- Höchstgericht --- Reichshofrat
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"Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term "grammalepsy" to inform those processes by which we make, understand, and appreciate language. Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making - even when it has multimedia affordances - to "writing." Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality."--Bloomsbury Publishing.
Language arts. --- Art and technology. --- Technology and art --- Technology --- Communication arts --- Language arts --- Communication --- Study and teaching --- Technology general issues. --- Literature --- Hypertext literature. --- Digital media. --- Philosophy. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Digital literature (Hypertext literature) --- Electronic literature (Hypertext literature) --- Literature and philosophy --- Philosophy and literature --- Theory --- Film & Media --- Literature, Media and Technology (Lit Studies) --- Media Theory (Film & Media) --- Digital Art and Media (Film & Media) --- Literary Studies
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